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[Info] Stormbuddy Beta

flumi

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Stormbuddy Beta

[SIZE=+1]Reporting Bugs[/SIZE]
Please report confirmed SBcore bugs to the SUPPORT thread!
When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots or profiles that may be useful in tracking down the bug.


[SIZE=+1]Releases[/SIZE]
[SIZE=+1]Now requires Microsoft Visual C++ 2013 Redistributable Package (x64).[/SIZE][SIZE=+1][/SIZE]

Stormbuddy Beta: download Zip


[SIZE=+1]Requirements[/SIZE]







[SIZE=+1]Thread Management Rules
[/SIZE]

Posts are archived according to the following rules:


  • Posts that have received a response from the Bossland GmbH staff are archived.
    Do not assume that because your post was archived, it means we don't care.
    We are simply keeping this thread clean.
  • Bug reports without FULL, unedited logs attached will be immediately archived without comment.
  • Either report bugs properly, or do not report them at all.
    We cannot look into bugs that have little to no information.
    Bugs reported in such a fashion will be immediately archived without comment.
  • If you wish to submit a feature request to this thread, please make certain it is not already covered.
  • Archiving may not be immediate, but occur every few days.

 
Last edited:
In the interest in contributing towards troubleshooting instead of just bitching about this thing, you can see attached. Everything went ok until the map started. Then it just sat there. I had to take over and I eventually stopped the bot.

Now this is Windows 10, I am going to test on a Win7SP1 box shortly.

View attachment Stormbuddy 30532 2015-08-05-03.52.txt
 
No joy on Windows 7 either. Gets into the game and nothing.
2015-08-05 04:30:07,245 [Pulsator Thread] INFO OutOfGamePulsator - Match is starting! Waiting...
2015-08-05 04:30:13,509 [Pulsator Thread] INFO OutOfGamePulsator - Match is starting! Waiting...
2015-08-05 04:30:20,356 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting....
2015-08-05 04:30:21,958 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting....
2015-08-05 04:30:24,580 [Pulsator Thread] INFO OutOfGamePulsator - Current game is loading... waiting....
2015-08-05 04:30:28,141 [Pulsator Thread] INFO DefaultCombatRoutine - Current combat logic set to Nova
 
Endless repeat error, shortened for cleanliness.

