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Ah well gonna take a break then until MDK posts his changes, so I can work with that. Not gonna bash my head against a wall fixing a problem that's already been solved.

When he puts it up I'll fix that logout bug
 
Edit: Matthew has apparently solved this, will post solution when available.

Thanks so much ! :)

For me, it builds up all bounty bags yes without turning any of them in.

BUT, when it finished all 5 acts, it still leaves the game for me ... idk if I did it wrong ?? Do I just have to remove; <LeaveGame reason="Done"/> from Profiles/Adventrer/Bounties? in the very bottom it says leavegame, so I just remove this line? because that didn't work for me.. :( also if it gets unsupported bounties or something like that it sometimes leaves after 3 or 4 acts done .. and i don't have ANY inactivity stuff activated anywhere.

Also, it does act 5 last usually, and that means act 3 is bugged about 70 % of the time. Is there any way to make it leave 1 bounty quest left in act 3? or to make it do Act 3 last ? Would be so nice.

If these 2 things is fixed, I'll make a guide on how to do this correctly ! :)
 
How can I fix your problem without the code to work with? I have no idea what you have changed???

This is the kind of deal where you post what you have done, then I post after I play with it yeah?
 
How can I fix your problem without the code to work with? I have no idea what you have changed???

This is the kind of deal where you post what you have done, then I post after I play with it yeah?

Any chance you can come TeamSpeak like right now?? I'll share all I did with you and we can work on how to fix it.

I literally spend 3 weeks on solving the problem to where I am. And It's quite complicated / a big chance I did. I'll have to upload the whole file I think.
 
Hmm for some reason it started a new game even tho i edited that leaving game code line in profile. Started new game before it went thru all acts first.
 
Ok so the mods I made were

>Under Plugins > Adventurer > Coroutines > BountyCoroutines : CompleteActBountiesCoroutine
Code:
private async Task<bool> MovingToTyreal()
        {
            if (!await NavigationCoroutine.MoveTo(TyrealPositions[_act], 2)) return false;
            _interactionCoroutine = new InteractionCoroutine(Tyreal, new TimeSpan(0, 0, 20), new TimeSpan(0, 0, 1));
            [B]State = States.Completed;[/B]
            return false;
        }
I changed the States from Interact with Tyreal to Completed, so it moves next to him but won't click him and interact with him.

This created a cycle where it constantly tried to complete the quest, so I jumped back to (same folder) ActBountiesCoroutine

Code:
private async Task<bool> TurningInTheActQuest()
        {
            
			if (!await _completeActBountiesCoroutine.GetCoroutine()) return false;
            if (BountyHelpers.IsActTurninCompleted(Act))
            {
                [B]State = States.Completed;[/B]
            }
            else
            {
                State = States.Completed;
            }
            return false;
        }

Then, go to your Profiles > Adventurer > Bounties
Code:
<LeaveGame reason="Done"/>
Delete this line, or comment it out if you choose.

Then go to Demonbuddy, Settings, turn the inactivity timer to 0.

Then go to Trinity, Open Config, Advanced, and uncheck the three inactivity timer boxes.

I think this was all I did, if people can start testing it, and give me logs if it fails, that would be great.
GL HF DD

J
 
Edit: Just saw posting links to files is against rules, took it out
 
Last edited:
Ok so the mods I made were

>Under Plugins > Adventurer > Coroutines > BountyCoroutines : CompleteActBountiesCoroutine
Code:
private async Task<bool> MovingToTyreal()
        {
            if (!await NavigationCoroutine.MoveTo(TyrealPositions[_act], 2)) return false;
            _interactionCoroutine = new InteractionCoroutine(Tyreal, new TimeSpan(0, 0, 20), new TimeSpan(0, 0, 1));
            [B]State = States.Completed;[/B]
            return false;
        }
I changed the States from Interact with Tyreal to Completed, so it moves next to him but won't click him and interact with him.

This created a cycle where it constantly tried to complete the quest, so I jumped back to (same folder) ActBountiesCoroutine

Code:
private async Task<bool> TurningInTheActQuest()
        {
            
			if (!await _completeActBountiesCoroutine.GetCoroutine()) return false;
            if (BountyHelpers.IsActTurninCompleted(Act))
            {
                [B]State = States.Completed;[/B]
            }
            else
            {
                State = States.Completed;
            }
            return false;
        }

Then, go to your Profiles > Adventurer > Bounties
Code:
<LeaveGame reason="Done"/>
Delete this line, or comment it out if you choose.

Then go to Demonbuddy, Settings, turn the inactivity timer to 0.

