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I dont have this issue, but try to disable "Use Furious Charge OOC" under barbarian settings in Trinity.

i did this. solved the problem hehe. was about to post :) its going hard now
 
do u think pain enhancer or stricken gem can replace taeguk? i find the stacks fall off too much to be efficient
 
do u think pain enhancer or stricken gem can replace taeguk? i find the stacks fall off too much to be efficient

I thought about it and tried Bane of the Stricken, figured I started dying more often so even if taeguk drops "too often" imo it's still giving me more efficient runs.
 
I thought about it and tried Bane of the Stricken, figured I started dying more often so even if taeguk drops "too often" imo it's still giving me more efficient runs.

yeah ill do testing, thanks for this great guide. Not many ppl are willing to share their builds/successful farming. Applaud u for this. So far im averaging 40-45bill XP /hr doing 55s without dying but of course im using XP pools. ill test 56-57 later. But im putting all those bardiches ive farmed for the past month to use finally for their 2x xp pools per portal cuz lets be real, botters are not using bardiches fast enough to farm the cow level. Im overstocked on puzzle rings and bardiches atm. So at para 800+ i can store 20 bilion bonus XP.
 
Thanks for this guide, I had all the same settings except for the furious charge thingy. It did wonders to clearing times. Thanks! I am currently running 52's at like 6 minutes. I run other gems than you as well: trapped/powerful/pain enhancer, got enough toughness/regen to run with three offensive gems it seems (atleast on 52). I will try Taeguk though since "always fury dump" should keep it up, ye?

Edit: Tried Taeguk and it is losing the stacks all the time. Is there some fix for this? Otherwise I think running some other gem is a lot better.
 
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i keep getting this error when it comes to my barb in pathway or narrow passage with multiple mobs, it will stand around and die, fix the position, then stand and die, itll do this about 3 to 4 times if its alot of mobs. What might be causing this issue?


here is the code: [Trinity] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.HandleTarget() in c:\Users\Ronnie Abell\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 85
 
Hi guru,

I have an issue whereby the skill 'Call of the Ancient' is not using when not on cooldown. Basically it just use once and never re-cast on top. Anyone know the secret please share with me.

I have the 6 pieces bonus of IK and saw this on the console:-
[Trinity] ------ Set: Immortal King's Call : 6/7 Equipped. ActiveBonuses=3/3 ------
[Trinity] Item: Chest: Immortal King's Eternal Reign (205613) is Equipped
[Trinity] Item: Gloves: Immortal King's Irons (205631) is Equipped
[Trinity] Item: Boots: Immortal King's Stride (205625) is Equipped
[Trinity] Item: Legs: Immortal King's Stature (205645) is Equipped
[Trinity] Item: Belt: Immortal King's Tribal Binding (212235) is Equipped
[Trinity] Item: Helm: Immortal King's Triumph (210265) is Equipped

I'm on below version:-
Demonbuddy 1.1.2636.427
Trinity 2.13.17
Adventurer 1.1.0.107

I also using the default + settings & BarbarianCombat.cs from Bamse:-
Trinity settings:
Mostly default, but some important settings you need to change.
- Set "Minimum Trash Mob Pack Size" to 4
- Untick "Ignore monsters while reflect damage buff is active"
- Untick all avoidance settings, except "Attack Mobs in AoE"
- Turn on "Fury Dump Always" under barbarian settings to spam battle rage for LPFS heals.
- Untick "Use Furious Charge OOC" under barbarian settings, this prevents the bot from waiting for Furious Charge cooldown.
- Wrath of the Berserker settings: Use when not on cooldown
- Under Items->Pickup->Ignore item situations: Turn on everything except "ignore two handed weapons" and "ignore legendary in AoE" (this shouldnt really matter for GRs anyway, but nice for speed rifts)
- Turn on "Give higher priority to shrines" (I think this is on by default)



Regards,
Minori
 
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Im having an issue with my barb constantly standing still for 4-5 secs after it kills a mob group causing it to die standing in fire...etc. Anyone have a fix for this please? Im using the most current avdenturer and trinity 2.
 