2015-08-05 06:16:53,817 [1] INFO MainWindowViewModel - StormbuddyALPHA 0.1.327.51 starting...
2015-08-05 06:16:53,844 [1] INFO MainWindowViewModel - CPU Architecture: x64
2015-08-05 06:16:53,845 [1] INFO MainWindowViewModel - Process Architecture: x64
2015-08-05 06:16:53,853 [1] INFO MainWindowViewModel - OS: Windows 7 Professional x64
2015-08-05 06:16:53,853 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
2015-08-05 06:16:53,853 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.34209
2015-08-05 06:16:53,854 [1] INFO MainWindowViewModel - System Memory: 15.92 GB Available
2015-08-05 06:16:53,854 [1] INFO MainWindowViewModel - CPU Cores: 8
2015-08-05 06:16:53,854 [1] INFO MainWindowViewModel - Application Uri: C:\Users\<User>\Downloads\Stormbuddy
2015-08-05 06:16:53,858 [1] DEBUG Hotkeys - Registered hotkey START_STOP_BOT to Alt, Control + X
2015-08-05 06:16:53,859 [1] DEBUG Hotkeys - Registered hotkey DEBUG_MOUSE_INPUT to Alt, Control + M
2015-08-05 06:16:54,262 [1] DEBUG TypeFinder<IBot> - Type DefaultBot implements interface IBot
2015-08-05 06:16:54,297 [1] DEBUG TypeFinder<ICombatRoutine> - Type DefaultCombatRoutine implements interface ICombatRoutine
2015-08-05 06:16:54,299 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Arthas inherits class BaseHeroLogic
2015-08-05 06:16:54,299 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Azmodan inherits class BaseHeroLogic
2015-08-05 06:16:54,299 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Barbarian inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type FaerieDragon inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Falstad inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Gazlowe inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Illidan inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Jaina inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Kaelthas inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Kerrigan inherits class BaseHeroLogic
2015-08-05 06:16:54,300 [1] DEBUG TypeFinder<BaseHeroLogic> - Type LiLi inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Malfurion inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Muradin inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Murky inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Nazeebo inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Nova inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Raynor inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type SgtHammer inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Stitches inherits class BaseHeroLogic
2015-08-05 06:16:54,301 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Sylvanas inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Tassadar inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Tychus inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Enyo inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Tyrande inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Uther inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type DemonHunter inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Zagara inherits class BaseHeroLogic
2015-08-05 06:16:54,302 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Zeratul inherits class BaseHeroLogic
2015-08-05 06:17:20,142 [1] INFO MainWindowViewModel - Logging in...
2015-08-05 06:17:22,027 [1] INFO MainWindowViewModel - T: 5247429540829568170 H: 405475904
2015-08-05 06:17:24,383 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 3472
2015-08-05 06:17:24,621 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 3472
2015-08-05 06:17:24,891 [1] DEBUG MainWindowViewModel - Game Process Hook Type: Standard D3d9 64-bit
2015-08-05 06:17:24,892 [1] INFO GameEngine - Attached to game: [3472] HeroesOfTheStorm_x64 (Hash: A1A70EE0)
2015-08-05 06:17:24,893 [1] DEBUG Hotkeys - Initialized hotkeys to window handle + 3050C
2015-08-05 06:17:24,899 [1] INFO GameManager - Initializing memory...
2015-08-05 06:17:24,911 [1] INFO CatalogManager - Loading Catalogs...
2015-08-05 06:17:24,929 [1] DEBUG CatalogManager - Loaded catalog Abil in 00:00:00.0163005
2015-08-05 06:17:24,933 [1] DEBUG CatalogManager - Loaded catalog Achievement in 00:00:00.0001065
2015-08-05 06:17:24,933 [1] DEBUG CatalogManager - Loaded catalog AchievementTerm in 00:00:00.0002647
2015-08-05 06:17:25,019 [1] DEBUG CatalogManager - Loaded catalog Actor in 00:00:00.0858867
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog ActorSupport in 00:00:00.0000419
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog Alert in 00:00:00.0005119
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog ArmyCategory in 00:00:00.0000286
