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bDyRJHq.png

Good job Newk. Works great.

Updated my guide with this amazing stuff: https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-guides/237744-guide-lon-bombardment-120-150-exp.html

Amazing stuff, great job guys.

I've tested it and the results...

2nascr7.jpg


Grifts 69
Paragon 950+
14.5k str
Rubys on chest and pants
640M toughness buffed
Hexing pants
Swiftmount
70% AD
63.82% CDR
265k thorns
60% physical skills
30% bombardment
NO augment
 
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Hey Newk, thanks for the awesome new code and for doing my job for me! :p

I took a quick look at your stuff and I like it. I'll probably take a closer look at it later today and, if everything goes right, I'll marge it into Trinity.
 
better we move the CoE Code right into ... CacheData.Buff.cs

Code:
            public DateTime ConventionElementChanged { get; set; }
...

            public TimeSpan TimeSinceConventionElementChanged()
            {
                return DateTime.UtcNow.Subtract(CacheData.Buffs.ConventionElementChanged);
            }

...

                        // Convention of Elements
                        if (cachedBuff.Id == (int)SNOPower.P2_ItemPassive_Unique_Ring_038)
                        {
                            Element NextConventionElement = GetElement(cachedBuff.VariantId);
                            if (NextConventionElement != ConventionElement)
                            {
                                ConventionElement = NextConventionElement;
                                ConventionElementChanged = DateTime.UtcNow;
                            }

                        }
 
Since this morning the bot isn't using Bomb/Iron Skin with the CoE cycle anymore, and I didn't change any files at all. It used to do everything right, but since this afternoon (when I got home) I noticed this.
Guess a fresh install and reset all the settings is the best bet ?
 
I have a little miniscule complaint to make, it's not really even a complaint, more like a question and a request. I've installed the newest upgrade from Newk that makes the sader play better than even a human being, and it is working perfectly, but my issue is with the Trinity spam in the DB window, it's constantly spamming 'Selected point <coordinates> and 'Prevent Primary Attack' which is cool and all but it triggers an ocd reaction for tidiness, I really love that window to be tidy and show info I might want to scroll up to, but with this it's impossible because just in 1 rift, the feedback window is cleared up like 17 times xD for instance http://puu.sh/mN5Bv/19212de6bb.png

So my question is, does that happen to anyone else, and if no, how can I minimize the spam. I'm 100% certain I haven't activated any info dumping that I know of. What I tested was the Newk changes from his Trinity zip he has attatched in this thread on both db official release and db beta recommended beta build and in fact it does work with both.
And just in case here is the advanced tab of the trinity I got from Newk, in case i need to change anything there to stop the spammerino. http://puu.sh/mN6kI/1a090f41f8.png
 
heya mate i have a perma spiked barding build.. i see it is now finaly spamming iron skin and stuff... but the horse no longer attacks the enemys.. not riding them to a pulp.. any suggestions?/ greetz lytylisius
 
I have a little miniscule complaint to make, it's not really even a complaint, more like a question and a request. I've installed the newest upgrade from Newk that makes the sader play better than even a human being, and it is working perfectly, but my issue is with the Trinity spam in the DB window, it's constantly spamming 'Selected point <coordinates> and 'Prevent Primary Attack' which is cool and all but it triggers an ocd reaction for tidiness, I really love that window to be tidy and show info I might want to scroll up to, but with this it's impossible because just in 1 rift, the feedback window is cleared up like 17 times xD for instance http://puu.sh/mN5Bv/19212de6bb.png

So my question is, does that happen to anyone else, and if no, how can I minimize the spam. I'm 100% certain I haven't activated any info dumping that I know of. What I tested was the Newk changes from his Trinity zip he has attatched in this thread on both db official release and db beta recommended beta build and in fact it does work with both.
And just in case here is the advanced tab of the trinity I got from Newk, in case i need to change anything there to stop the spammerino. http://puu.sh/mN6kI/1a090f41f8.png

It happens to everyone, cause I haven't removed my debug logging code yet :P
 
heya mate i have a perma spiked barding build.. i see it is now finaly spamming iron skin and stuff... but the horse no longer attacks the enemys.. not riding them to a pulp.. any suggestions?/ greetz lytylisius

Click the Dump my Build button in trinity tab and paste it here so I can see if you are using any skills or gear that might change the bots behavior. Also, where did you get the trinity from SVN? if so which commit number?
 
greetings .
Got a problem after kill a elite especially ( grotesque ) often skip alot of progression orbs ;(
 
What build are you using can you post it.
http://puu.sh/mNhyh/54fc31e6ed.png - This I use for farming T10s

http://puu.sh/mNhKI/b3bf3953f6.png - This is my grift set up

It does spam the 'Prevent Primary Attack' for both since I updated from Newk's attachment. A note I can give is, that the bot, while walking around and having abilities still cooling down, kept smacking any mobs that were near with normal attacks, which for having no such abillity that would 'smack', seemed strange, meanwhile now with this 'Preventing Primary Attack' it is working beautifully, so long it doesn't spam. :D
And if you were asking about the bot build itself, anything DB/Trinity related, I pretty much copied the build provided by the gentleman who made this thread: https://www.thebuddyforum.com/demon...237744-guide-lon-bombardment-120-150-exp.html with the exception that I copied the trinity folder to the latest official/stable db build as I had other plug-ins in it and got too lazy to install them. Regardless it works perfect with beta or stable.
 