Dudes this post is made to help people to set up their setting to maximize the progression, it's not a thread to solve all your bugs and problems.
 
Dudes this post is made to help people to set up their setting to maximize the progression, it's not a thread to solve all your bugs and problems.

Dude, you do not speak nobody will say you muted!
 
i keep getting this error when it comes to my barb in pathway or narrow passage with multiple mobs, it will stand around and die, fix the position, then stand and die, itll do this about 3 to 4 times if its alot of mobs. What might be causing this issue?

here is the code: [Trinity] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.HandleTarget() in c:\Users\Ronnie Abell\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:line 85
I cant help you with this, might be a Trinity issue. I dont know.

Hi guru,

I have an issue whereby the skill 'Call of the Ancient' is not using when not on cooldown. Basically it just use once and never re-cast on top. Anyone know the secret please share with me.

I have the 6 pieces bonus of IK and saw this on the console:-
[Trinity] ------ Set: Immortal King's Call : 6/7 Equipped. ActiveBonuses=3/3 ------
[Trinity] Item: Chest: Immortal King's Eternal Reign (205613) is Equipped
[Trinity] Item: Gloves: Immortal King's Irons (205631) is Equipped
[Trinity] Item: Boots: Immortal King's Stride (205625) is Equipped
[Trinity] Item: Legs: Immortal King's Stature (205645) is Equipped
[Trinity] Item: Belt: Immortal King's Tribal Binding (212235) is Equipped
[Trinity] Item: Helm: Immortal King's Triumph (210265) is Equipped

I'm on below version:-
Demonbuddy 1.1.2636.427
Trinity 2.13.17
Adventurer 1.1.0.107

I also using the default + settings & BarbarianCombat.cs from Bamse:-
Trinity settings:
Mostly default, but some important settings you need to change.
- Set "Minimum Trash Mob Pack Size" to 4
- Untick "Ignore monsters while reflect damage buff is active"
- Untick all avoidance settings, except "Attack Mobs in AoE"
- Turn on "Fury Dump Always" under barbarian settings to spam battle rage for LPFS heals.
- Untick "Use Furious Charge OOC" under barbarian settings, this prevents the bot from waiting for Furious Charge cooldown.
- Wrath of the Berserker settings: Use when not on cooldown
- Under Items->Pickup->Ignore item situations: Turn on everything except "ignore two handed weapons" and "ignore legendary in AoE" (this shouldnt really matter for GRs anyway, but nice for speed rifts)
- Turn on "Give higher priority to shrines" (I think this is on by default)



Regards,
Minori

Please ask this question in the Trinity thread.

Im having an issue with my barb constantly standing still for 4-5 secs after it kills a mob group causing it to die standing in fire...etc. Anyone have a fix for this please? Im using the most current avdenturer and trinity 2.

This is prob also a Trinity or Adventurer issue, no idea.

What combat trigger ranges are you using?

Im using default 35 yards.
 
Using the exact settings on my barb and getting no where near the time of clears you have and im am very well geared
 
Whatever happened to demonbuddy today added about 5min to clear times. 6-7min clears from earlier today got pushed out to 10-12min. Bot seems to get stuck way more often than before. I chuckle whenever I watch the bot try to open doors, it inches forward slowly and lets taeguk drop meanwhile =)
 
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Whatever happened to demonbuddy today added about 5min to clear times. 6-7min clears from earlier today got pushed out to 10-12min. Hopefully the team will have DB running efficiently again.
even with the host fix they are still pushing that much?
 
even with the host fix they are still pushing that much?

Its not always as bad, but its noticable. between yesterday and this morning Basme's settings was netting about 35 billion xp/hr at GR55 with gear identical to numbers in his OP. now its down to about 22 billion with no adjustments made client side.
 
Ran this just fine, been annoying me that alot of the hota stuff didn't bot well. though whatever changes in the .cs made it work a bit better. Easily botting grift 55 average 5-8 minutes depending. Might crank it up to 60 see how it goes. though obviously botting at 55-56 is optimal.
 
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