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog ArmyUnit in 00:00:00.0000271
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog ArmyUpgrade in 00:00:00.0000271
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog Artifact in 00:00:00.0000268
2015-08-05 06:17:25,021 [1] DEBUG CatalogManager - Loaded catalog ArtifactSlot in 00:00:00.0000561
2015-08-05 06:17:25,023 [1] DEBUG CatalogManager - Loaded catalog AttachMethod in 00:00:00.0011663
2015-08-05 06:17:25,023 [1] DEBUG CatalogManager - Loaded catalog BankCondition in 00:00:00.0000470
2015-08-05 06:17:25,023 [1] DEBUG CatalogManager - Loaded catalog Beam in 00:00:00.0000591
2015-08-05 06:17:25,066 [1] DEBUG CatalogManager - Loaded catalog Behavior in 00:00:00.0432438
2015-08-05 06:17:25,067 [1] DEBUG CatalogManager - Loaded catalog Bundle in 00:00:00.0005976
2015-08-05 06:17:25,067 [1] DEBUG CatalogManager - Loaded catalog Boost in 00:00:00.0001838
2015-08-05 06:17:25,098 [1] DEBUG CatalogManager - Loaded catalog Button in 00:00:00.0314198
2015-08-05 06:17:25,099 [1] DEBUG CatalogManager - Loaded catalog Camera in 00:00:00.0001482
2015-08-05 06:17:25,099 [1] DEBUG CatalogManager - Loaded catalog Character in 00:00:00.0005596
2015-08-05 06:17:25,099 [1] DEBUG CatalogManager - Loaded catalog Cliff in 00:00:00.0002668
2015-08-05 06:17:25,100 [1] DEBUG CatalogManager - Loaded catalog CliffMesh in 00:00:00.0001901
2015-08-05 06:17:25,100 [1] DEBUG CatalogManager - Loaded catalog Commander in 00:00:00.0000280
2015-08-05 06:17:25,100 [1] DEBUG CatalogManager - Loaded catalog Config in 00:00:00.0000380
2015-08-05 06:17:25,100 [1] DEBUG CatalogManager - Loaded catalog Conversation in 00:00:00.0000748
2015-08-05 06:17:25,100 [1] DEBUG CatalogManager - Loaded catalog ConversationState in 00:00:00.0000371
2015-08-05 06:17:25,100 [1] DEBUG CatalogManager - Loaded catalog Cursor in 00:00:00.0004053
2015-08-05 06:17:25,101 [1] DEBUG CatalogManager - Loaded catalog DSP in 00:00:00.0007178
2015-08-05 06:17:25,200 [1] DEBUG CatalogManager - Loaded catalog Effect in 00:00:00.0983886
2015-08-05 06:17:25,200 [1] DEBUG CatalogManager - Loaded catalog Error in 00:00:00.0000410
2015-08-05 06:17:25,201 [1] DEBUG CatalogManager - Loaded catalog Footprint in 00:00:00.0011977
2015-08-05 06:17:25,201 [1] DEBUG CatalogManager - Loaded catalog FoW in 00:00:00.0000612
2015-08-05 06:17:25,201 [1] DEBUG CatalogManager - Loaded catalog Game in 00:00:00.0000401
2015-08-05 06:17:25,201 [1] DEBUG CatalogManager - Loaded catalog GameUI in 00:00:00.0000368
2015-08-05 06:17:25,201 [1] DEBUG CatalogManager - Loaded catalog Herd in 00:00:00.0000398
2015-08-05 06:17:25,201 [1] DEBUG CatalogManager - Loaded catalog HerdNode in 00:00:00.0000374
2015-08-05 06:17:25,202 [1] DEBUG CatalogManager - Loaded catalog Hero in 00:00:00.0007105
2015-08-05 06:17:25,202 [1] DEBUG CatalogManager - Loaded catalog HeroAbil in 00:00:00.0000298
2015-08-05 06:17:25,202 [1] DEBUG CatalogManager - Loaded catalog HeroStat in 00:00:00.0000277
2015-08-05 06:17:25,203 [1] DEBUG CatalogManager - Loaded catalog Item in 00:00:00.0006794
2015-08-05 06:17:25,203 [1] DEBUG CatalogManager - Loaded catalog ItemClass in 00:00:00.0000848
2015-08-05 06:17:25,203 [1] DEBUG CatalogManager - Loaded catalog ItemContainer in 00:00:00.0000570
2015-08-05 06:17:25,203 [1] DEBUG CatalogManager - Loaded catalog LensFlareSet in 00:00:00.0000377
2015-08-05 06:17:25,252 [1] DEBUG CatalogManager - Loaded catalog Light in 00:00:00.0493060
2015-08-05 06:17:25,252 [1] DEBUG CatalogManager - Loaded catalog Location in 00:00:00.0000528
2015-08-05 06:17:25,253 [1] DEBUG CatalogManager - Loaded catalog Loot in 00:00:00.0000944
2015-08-05 06:17:25,253 [1] DEBUG CatalogManager - Loaded catalog Map in 00:00:00.0000283
2015-08-05 06:17:25,342 [1] DEBUG CatalogManager - Loaded catalog Model in 00:00:00.0890767
2015-08-05 06:17:25,343 [1] DEBUG CatalogManager - Loaded catalog Mount in 00:00:00.0008415
2015-08-05 06:17:25,346 [1] DEBUG CatalogManager - Loaded catalog Mover in 00:00:00.0032890
2015-08-05 06:17:25,346 [1] DEBUG CatalogManager - Loaded catalog Objective in 00:00:00.0000310
2015-08-05 06:17:25,346 [1] DEBUG CatalogManager - Loaded catalog PhysicsMaterial in 00:00:00.0002312
2015-08-05 06:17:25,346 [1] DEBUG CatalogManager - Loaded catalog Ping in 00:00:00.0001189
2015-08-05 06:17:25,389 [1] DEBUG CatalogManager - Loaded catalog Preload in 00:00:00.0425172
2015-08-05 06:17:25,389 [1] DEBUG CatalogManager - Loaded catalog Race in 00:00:00.0001014
2015-08-05 06:17:25,392 [1] DEBUG CatalogManager - Loaded catalog Requirement in 00:00:00.0026252
