Hello and thanks for all your contributions..
Just updated to latest Trinity 2.13.7 .. and used the Combat Monk.cs in this thread..
Now the bot would stand still until 2 Dashing Strikes charges are up before moving again..
Also getting these errors:
at Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 844
at Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 798
at Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 881
at Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 852
at Trinity.Trinity.OnPulse() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Plugin.cs:line 102
[Trinity] Dash towards: at x="2958" y="1996" z="0" dist=63, charges=2
[Adventurer][GuardedGizmo] SearchingForGizmo
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Adventurer][GuardedGizmo] ClearingGizmoArea
[Trinity] Dash towards: , charges=2
[Trinity] Exception in Pulse: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.****************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 844
at Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 798
at Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 881
at Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 852
at Trinity.Trinity.OnPulse() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Plugin.cs:line 102
[Adventurer][GuardedGizmo] MovingToGizmo
[Adventurer][GuardedGizmo] PreClearingGizmoArea
[Adventurer][GuardedGizmo] InteractingWithGizmo
[Adventurer][GuardedGizmo] SearchingForGizmo
[Trinity] Dash towards: on -751435697, charges=2
[Trinity] Goblin #2 in sight. Distance=87
[Trinity] Dash towards: on -750518126, charges=2
[Trinity] Dash towards: on -741736156, charges=2
[Trinity] Exception in Pulse: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.****************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 844
at Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 798
at Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 881
at Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 852
at Trinity.Trinity.OnPulse() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Plugin.cs:line 102
[Trinity] Dash towards: on -741736156, charges=2
[Trinity] Exception in Pulse: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.************()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.****************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 844
at Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 798
at Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 881
at Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 852
at Trinity.Trinity.OnPulse() in c:\Users\User\Documents\Demonbuddy\Plugins\Trinity\Plugin.cs:line 102
Any idea what is wrong?
Thanks in advance