Then go to Trinity, Open Config, Advanced, and uncheck the three inactivity timer boxes.

I think this was all I did, if people can start testing it, and give me logs if it fails, that would be great.
GL HF DD

J

Worked like a charm :) thanks for this. only problem i have now is that when act4 is bonus before act 3 i cant get bonus cache from act 3. kinda unbalances my and my clanmates mats :(
 
What you should be doing is completing all 5 acts, then manually going through and turning them in, ie complete all 5, then hand in 5 2 4 1 3, or something like that, in the bonus order. That way when you hand in act 5, the bonus act jumps to 2, so you hand in 2 and it jumps, and so on.
 
Yes but act 3 and 4 are in same town, if act 4 becomes bonus and i go talk to tyrael it completes act 3 instead of 4 so i lose 1 bonus cache
 
I spoke to Skybad and ye what he posted is the best way to not make it turn in the bounty caches.

But we still got TWO big problems, that we really need help to solve:

1) That Brother Chris DECIDES to leave the game, after ALL bounties is done, so if you are speeding on your main and not looking on your brother all the time, suddenly he just leaves the game and BAM lost all bounty bags.

2) That it always does Act 3 before act 5 ... so when its done all 5 acts, u will VERY often only get 5 materials from A3, but rest of the acts you get 10 materials, in the long-term its a lot of missing A3 bounty mats.


IF someone helps me fix this ... I'l share you a ton of bounty bags if you play on EU ... I have multiple accounts running this ... :) :)
 
1) I was under the impression I had fixed this, are you confirming it is still quitting? I would try a fresh install, as I have not had this problem as of yet.

2) I don't see any way to solve this. Both quests are stored on Tyreal, and I am not aware of an interface to select a specific quest. It MIGHT be possible to not complete 1 quest in both act 3 and 4. By doing this, you could complete whichever act has the bonus, turn it in, then complete the other, but it would cost a few minutes.

J
 
1) I was under the impression I had fixed this, are you confirming it is still quitting? I would try a fresh install, as I have not had this problem as of yet.

2) I don't see any way to solve this. Both quests are stored on Tyreal, and I am not aware of an interface to select a specific quest. It MIGHT be possible to not complete 1 quest in both act 3 and 4. By doing this, you could complete whichever act has the bonus, turn it in, then complete the other, but it would cost a few minutes.

J

Ye I still have this problem and I think another guy also wrote that it's leaving for him? :S idk if I did something wrong.

And ye, the part 2 is very hard to fix, I Agree. You can always finish act 4, since it's the problem when act 4 is before Act 3, so the main problem is to just leave 1 bounty in Act 3 and it will never bug. So when A4 is before A3, u can pick A4 first. Since when u talk to Tyrael and both is turned in, it always choses A3 first.
 
1) I was under the impression I had fixed this, are you confirming it is still quitting? I would try a fresh install, as I have not had this problem as of yet.

2) I don't see any way to solve this. Both quests are stored on Tyreal, and I am not aware of an interface to select a specific quest. It MIGHT be possible to not complete 1 quest in both act 3 and 4. By doing this, you could complete whichever act has the bonus, turn it in, then complete the other, but it would cost a few minutes.

J

Yup, it still leaves games after all 5 is done for me, are you sure it doesn't for you after all 5 acts? In adventure, what do you pick? "Act Selection" or?

And what else could it be ... hmm ?
 
Found my problem why it made new game for me. i had downloaded new db version that was in my downloads folder, deleted that leave game code in profile. but when i loaded profile i loaded it from my /user/documents/demonbuddy folder.
 
Found my problem why it made new game for me. i had downloaded new db version that was in my downloads folder, deleted that leave game code in profile. but when i loaded profile i loaded it from my /user/documents/demonbuddy folder.

OH CHEERS, that makes sense !! Thanks a lot, I'm gonna try it out right away !!

I had another Idea, could it be QuestTools sometimes making the game leave?

Also, a big problem right now is the char getting stuck in STINGING WINDS, and there is nothing u can do about that ... i try go other waypoints with the char and it just won't do nothing so have to leave game and start on a fresh. Any way to fix this ?
 
For me when it gets bounty in stinging winds it goes back to that same wp always, but when i move it to new bounty it continues normaly
 
For me when it gets bounty in stinging winds it goes back to that same wp always, but when i move it to new bounty it continues normaly
Ye, but I experience sometimes when there is NO bounty it Stinging Winds, it's going to Stinging Wings and just saying there ... lmfao .. but ye, when there is a bounty in Stinging winds, I move it to another WP and it does that one. But when there isn't a bounty in SW ... it just stays there sometimes .. so weird !
 
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