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2 Arcane Orb Wizards, LOH Healer monk, WW Barb. I think it really depends on your main dps paragons, mine passed at P1700.


Support Barb or DPS ww ?

I'm currently runnig 2 Arcane Orb Wizards, LOH Healer monk, WW Globe Barb @ GR70, average paragon for the group is 800
 
So you think WD is not viable over 75GR? Currently I'm running 70s at 800 paragon on 2x Wizz/Sup WD/Heal Monk
 
^bots dont pick up globe as well as player, and leader doesnt use ET as efficient as playing manually. Arcane orb gives more consistent result
 
Can someone link the builds to be used for the support WD and Barb?
 
Here's another one for doctor, Piranhas is casted every 4 secs regardless of cooldown since I figured everyone is using Aquila Cuirass Chest and might want that buff up as much as possible for survival. Doctor stay in range of monk also and wont run around like a mad man lol.

View attachment 197303

[Trinity 2.14.24][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.24][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.24][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?

I'm getting that error pretty frequently when using that WD routine
 
[Trinity 2.14.24][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity 2.14.24][Behavior] If you get this message frequently, you should consider changing your build
[Trinity 2.14.24][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?

This is actually NOT a "Fatal Error", it's just can't find valid attack because the doc build doesn't have valid attack. It does not do anything other then displaying that.
 
This is actually NOT a "Fatal Error", it's just can't find valid attack because the doc build doesn't have valid attack. It does not do anything other then displaying that.


Another problem that keeps recurring is my WD falls behind the group and is sort of stuck in place, he runs forward 1-2 steps then warps back to where he is stuck.

Any idea what causes this? It only ever happens on the WD
 
Another problem that keeps recurring is my WD falls behind the group and is sort of stuck in place, he runs forward 1-2 steps then warps back to where he is stuck.

Any idea what causes this? It only ever happens on the WD

Sounds like the infamous ghosting bug from blizzard server or the game client. The doc need to leave game, and re-enter.
 
Hey itsmebentang, curious why you don't suggest WD for over GR75? Is Barb just that much better?

Also could you link your barbs build in the OP like you did for Wizard/Monk?
 
Hey itsmebentang, curious why you don't suggest WD for over GR75? Is Barb just that much better?

Also could you link your barbs build in the OP like you did for Wizard/Monk?

In my opinion, the barb is not really necessary for grifts under 75 since you have a loh monk. The doc would be much better then the barb with that scenario. But if you have pushing higher, then barb is definitely required. As far as Barb build, you can use almost any WW support build. The barb is pretty tough, especially with 4 pieces of Waste Set, Pride of Cassius, and Mantle of Channeling. Most importantly provides Ignore Pain for the rest of the group.
 
In my opinion, the barb is not really necessary for grifts under 75 since you have a loh monk. The doc would be much better then the barb with that scenario. But if you have pushing higher, then barb is definitely required. As far as Barb build, you can use almost any WW support build. The barb is pretty tough, especially with 4 pieces of Waste Set, Pride of Cassius, and Mantle of Channeling. Most importantly provides Ignore Pain for the rest of the group.

You also dont think replacing 1 wizz with 1 support WD would be able to push even higher? Or just not enough damage? I thought WD was supposed to make a wizz do more than 210% (125% if someone else has occulas ring) extra damage and 20% attack speed because of buffs/debuffs, like thats the whole point of bringing them.
 
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Sounds like the infamous ghosting bug from blizzard server or the game client. The doc need to leave game, and re-enter.

Any idea why it only happens to the WD and happens fairly regularly? (Atleast once every 2-3 rifts)
 
You also dont think replacing 1 wizz with 1 support WD would be able to push even higher? Or just not enough damage? I thought WD was supposed to make a wizz do more than 210% (125% if someone else has occulas ring) extra damage and 20% attack speed because of buffs/debuffs, like thats the whole point of bringing them.

I definitely will use an ET Wiz/Doc/Barb/Monk if I pushed higher, but I'll have to personally play the ET though.
 
I definitely will use an ET Wiz/Doc/Barb/Monk if I pushed higher, but I'll have to personally play the ET though.

I understand I'm just trying to figure out if 2x Orb Wizz is better for afk than 1x Orb Wizz 1x Support WD.
 
Anyone mind sharing there WD setup? I just want to see if maybe my setup is causing the character to get stuck in place and lag back to its original spot every time it moves forward
 
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