Huh, your log says this:
Code:
[20:07:40.577 D] Changed POI to: Type: Loot, Name: Et'kil
[20:07:41.174 D] Clearing POI - Reason Unit no longer has loot.
[20:07:47.519 D] Goal: FlyTo-v1987: In Progress (no associated quest)
Flying to 'Turnin Quest' (<2040.181, 4559.711, 133.8768>)
[Ref: "[N - Quest] 89-90 Townlong Steppes [Kick] ($Rev: 3490 $)" @line 1398]
So the bot thinks it's looting and that there's no loot left.
Although this only appears after a huge chunk of endless loops in an attempt to get the Crossbow.
In the massive loop chunk, what I'm seeing is:
GetOutOfGroundEffectsAndAuras.cs is broken.
Currently it's being used to avoid Et'kil's abilities, but instead - it's just ignoring all that claiming that Et'kil doesn't exist.
Which is also why it won't loot, because the behavior isn't allowing the bot to.
This behavior should be depreicated anyways, we now have
Avoid.cs that is much more superior.
I'll see about ripping out the
GetOutOf... behavior and swapping it with
Avoid.cs
Thanks for providing me with the information/logs!