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I did misstake with path's to files after update, fixed it just now, so you might need to redownload and place files in right directory.
Thank you very much, man!

Wanna ask you last thing. Could you please add archive of all DB, like you did with previous one. I so much loves thats archieves.
 
I did misstake with path's to files after update, fixed it just now, so you might need to redownload and place files in right directory.

i don't see Trinity's variables into the new version, how can we change them?
 
Working absolutely awesomely, thanks Keetsune! Time to sit back and let the paragon grind to 2000.
 
I get this with your files from page 1.
Any help?

Flashing window
Compiler Error: c:\Users\xxxxxxx\Desktop\Snes Emu\Plugins\Trinity\Cache\Weighting.cs(36,25) : error CS0102: The type 'Trinity.Trinity.Weighting' already contains a definition for 'ShrineTypes'
 
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I switched your attached files, but then demonbuddy stucks in logging in process ?!
 
you are perfect. omg... i never seen bot works like it. please post update trinity setting images.
 
I was testing the new configs and they were working nearly as good as the old ones (again good work Keetsune ;))
So i created a new Trinity settings file with nearly all settings (i only removed the gamble and rare upgrade settings) from your first db+settings bundle, now it worked like i never changed the db version.

View attachment Trinity.xml

Just copy the file to this folder and replace the old one:

..\Demonbuddy\Settings\b.net-id#numbers\
 
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I give up. This 6IK4RK thing is not for me, apparently. Even with the optimal settings it won't perform well and is never above 50bn/hour. D3 Planner.


For the rest of you, I downloaded a fresh Demonbuddy, overwrote the original files with Keetsune's updated Trinity files, edited the settings and re-packaged it.

Here's the temporary homebrew until Keetsune uploads another DB.rar :) You still need to edit the Settings folder to your own BNet#Numbers.
 
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tried this version and bot is stuck waiting for navigation server. Had to rollback to my own based on OP original one.

EDIT: I think DB is down which is the issue I am having. Once I get DB to login again I will test by unzipping new install, updating with latest files.
I will also update trinity to the one keetsune is using which is one version newer than in the DB zip file.
 
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Hay Keetsune, thanks for a great build guide. Can you update your setting images so I can configure a clean install instead?

I would like to configure all the settings manually from your screenshots.

Thanks
 
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[Adventurer][Rift] This run time: 0:06:46
[Adventurer][Rift] Average run time: 0:08:36
[Adventurer][Rift] Best run time: 0:05:28
[Adventurer][Rift] Worse run time: 0:13:16

[Adventurer][Rift] Total XP Gained: 774,453,473,636
[Adventurer][Rift] Total XP / Hour: 96,384,968,265
[Adventurer][Rift] Best XP / Hour (single run): 147,068,190,191
[Adventurer][Rift] Worse XP / Hour (single run): 7,313,305,077 <<<<----- LOL dont know what he did :D

68er grifts

thx keetsune
 
I get this with your files from page 1.
Any help?

Flashing window
Compiler Error: c:\Users\xxxxxxx\Desktop\Snes Emu\Plugins\Trinity\Cache\Weighting.cs(36,25) : error CS0102: The type 'Trinity.Trinity.Weighting' already contains a definition for 'ShrineTypes'

I think it's because you have duplicate fliles in trinity directory, in example you renamed your original Weighting.cs and placed another one without moving original file out of Trinity directory, no mater if those files in same subfolders, files with same code should not be inside Trinity deirectory or it's subfolders.

I switched your attached files, but then demonbuddy stucks in logging in process ?!

I think it's DB issue.

[Adventurer][Rift] This run time: 0:06:46
[Adventurer][Rift] Average run time: 0:08:36
[Adventurer][Rift] Best run time: 0:05:28
[Adventurer][Rift] Worse run time: 0:13:16

[Adventurer][Rift] Total XP Gained: 774,453,473,636
[Adventurer][Rift] Total XP / Hour: 96,384,968,265
[Adventurer][Rift] Best XP / Hour (single run): 147,068,190,191
[Adventurer][Rift] Worse XP / Hour (single run): 7,313,305,077 <<<<----- LOL dont know what he did :D

68er grifts

thx keetsune

I bet it's DB issue, since your worse run time is 13:16, it cant be less than 80 bil/h in GR 68. Never had this issue in last version of DB, i also had strange stas in my experience tracker after starting use new DB version.
 
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still waiting to login in again. Cant wait to really test your updated bot settings.
 
It's working really well except for little things:

- Sometimes it stucks behind doors or wall, i think because it tries to charge without the "full visual"
- I think it should skip bastard elite packs, he dies a lot from chain of fire especially if combined with thunder or arcane globes
- I think should be implemented a "skip rule" when it dies 2 times from a pack, it automatically put it into a blacklist and runs away

edit:

- Sometimes it stucks without doing anything for 2-3 seconds, sometimes it happens on bosses


edit 2:

- It should absolutely avoid fire esplosions (after deaths) because they oneshot it
 
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I confirm that sometimes it gets stuck but my main thing is that it's output has fallen. my best runs were about 4-5mins (gr71) and now they are ~8mins. And the average xp/h rate has also fallen around from 100-120 to 80-100 b/h.... :/

Ι've changed the .cs files (yesterday) and the setting are the same
 
I confirm that sometimes it gets stuck but my main thing is that it's output has fallen. my best runs were about 4-5mins (gr71) and now they are ~8mins. And the average xp/h rate has also fallen around from 100-120 to 80-100 b/h.... :/

Ι've changed the .cs files (yesterday) and the setting are the same

I changed logic a bit for tests(it was before DB was updated prior to new D3 version), it kills elites more frequently and pickup progression globes. It works flawlesly on previous version of DB that i used. All issues is caused by new DB and Trinity/Adventurer because i didn't changes my logic while updating code for new DB/Trinity. I also sometimes see how bot just stands still and doing nothing, i'm working on it, trying to figure out what's wrong with trinity, maybe it's just an nav server issue after DB update, maybe not.
 
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I changed logic a bit for tests(it was before DB was updated prior to new D3 version), it kills elites more frequently and pickup progression globes. It works flawlesly on previous version of DB that i used. All issues is caused by new DB and Trinity/Adventurer because i didn't changes my logic while updating code for new DB/Trinity. I also sometimes see how bot just stands still and doing nothing, i'm working on it, trying to figure out what's wrong with trinity, maybe it's just an nav server issue after DB update, maybe not.
thanks for your work btw, i'll donate you something next week ;)
 
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