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support for this build: http://www.diablofans.com/builds/68515-2-4-norvalds-fervor-t10-bounties

steed not always charging


EDIT: sorry I read through another thread that it's being worked on :) thanks!

EDIT2: ok i fixed the problem, it was default attack that caused him to stand still, which means jubisman code: when his still he wont charge (so he can teleport after rift, which is working great btw).

I just changed the default attack to the witchdoctor one that caused him to never stand still and now his properly always charging! :P
[Adventurer][Rift] All done. (Total Time: 3 mins 15 seconds)


unrelated: thinking about it more, putting in this no charge thing when his standing still would work great for Wizard, where he keeps using explosive blast after the end of rift, causing delay on teleport, talking to ursi etc
 
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Not really. Why do you say that?
Sorry for the delay, had a crazy week at work.

I did this change to my routine and it got way better. Without this change, the bot will keep zig zaging around the target till the steed is over. With "CurrentTarget == null" it will use my current main power, punish in my case, and dismount without delay.
 
Which file or what part of code did I had to change to make the bot not Steed up while the CoE cycle is about to procc to "physical damage" ? Currently on Invoker and sometimes the bot "Steeds" up right before it, which results in a non-used Bombard, = loss of damage.
 
support for this build: http://www.diablofans.com/builds/68515-2-4-norvalds-fervor-t10-bounties

steed not always charging


EDIT: sorry I read through another thread that it's being worked on :) thanks!

EDIT2: ok i fixed the problem, it was default attack that caused him to stand still, which means jubisman code: when his still he wont charge (so he can teleport after rift, which is working great btw).

I just changed the default attack to the witchdoctor one that caused him to never stand still and now his properly always charging! :P
[Adventurer][Rift] All done. (Total Time: 3 mins 15 seconds)


unrelated: thinking about it more, putting in this no charge thing when his standing still would work great for Wizard, where he keeps using explosive blast after the end of rift, causing delay on teleport, talking to ursi etc
Would you say that's all that needs fixing with this build? Not resorting to default attacks? That should be pretty easy to fix if that's the case.

Also Newk, if you're reading this, xzjv spent all day yesterday working on a way to time the CoE buffs as well as the remaining cooldowns. We'll use that together with your code to make LoN sader crazy good for botting! Thanks for all the great ideas mate :D
 
Would you say that's all that needs fixing with this build? Not resorting to default attacks? That should be pretty easy to fix if that's the case.

Also Newk, if you're reading this, xzjv spent all day yesterday working on a way to time the CoE buffs as well as the remaining cooldowns. We'll use that together with your code to make LoN sader crazy good for botting! Thanks for all the great ideas mate :D

Glad to help :)
 
Would you say that's all that needs fixing with this build? Not resorting to default attacks? That should be pretty easy to fix if that's the case.

Also Newk, if you're reading this, xzjv spent all day yesterday working on a way to time the CoE buffs as well as the remaining cooldowns. We'll use that together with your code to make LoN sader crazy good for botting! Thanks for all the great ideas mate :D

i think so, altough for some reason your loiter code was blanked out, but loiter behaves defensively, and the witcdoctor one spams ontop of them, which is what the build needs to do. its not that important though, not many people seem to be playing it. LoN is more popular, and people using invoker build before ancient


edit: i dnno what im talking about anymore lol. my heads confused, coding is way over my head. I know i had to mess with the isBombardbuild to include my gear for all newk etc logic. cause its the 100% same build. just more up time on charge and it needs to be spammed while other spells are on CD as it increases dmg by 100% for 5 secs while and after charge
 
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I didn't added .... Laws other then Laws of Justices for the Invoker ... sry ...

I added it ... later to my code ... however ... that's the easy impl. for laws I use ...

Code:
                // Cast any possible laws ...
                if (CanCastLawsOf(out power))
                    return power;

        private static bool CanCastLawsOf(out TrinityPower power)
        {
            if (CanCast(SNOPower.X1_Crusader_LawsOfJustice2) && !CacheData.Buffs.HasBuff(SNOPower.X1_Crusader_LawsOfJustice_Passive2, 6) && (Player.CurrentHealthPct <= CrusaderSettings.LawsOfJusticeHpPct || CrusaderSettings.SpamLaws))
            {
                power = new TrinityPower(SNOPower.X1_Crusader_LawsOfJustice2);
                return true;
            }
            else if (CanCast(SNOPower.X1_Crusader_LawsOfHope2) && !CacheData.Buffs.HasBuff(SNOPower.X1_Crusader_LawsOfHope_Passive2, 6) && (Player.CurrentHealthPct <= CrusaderSettings.LawsOfHopeHpPct || CrusaderSettings.SpamLaws))
            {
                power = new TrinityPower(SNOPower.X1_Crusader_LawsOfHope2);
                return true;
            }
            else if (CanCast(SNOPower.X1_Crusader_LawsOfValor2) && !CacheData.Buffs.HasBuff(SNOPower.X1_Crusader_LawsOfValor_Passive2, 6))
            {
                power = new TrinityPower(SNOPower.X1_Crusader_LawsOfValor2);
                return true;
            }
            else
            {
                power = null;
                return false;
            }
        }

Any chance of a way for it to cast Law of Valor again? Seems to just ignore and I can't understand where to exactly paste the code that dark said. If I paste into the crusader.cs it breaks down demonbuddy
Would be huge since it's a big part of my dps
 
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