2015-08-05 06:17:25,398 [1] DEBUG CatalogManager - Loaded catalog RequirementNode in 00:00:00.0060265
2015-08-05 06:17:25,398 [1] DEBUG CatalogManager - Loaded catalog Reverb in 00:00:00.0003057
2015-08-05 06:17:25,408 [1] DEBUG CatalogManager - Loaded catalog Reward in 00:00:00.0096681
2015-08-05 06:17:25,408 [1] DEBUG CatalogManager - Loaded catalog ScoreResult in 00:00:00.0001110
2015-08-05 06:17:25,409 [1] DEBUG CatalogManager - Loaded catalog ScoreValue in 00:00:00.0010694
2015-08-05 06:17:25,417 [1] DEBUG CatalogManager - Loaded catalog Skin in 00:00:00.0075503
2015-08-05 06:17:25,661 [1] DEBUG CatalogManager - Loaded catalog Sound in 00:00:00.2445230
2015-08-05 06:17:25,662 [1] DEBUG CatalogManager - Loaded catalog SoundExclusivity in 00:00:00.0006589
2015-08-05 06:17:25,662 [1] DEBUG CatalogManager - Loaded catalog SoundMixSnapshot in 00:00:00.0001750
2015-08-05 06:17:25,663 [1] DEBUG CatalogManager - Loaded catalog Soundtrack in 00:00:00.0010890
2015-08-05 06:17:25,663 [1] DEBUG CatalogManager - Loaded catalog TacCooldown in 00:00:00.0000172
2015-08-05 06:17:25,672 [1] DEBUG CatalogManager - Loaded catalog Tactical in 00:00:00.0088081
2015-08-05 06:17:25,683 [1] DEBUG CatalogManager - Loaded catalog Talent in 00:00:00.0107563
2015-08-05 06:17:25,683 [1] DEBUG CatalogManager - Loaded catalog TalentProfile in 00:00:00.0000470
2015-08-05 06:17:25,683 [1] DEBUG CatalogManager - Loaded catalog TargetFind in 00:00:00.0001198
2015-08-05 06:17:25,684 [1] DEBUG CatalogManager - Loaded catalog TargetSort in 00:00:00.0005071
2015-08-05 06:17:25,684 [1] DEBUG CatalogManager - Loaded catalog Terrain in 00:00:00.0002082
2015-08-05 06:17:25,685 [1] DEBUG CatalogManager - Loaded catalog TerrainObject in 00:00:00.0006414
2015-08-05 06:17:25,686 [1] DEBUG CatalogManager - Loaded catalog TerrainTex in 00:00:00.0012508
2015-08-05 06:17:25,694 [1] DEBUG CatalogManager - Loaded catalog Texture in 00:00:00.0081356
2015-08-05 06:17:25,694 [1] DEBUG CatalogManager - Loaded catalog Tile in 00:00:00.0000673
2015-08-05 06:17:25,695 [1] DEBUG CatalogManager - Loaded catalog Turret in 00:00:00.0002091
2015-08-05 06:17:25,705 [1] DEBUG CatalogManager - Loaded catalog Unit in 00:00:00.0101254
2015-08-05 06:17:25,705 [1] DEBUG CatalogManager - Loaded catalog Upgrade in 00:00:00.0000962
2015-08-05 06:17:25,705 [1] DEBUG CatalogManager - Loaded catalog User in 00:00:00.0000172
2015-08-05 06:17:25,770 [1] DEBUG CatalogManager - Loaded catalog Validator in 00:00:00.0652512
2015-08-05 06:17:25,771 [1] DEBUG CatalogManager - Loaded catalog VoiceOver in 00:00:00.0007802
2015-08-05 06:17:25,771 [1] DEBUG CatalogManager - Loaded catalog Water in 00:00:00.0001089
2015-08-05 06:17:25,775 [1] DEBUG CatalogManager - Loaded catalog Weapon in 00:00:00.0034025
2015-08-05 06:17:25,775 [1] DEBUG CatalogManager - Loaded catalog Unknown in 00:00:00.0000289
2015-08-05 06:17:25,775 [1] DEBUG CatalogManager - Catalogs loaded in 00:00:00.8618548
2015-08-05 06:17:25,785 [1] INFO HookManager - Creating Hooks...
2015-08-05 06:17:25,881 [1] INFO GameManager - Creating player alliance map...
2015-08-05 06:17:25,883 [1] INFO GameManager - GameManager initialized!
2015-08-05 06:17:25,979 [1] INFO MainWindow - Selected new bot: Stormbuddy v1.0.0.0 BETA by Bossland GmbH
2015-08-05 06:17:25,980 [1] DEBUG MainWindowViewModel - Last Routine Used: Default
2015-08-05 06:17:25,980 [1] DEBUG MainWindowViewModel - Found last used routine! Setting it as selected...
2015-08-05 06:17:50,894 [Pulsator Thread] DEBUG OutOfGamePulsator - Clicking the 'Versus A.I.' sub-tab header...
2015-08-05 06:17:55,827 [1] DEBUG Hotkeys - Registered hotkey Python_ExecCommand to Control + P
2015-08-05 06:18:28,340 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.\[D58?"%D\\2:@T=rXg"4y"B f".()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.c@pcHttZ~\&:X"x2%IUS^?7$^".()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.HL7\*g%A%ocNU;RJql3FF1G7a$.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.\[D58?"%D\\2:@T=rXg"4y"B f".HL7\*g%A%ocNU;RJql3FF1G7a$.()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.GameEngine.CoroutinePulsable.Pulse()
2015-08-05 06:18:28,386 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.\[D58?"%D\\2:@T=rXg"4y"B f".()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.c@pcHttZ~\&:X"x2%IUS^?7$^".()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.HL7\*g%A%ocNU;RJql3FF1G7a$.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.\[D58?"%D\\2:@T=rXg"4y"B f".HL7\*g%A%ocNU;RJql3FF1G7a$.()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.GameEngine.CoroutinePulsable.Pulse()
 
