Hi bro,it is a amazing job! there are something i had to report:1.as other guys said that it missed lots of elites,whatever yellow or blue~~~2.Waitting for the convention element at physical is too late,the best timing is the 3skills burst at electric last 2secs :)
whatever thx to your great job!
BTW:when in combat it runs here and runs there but not cast the skills to kill the monsters~~even i unchecked the "spam steed charge in combat"
Here's the thing: problem 1 is not a crusader problem, it's a trinity problem, so I'll not be addressing it here. xz jv and I have some ideas to fix this problem for ALL classes, but it's gonna take a while more likely than not, so let's try and focus on other bugs here for now.
Problem #2 is duly noted, thanks for the report.
I am using this on HC, so I try to be as safe as possible.
Right now I am running LoN build with Shield Glare and no Consecration and can safely go up to GR58.
1) Is Hexing Pants of Mr. Yan logic included when using the LoN build?
2) If I switch to Norvald's Fervor set for speedfarming: is the logic to use Steed Charge as the primary source of damage implemented when the Norvald's set is detected? Meaning would it use Iron Skin + Steed Charge and run around elites and the rift boss to kill them?
3) More of a general suggestion: is it possible to implement a feature, where all the avoidances are set to zero if bot activates the Invincibility shrine, until the last 10 seconds of the Invincibility buff duration, and then the values restore to their pre-shrine values?
4) Is it possible to do something about Molten Cores and Grotesques? Seems like the current max 30 range is not doing it. The sader jumps on the horse and most of the time runs back and forth on the very edge of the explosions that they leave behind, resulting in sometimes catching 1 or even 2 explosions, which in HC is really not what you want to see.
Thank you!
1. Yes it is, but idk how well it works.
2. You just need Belt of the Trove and Mortal Drama in the cube, so yes, I don't see why not.
3. I have thought about this for some time, but it's not as simple to implement as it may sound, so not right now. Sorry.
4. Avoidance doesn't work well, I know. There's absolutely nothing I can do about it though. xz jv will fix it eventually, but it's probably the hardest thing to fix about trinity, so it's going to take a while.
Actually for the invoker/punish build you need to keep attacking with punish to maintain the block% bonus of punish. There's no reason to stop using punish even when waiting for COE.
It doesn't stop using punish to run around if you're using Invoker. It only loiters if you DON'T have punish.
Sorry to ask. But at your cs, at line 142, shouldnt
if (isSteedCharging && CurrentTarget != null && !IsDoingGoblinKamakazi)
be
if (isSteedCharging && CurrentTarget == null && !IsDoingGoblinKamakazi)
instead?
Not really. Why do you say that?
New changes are amazing. Running 70s for 115b xp/hr with ~8-10deaths per hour. My gear is pretty retardedly good though.
But I have now started to notice that it seems to be ignoring the hexing pants functionality? It runs around during steed charge and all that good stuff, but stands still when casting the "combo", and remains stationary untill most of the bombardment hits have landed. Meaning I should wear different pants, but hexing are just so good if actually used properly.
Any comment?
A lot of skills in D3 require you to be still to cast them. I'm guessing this is the case with bombarment. The only other moment where it stops is when the Loiter code fails to kick in, which is being looked into.
Heya Jubis!! xD
I'll test it today.. But now, that u are figuring out the LoN-Sader build, can u take a look at this
http://www.diablofans.com/builds/70029-2-4-phalanx-bowmen-bounties-t10 ? Is a Bounty build for LoN-Sader, this liretally fuck T10, i think now u can just add Phalanx support to this..
Let me know now, what do u think about that and if u can support it now..
Thanks again man, keep up this GREAT work!
Soon, but not right now.
Its working wonder for me while using the LoN-build, but when im using Norvalds to farm Death Breaths the bot is not unmounting at bosspacks (not using consecration, iron skin, bombardment or Akarats). Any quick fix for the bot to spot the Norvalds set as it does with LoN?
The DB farming build is not supported currently.
my thorn invoker sader still not casting any law at all. I reinstalled DB and trinity 2 times, and mess with check/uncheck cd settings numerous times also playing with slides from 0 to 100% yet still unable to make it use law...
I am frustrated. everything else works fine but without law activation I am 5 levels handicapped on Grift, was working prior to .22 release, then after .22 installation this bug occurs, also tried .23 with same problem.
Would you please send me a code to re-enforce my bot to use law sametime when it uses reflect/consecration? thx
Can you please copy your build over to d3planner and post the link here?