Chaos recipe is a bit bugged. Grind in A2, get a complete set for chaos, withdrawing works but then gets into eternal loop while searching for Clarissa (who is in A3)
[WaitForNpcDialogPanel] Timeout.
[OpenNpcSellPanel] Clarissa was interacted, but dialog window is not open.
[RecipeSellTask] Sell panel isn't opened, can't process recipe.
yes chaos is buggy, w8ting for new relize ))
if (LokiPoe.Me.IsInTown)
{
switch (LokiPoe.LocalData.WorldAreaName)
{
case "Lioneye's Watch":
return "Tarkleigh";
case "The Forest Encampment":
return "Greust";
case "The Sarn Encampment":
return "Clarissa";
}
}
var unidItems = LokiPoe.InGameState.InventoryPanel.MainInventory.Items
.Where(i => !i.IsIdentified && i.Rarity >= Rarity.Rare && !i.IsProtectedFromIdentification())
.ToList();
if (!unidItems.Any()) return false;
// Special handling for shitty recipes by base Name
var unidItemsGroupedByNames = unidItems.GroupBy(x => x.Name).ToList();
var extractedName = new HashSet<string>();
unidItemsGroupedByNames.Where(x => x.Count() > 4).ForEach(kvp => extractedName.Add(kvp.Key));
if (extractedName.Any())
{
await Coroutines.SellItemsCoroutine(
() => true, // force accepting offer, anyway it's gonna return an item... lol
(item, user) => extractedName.Contains(item.Name));
}
Hi, so im currently looking through your plugin code.
This is the "IdentifyItems Task" after the "IsInTown" && "IsInHideout"
This is the top executed task, replaces the idTask.Code:var unidItems = LokiPoe.InGameState.InventoryPanel.MainInventory.Items .Where(i => !i.IsIdentified && i.Rarity >= Rarity.Rare && !i.IsProtectedFromIdentification()) .ToList(); if (!unidItems.Any()) return false; // Special handling for shitty recipes by base Name var unidItemsGroupedByNames = unidItems.GroupBy(x => x.Name).ToList(); var extractedName = new HashSet<string>(); unidItemsGroupedByNames.Where(x => x.Count() > 4).ForEach(kvp => extractedName.Add(kvp.Key)); if (extractedName.Any()) { await Coroutines.SellItemsCoroutine( () => true, // force accepting offer, anyway it's gonna return an item... lol (item, user) => extractedName.Contains(item.Name)); }
So this is the first thing the bot does after entering town.
This looks for 4 rare(or lower rarity) items of same name, which are currently unidentified, yes ?
And then sells them, which according to wiki:
Item (rare) ×5 ===> Item (rare, unidentified) ×1
#1 will never happen since you will not have 5 items with same name after 1 run
#2 will lose 4 items for free if it did happen
im sure im missing something, not familiar with poe nor c#.
How to prevent pick up white and blue items? after 2.5-3 hours ,a chest full of shit (
default filters, don't use keypickup in the client.Setup your default filters? or enable keypickup in the client.
default filters, don't use keypickup in the client.
I included in the settings keypickup , now all is working well, thanks for the help!or enable keypickup in the client.
hello
how can i setup the plugin to stash all currency to my currency stash tab ?
what currency name ? "all" ?
type in tab name and currency name, full name.
is there no currency name for all crafting materials ?
is much work to make 123 filters for all currency
Problems with white and blue no, but now not picking up scraps for armor and weapon ( I can't buy scrolls ((enable keypickup in the client.
item.Sockets = 6 and not item.Links = 6anyone figured out how 6socket Items can automatically be sold?
i tried the default EB Settings (without plugin), activated a rule to sell blue 6sox items, activated the Plugin afterwards but it doesn't work.
(when i try to change item rules with plugin activated i get the known error)
anyone figured out how 6socket Items can automatically be sold?
i tried the default EB Settings (without plugin), activated a rule to sell blue 6sox items, activated the Plugin afterwards but it doesn't work.
(when i try to change item rules with plugin activated i get the known error)
item.Sockets = 6 and not item.Links = 6
item.Sockets == 6 and not item.Links == 6