Edit: Matthew has apparently solved this, will post solution when available.
How can I fix your problem without the code to work with? I have no idea what you have changed???
This is the kind of deal where you post what you have done, then I post after I play with it yeah?
Should've PM'd it to u now. Hope we can keep it confidential.kk details
private async Task<bool> MovingToTyreal()
{
if (!await NavigationCoroutine.MoveTo(TyrealPositions[_act], 2)) return false;
_interactionCoroutine = new InteractionCoroutine(Tyreal, new TimeSpan(0, 0, 20), new TimeSpan(0, 0, 1));
[B]State = States.Completed;[/B]
return false;
}
private async Task<bool> TurningInTheActQuest()
{
if (!await _completeActBountiesCoroutine.GetCoroutine()) return false;
if (BountyHelpers.IsActTurninCompleted(Act))
{
[B]State = States.Completed;[/B]
}
else
{
State = States.Completed;
}
return false;
}
<LeaveGame reason="Done"/>
Ok so the mods I made were
>Under Plugins > Adventurer > Coroutines > BountyCoroutines : CompleteActBountiesCoroutine
I changed the States from Interact with Tyreal to Completed, so it moves next to him but won't click him and interact with him.Code:private async Task<bool> MovingToTyreal() { if (!await NavigationCoroutine.MoveTo(TyrealPositions[_act], 2)) return false; _interactionCoroutine = new InteractionCoroutine(Tyreal, new TimeSpan(0, 0, 20), new TimeSpan(0, 0, 1)); [B]State = States.Completed;[/B] return false; }
This created a cycle where it constantly tried to complete the quest, so I jumped back to (same folder) ActBountiesCoroutine
Code:private async Task<bool> TurningInTheActQuest() { if (!await _completeActBountiesCoroutine.GetCoroutine()) return false; if (BountyHelpers.IsActTurninCompleted(Act)) { [B]State = States.Completed;[/B] } else { State = States.Completed; } return false; }
Then, go to your Profiles > Adventurer > Bounties
Delete this line, or comment it out if you choose.Code:<LeaveGame reason="Done"/>
Then go to Demonbuddy, Settings, turn the inactivity timer to 0.
Then go to Trinity, Open Config, Advanced, and uncheck the three inactivity timer boxes.
I think this was all I did, if people can start testing it, and give me logs if it fails, that would be great.
GL HF DD
J
1) I was under the impression I had fixed this, are you confirming it is still quitting? I would try a fresh install, as I have not had this problem as of yet.
2) I don't see any way to solve this. Both quests are stored on Tyreal, and I am not aware of an interface to select a specific quest. It MIGHT be possible to not complete 1 quest in both act 3 and 4. By doing this, you could complete whichever act has the bonus, turn it in, then complete the other, but it would cost a few minutes.
J
1) I was under the impression I had fixed this, are you confirming it is still quitting? I would try a fresh install, as I have not had this problem as of yet.
2) I don't see any way to solve this. Both quests are stored on Tyreal, and I am not aware of an interface to select a specific quest. It MIGHT be possible to not complete 1 quest in both act 3 and 4. By doing this, you could complete whichever act has the bonus, turn it in, then complete the other, but it would cost a few minutes.
J
Found my problem why it made new game for me. i had downloaded new db version that was in my downloads folder, deleted that leave game code in profile. but when i loaded profile i loaded it from my /user/documents/demonbuddy folder.
Ye, but I experience sometimes when there is NO bounty it Stinging Winds, it's going to Stinging Wings and just saying there ... lmfao .. but ye, when there is a bounty in Stinging winds, I move it to another WP and it does that one. But when there isn't a bounty in SW ... it just stays there sometimes .. so weird !For me when it gets bounty in stinging winds it goes back to that same wp always, but when i move it to new bounty it continues normaly