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This happens when adding stats to the itemlist.

Code:
21:23:28.943 INFO  Logger [Trinity 2.14.14] AddOptionalRuleCommand Vitality
21:23:28.961 INFO  Logger [Trinity 2.14.14] Attempting to Add Vitality Type=Optional
21:23:28.963 DEBUG Logger [Trinity 2.14.14] Stats Min = 416 Max = 650 Step = 23
21:23:28.964 INFO  Logger [Trinity 2.14.14] Exception in AddRequiredRuleCommand: Object reference not set to an instance of an object.

Thanks!
 
now, using a crusader as follower [Edit: AutoFollow 1.0.8] this happens:
With only OOC: Only using Steed Charge to charge towards targets in combat, not when following leader.
:)

Yeah I hear you. Its probably the same as with adventurer zerg modes, these plugins turn combat off, and Trinity currently doesn't cast out of combat spells if combat is off.
 
2.14.14 Bugs:
- Item List: Shield of Fury still impossible to un-check. Settings keep reverting back to checked. Doesn't seem to be a problem with any other items.
- Item List: Furious Charge damage % still missing

Your constant updates are very much appreciated! Keep up the awesome work.

Cheers.
 
Sometimes wizard goes wonky around molten blast. It will move or teleport away as it starts, and at the last second, ports back into it and dies. Other times, it will go to the edge of the blast radius and do a stutter step type movement as it waits for the blast to finish. This seems to happen if there's an item in the blast radius that it wants to loot. This is strange because it doesn't have any issues avoiding other affixes like abomination explosions I wonder it there's a way to just turn off movement until the blast finishes?
 
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Yeah I hear you. Its probably the same as with adventurer zerg modes, these plugins turn combat off, and Trinity currently doesn't cast out of combat spells if combat is off.

So when combat is off, you are not out of combat? :cool:
 
Think vault for dh is a bit problematic, when there is a shrine,chest material/item he tries to vault to it then it misses by some then he goes back and forth and after a while he just gives up on picking it. It doesn't happens always but i have seen it miss a lot of shrines bcs of that. Using latest db beta , trinity and adventurer. Also can't there be like a force stop when there is that fire explosion on the ground, i know that avoidance is hard to work on but i have seen him wait for like 2 sec and then at the last one he just walks in or vaults, like its intention .
 
@jubisman and @xzjv

can u 2 please say to me, the class with the highest GR in your test? I need this information cuz i wanna spend all my materials to create THE BEST botting GR class.. Do u guys got this information atm?

EDIT: for SOLO GR.

Thanks, sorry for my english..
 
@jubisman and @xzjv

can u 2 please say to me, the class with the highest GR in your test? I need this information cuz i wanna spend all my materials to create THE BEST botting GR class.. Do u guys got this information atm?

EDIT: for SOLO GR.

Thanks, sorry for my english..
We haven't tested all builds yet after the PTR, so I can't say for sure. A good rule of thumb would be whichever build is doing the best on the leaderboards, unless it's a really squishy build, in which case the bot doesn't handle that kind of thing too well because of the faulty avoidance system.
 
cant go wrong with a barb, imo. Also, you might wanna check leaderboards @ http://www.diabloprogress.com/
@jubisman and @xzjv

can u 2 please say to me, the class with the highest GR in your test? I need this information cuz i wanna spend all my materials to create THE BEST botting GR class.. Do u guys got this information atm?

EDIT: for SOLO GR.

Thanks, sorry for my english..
 
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We haven't tested all builds yet after the PTR, so I can't say for sure. A good rule of thumb would be whichever build is doing the best on the leaderboards, unless it's a really squishy build, in which case the bot doesn't handle that kind of thing too well because of the faulty avoidance system.

Ok, first of all thx for reply. So, based on your reply, u can say to me "THE BEST"? Believe me, I will not blame you if the time show the opposite. I LOVE Barbarian class, but i'm realistic that Furious Charge build need a bit of HUMAN decision to push highers GRs, and Earth build isnt strong like others class.

I'm in doubt between WD, Wizard or Crusader. So, based on your reply **Squishy build & Faulty avoidance system & Bot (cuz isnt a human)**, which are ur rank about WD, Wizard and Crusader?
PS: If you wanna reply this as a private message its ok for me, I understand that due to your position(developer/build helper), it is HARD to answer this on a open forum and then some people insult you for it.

Thanks again, Jubis and xzjv! The bot atm is better than EVER.
 
Is it just me or is 2.14.14 not being recognized? I did a fresh install, i've attempted to delete and put the folder in, DB does not recognize it. For now I have rolled back to 2.14.13



Edit: Ignore this, for some reason now have 2.14.13 gave a bunch of compiler errors, the latest version is working.
 
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When I get a rift with doors, the bot refuse to cast piranado to destroy it. I am running the garg build. Thank you for all the updates.
 
Sometimes wizard goes wonky around molten blast. It will move or teleport away as it starts, and at the last second, ports back into it and dies. Other times, it will go to the edge of the blast radius and do a stutter step type movement as it waits for the blast to finish. This seems to happen if there's an item in the blast radius that it wants to loot. This is strange because it doesn't have any issues avoiding other affixes like abomination explosions I wonder it there's a way to just turn off movement until the blast finishes?

noticed that alot actually :mad:
 
Is there any reason ice armor has a default spell delay of 1 minute in variables? It will not rebuff it after a death if it was used less than 1 minute ago. Just want to make sure the bot wont have an aneurysm if I lower this value.
 
does anyone have the problem with DB not recognizing new trinity? I cant get anything to work past 2.14.5
 
I want to customize a profile, but encountered a failure, I hope to get help.Thanks!
Sometimes, I use safemoveto tag in QuestTools, but encountered a failure.
Code:
[QuestTools][<MainCoroutine>d__1] Move Failed: PathGenerationFailed!
 
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WD movement is quite odd still, WD wont attack the door to go past it (using the wormwood build). Other than that the wormwood build is great :D
 
Steed Charge is working otherwise great for me, but as its stated above there is no check if Steed is already active and that causes following: the spamming of Steed Charge overrides Akarats and Iron Skin from getting activated(Perhaps some others also).

Edit: That actually isnt correct, im just stupid... There could be a check before returning SteedCharge for checking if it can cast Akarats/Iron Skin/whatever

PS. You folks are just great, dont let the nitpicking get to you. People still appreciate your work :)
 
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Seems like WD is now broken in another way. If you try to do anything other than rifts it will run around in circles spam opening the map instead of teleporting to the bounty or key guardian location. After several minutes it will sometimes teleport.
 
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