Hello, the work on the new Alpha is a lot better than the earlier bot, i must say this. I got a lot of the "Object is Not A Reference" bla red text and other stuff, thought i'd post my log. Thanks for thriving for this ambitious bot.
 

Attachments

Hello, the work on the new Alpha is a lot better than the earlier bot, i must say this. I got a lot of the "Object is Not A Reference" bla red text and other stuff, thought i'd post my log. Thanks for thriving for this ambitious bot.

You are not using the ALPHA version.......
 
so does this "background mode" mean i can run 3 instances of the bot on one computer without VM having enough ram and ofc having 3 licenses?
 
so does this "background mode" mean i can run 3 instances of the bot on one computer without VM having enough ram and ofc having 3 licenses?

Absolutely correct. :)

You can run as many as you want off of one instance of Windows, so long as you don't minimize the games fully, or put them in fullscreen exclusive mode.
 
You are not using the ALPHA version.......
Seems hell of a lot different to me than the previous one, I'm using the one found on this thread, dont know why it's telling you that I'm not using the Alpha, maybe because i never changed folder.
 
I dont know if im doing anything wrong but, my character just stands still in the main base trying to run outside the "security wall" (the place you spawn in/take HS to)
 
I dont know if im doing anything wrong but, my character just stands still in the main base trying to run outside the "security wall" (the place you spawn in/take HS to)

Which map did this happen on?
 
Absolutely correct. :)

You can run as many as you want off of one instance of Windows, so long as you don't minimize the games fully, or put them in fullscreen exclusive mode.
how to run multiple HOTS instances? cause bnet launcher doesn't allow me doing this
 
Which map did this happen on?

Im bad at names so please forgive me. But for me it has hapapend to the one you collect seeds and on the one with the dragon shrine in middle
 
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