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DMO Wizard arcane orb issue persists, orbs don't get close enough.
 
My personal 5 cent on .14
DMO: The Slow Time seems a bit, if not random, off at times. It's no issue when only running low 60's, but in the late 60's, it begins to be crusial with good placement.
Having no problems with the orbs not hitting, as my toon TP's nearly on top of the designated target.

FlashFire: Still running .12, with the cusom cs Jubis uploaded.

Invoker: Doing "speed" 60 pretty decent. Haven't used DB to push on him at all.
 
Gotta agree with void, for low 60's its not a huge issue it seems, but when youve wiped out everything except for the yellow in a pack, he stands just outside range with the orbs while spamming your generator, so while the fix is definitely improved, its not 100%, if we can get that tightened up just abit more 70+ is definitely possible, and like Kaff said, slow time is just a tad strange on placement, Frankly with a dmo build we need straight face tankeage, so maybe just steal the melee range settings from barb or sader? The range on the orbs is noticeable especially on the rg, hell eventually move into range but alot of time is spent just spamming blades
 
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I noticed that when playing in a group with another barbarian ( i play barbarian too ) the bot is not keeping battlerage, berserk and sprint up, i am not sure but i think it is because of the other barbarian in the group, like as example the other barbarian pops berserk and the bot detects it like i popped it, when i am in the rift as example and my mate is in town it works fine but as soon my mate comes back and pops something the bot is not popping those things anymore.
 
I got the same issue since .11, Demonbuddy throws some compiling errors and trinity is not recogniced.

I tried reinstalling Demonbuddy, I tried the DemonbuddyBeta. Both with every version of trinity since .11 and everytime it doesn't work.
 
with Trinity 2.14.14

Steed Charge is still casted in combat.

Can we set Steed Charge only cast for searching elite or escape from trash monsters.
 
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I got the same issue since .11, Demonbuddy throws some compiling errors and trinity is not recogniced.

I tried reinstalling Demonbuddy, I tried the DemonbuddyBeta. Both with every version of trinity since .11 and everytime it doesn't work.

Create a new folder, download the DB Beta. install it into the new empty folder.

Go into the plugins directory and delete everything.

Go to adventurer forum, download latest version from sticky post. Install it.

Download latest trinity from OP in this thread, put it in the plugins folder.

Start DB.

What happens? log pls.
 
Changes in 2.14.15


  • Crusader: fixed Laws of Valor causing disconnects - jubisman
  • Barbarian: should no longer cast Boulder Toss in between leaps if Lut Socks are detected -jubisman
  • Witch Doctor: added missing GetDescrutiblePower logic -jubisman
  • Wizard: fixed trying to cast arcane orbit at places other than the Player -jubisman
  • Technical: Bot should now stop what its doing when combat is disabled, except when targeting items.
  • Stuck Handler should no longer trigger because of delays in starting the bot.
 
WD movement is still so weird.. it moves around constantly spazzing out lol.. its like its trying to move into melee range to melee mobs. Trying to do a GR60 but with this really strange movement its impossible
 
Still Laws of Justice Disconnects in Grifts :(
Is it possible to tweak Coe Routine that cons/iron shield is used when phys Buff is rolling? Huge Dps loss when its used too late or too early, tweaking health percentage doesnt really help.In lower Gr's for example health dont't drop, 100% Health Value misses the phys buff half of the rift so it could be much faster.But all in all good work.


EDIT:

Bot sometimes didn't recognize the 4th progression globe
 
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Create a new folder, download the DB Beta. install it into the new empty folder.

Go into the plugins directory and delete everything.

Go to adventurer forum, download latest version from sticky post. Install it.

Download latest trinity from OP in this thread, put it in the plugins folder.

Start DB.

What happens? log pls.

I had the same compilator error.
I've deleted the Trinity folder and copy paste the new one (2.14.15) and fixed the problem.

Thx for the work guys!
 
I guess "Trinity 1.14.15.zip" is the last version, just an error in titel? - If so, then my DMO wizard keeps spamming orbs now leaving me with not much AP. The version I had before I always had about 100% AP..
 
Still Laws of Justice Disconnects in Grifts :(
Is it possible to tweak Coe Routine that cons/iron shield is used when phys Buff is rolling? Huge Dps loss when its used too late or too early, tweaking health percentage doesnt really help.In lower Gr's for example health dont't drop, 100% Health Value misses the phys buff half of the rift so it could be much faster.But all in all good work.


EDIT:

Bot sometimes didn't recognize the 4th progression globe

I got disconnected with Laws of Justice too
But it says Crusader: fixed Laws of Valor causing disconnects - jubisman
i didn't had any problems with Laws of Valor before, in fact i switched from Laws of Justice to Laws of Valor to get rid of the disconnects.
 
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