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My Ulianna monk consistently finishes lv 57 rifts within the timeframe. This profile and setting is usually only little over half the bar by the time it ends. It is able to clear lv 60 rifts, if it gets godly density and a conduit. The problem is to get any decent experience you need to consistently clear rifts quickly, not just the good ones. I let this run the night and i got 10b an hour, with ulliana's i get 20b easly. It seems like this build is far from viable for botting. Anyone saying otherwise should provide a screenshot with avarage exp above 20b an hour for atleast a number of hours.

And my gear is all ancient for both sets with almost perfect rolls. I tried both the Stun build, having over 10% stun with Ancient Parthan and a pure dps build.


Right, Uliana feeled alot better, the mega burst of damage was awesome. The sustained damage of static is good but need to be controlled better for higher grifts :o
 
i feel like it's dashing waaaayyy too much, shen longs buff is barely up...
dash delay is set to 3990ms, but it keeps dashing 2/3 times in a row.

also sometimes it just standing around doing nothing instead if autoattacking

before the bot was constantly finishing gr60s in 8ish minutes, now only every third or fourth is completed barely in time
 
i feel like it's dashing waaaayyy too much, shen longs buff is barely up...
dash delay is set to 3990ms, but it keeps dashing 2/3 times in a row.

also sometimes it just standing around doing nothing instead if autoattacking

before the bot was constantly finishing gr60s in 8ish minutes, now only every third or fourth is completed barely in time

Finishing 60 grifts as Uliana monk?
 
i feel like it's dashing waaaayyy too much, shen longs buff is barely up...
dash delay is set to 3990ms, but it keeps dashing 2/3 times in a row.

also sometimes it just standing around doing nothing instead if autoattacking

before the bot was constantly finishing gr60s in 8ish minutes, now only every third or fourth is completed barely in time

You must not have your passives or something set up right. I agree it dashes more then it should but you should only be dropping shenlongs buff if you have like no mobs or you are not fighting. I just timed my bot doing a GR 60 and it kept the buff up for 2 mins straight, dropped it for 13 seconds and then it was back up for just over 3 mins again.
 
That shouldn't be happening at all. Have you tried a fresh install? Also, did you disable avoidance?
It's working a bit better now I've tweaked it but it stops only for maybe a second or two it's pretty crucial to your survival. Anyhow it's running smooth and I'm doing 95% success 57s atm with the fastest having 5 mins left, it seems to be around 24b exp/h on a good run? Can't really work out how it calculates that since it seems to reset after every single rift.
Any idea how to make it only use FoT on bosses, it seems to spam WoTHF after the buff is applied and according to Q69 it's faster to just use FoT?
 
Do you notice the bot doing anything differently?
i do notice with the new trinity that he doesnt seem to be doing enough damg, like it takes longer on packs and solo mobs to kill them then it did with previous trinity, so it must be with the skills the bot is using and in what order, im sorry i dont have any more info but all i can tell for sure is it takes longer to kill mobs with the new trinity. i was doing lvl 60GR probably 75% finish rate and now he def cant finish in fact its not even close after first few minutes hes way behind
 
just finished monitoring 20 level55 rifts. 10 with .47, 10 with .59
the outcome is that .47 is indeed faster, but not by a huge margin

on .47 runs, I had 2 fails and time left goes from 1mn to almost 6mns.
on .59 runs, 1 fail and time left goes from 25s to 4mns and half.
fails are due to bad luck, shitty maps and elites with knockback and nightmare, which are a pain in the ass with this build. plus some time lost with backtracking from the bot.
if we consider that .47 is not using only Fists of Thunder on single target (which is more efficient) then .47 is indeed faster.

I watched carefully, but I can't really see why this difference.
the only thing specific to .59 I noticed is that the bot is making small pauses (1-3s) when it has to switch combat mode between single and multiple targets. it's easily noticeable on guardian fights, when boss spawns additional enemies.

some general observations, common to both versions :
- bot isn't using Dashing Strike OOC properly even though most of the time you have 2 charges left at the end of a fight. it is only doing so when there is also spirit left. accumulated time loss at the end of the rift might be worth considering.
- bot goes too far away from actual fight to apply static charge on other enemies. it is especially time consuming if those enemies are in another room and bot walking there instead of using Dashing Strike (which is probably due to the 4000ms setting, I know)
- bot often wastes time finishing the last enemy of a pack instead of rushing to the next one.
- (mentioned above or in another post) about bot not picking up elites globes, it is a common problem when using Dashing Strike. I had the same problem with Uliana build. Setting 'Wait for loot - Delay after kill' to 1000ms kind of solves it, but it still happens on rare occasions. For example, when you finish an elite in a corner, globes will be on the same spot at your feet. if bot dashes away without simply moving first, it will not pick up the globes.
- not really static charge related, but in comparison health globes priority is too high. I've seen bot going back and forth from guardian, trying to pick up globes and despite being already full health

EDIT: noticed another thing, maybe not only related to static charge monk. just finished another rift, with The Choker as guardian. bot pauses again while boss makes some kind of cry just before casting a big green AoE. pause occurs during casting animation
 
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my bot likes to charge off before picking up the elite blobs too after killing them.. I can't do a 55 either with new trinity
 
finally done...6 hours of testing and addjusting some settings in trinity...
GR58-59 0 DEATHS
28B Xp/hour
------
FINALLY

ps if Juba and xzjv will fix some combat settings (like *not atacking* in the middle of fight) i think GR64-65 will be real with some changes in build
 
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finally done...6 hours of testing and addjusting some settings in trinity...
GR58-59 0 DEATHS
28B Xp/hour
------
FINALLY

ps if Juba and xzjv will fix some combat settings (like *not atacking* in the middle of fight) i think GR64-65 will be real with some changes in build
if this is with the new trinity i would love to see the changes you made to settings in trinity because with .47 i can clear 75% of lvl 60GR and with .59 with same trinity settings i cant come close.
 
if this is with the new trinity i would love to see the changes you made to settings in trinity because with .47 i can clear 75% of lvl 60GR and with .59 with same trinity settings i cant come close.
ofcourse my friend...ill post screenshots after work!
 
Idk if its related but Im using latest Beta DB and Trinity/adventurer ect. I have seen my char run past like a mob of 10 into another mob of 10 and run past those into another mob of 10 then I died then it attacks.
Reverted back to using my EP Monk on olderish DB because of this.

Also have seen other peoples complaints as well.
 
done with 64rift...no screens so far
check IGNORE ELITES
check every avoidance settings to 75% health with Esoteric GEM
60 grift with season gem
and min trash pack 6
.47 or .59 and how about cluster radius
 
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