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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

beardi

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[Guide] Everything about Season 3 Monk Botting from T6-GR52+

Mini update: Mini fix to try to keep Dashes from going to 0 occasionally.
UPDATE 9: Version 1.01 Added with Taeguk and Rift Guardian improvements.



  1. Introduction (zzzzzzzz)
  2. DB Versions and Profiles
  3. Dual Wield Build and Gear
  4. Flying Dragon Build and Gear
  5. Followers
  6. Trinity Settings
  7. XPH Tips
  8. Conclusion
  9. Guide Changelog
  10. Trinity Changelog

GR52 Clear:

[video]https://vid.me/e/dXHG[/video]

1)
Introduction:

I decided to make a new Seasonal Monk a couple of weeks ago, and to my delight they are pretty awesome to bot (and to play in general). Having seen a few threads asking about optimal builds and such, I decided to put together a little collaboration of my experiences with botting, and how I've been refining the builds to push higher GR's or faceroll lower ones faster.

Massive thanks to Quin69 for the original build I used off diablofans!

2) DB Version and Profiles:

This is what I am currently using, please check the respective threads for any bugs/issues with any specific profiles, as some things may not work as well for you as they have for me.

DB: Beta 1.1.2313.521
QuestTools: Current release version
Trinity: 2.9.1 Fork attached at the end of this post.
Armory: Used for Gambling
Rifts: R-Rift Beta
Bounties*: Custom A1 New Bounties
Questing: Full Questing
Keywardens**: Brutal Key Farm
Relogger***: YAR

*: Have added my profile for A1 in attachments, just has the main problem bounties blacklisted, nets about 4 caches an hour for me currently.

**: DO NOT USE THE ZERG PROFILE, Trinity issue means it doesn't attack Corrupt Growths in A4. The profile that I have posted on that thread (on Page 52) is fully working. I've linked it at the bottom in case. Mine averages 120 seconds to find any of the Keywardens. Works out roughly at 4 full keys an hour on T6 (with the 50% drop rate).

***: Due to some instability with the DB release (crashes and such) I started using YAR. It's simple to use and has helped massively with keeping the bot up and running for prolonged periods of time.

I do not use any other Plugins or Profiles.

3)Dual Wield Build and Gear selections:

GR51+: Diablo III Character Planner

Faceroll T6 anything at a crazy speed: Diablo III Character Planner
Both of these have the paragon skill point allocation for P600.

This is BiS with perfect rolls, obviously not my gear but these are the dream! As you can see both set-ups are heavily dependent on CDR/RRC. Prioritize CDR>RRC.

Rough Guidelines to clear GR52:
CDR: 60%
Sheet DPS: 1.2m
Toughness Unbuffed (but with passives): 45m
Recovery: 3.5m

A few notes on this gear;

Firstly, as you can see the difference between the GR51 gear set and the T6 one is rather small, skill selection is the major change, you can use the T6 gear for lower GR's and as you progress to higher ones:

i) Start using Esoteric Alteration and Gogok.
ii) Replace The Witching Hour with String of Ears when you feel you need the toughness, which shouldn't really be an issue till at least GR48.
iii) Switch In-Geom to Azurewrath/Gift of Silaria when you feel the CDR effect from it is not worth it, I normally swap mine around GR45.

Weapon:
If you do not have a well rolled Azurewrath/Pig Sticker then any 1h will do as long as one of them has Life on Hit, and they both have Cooldown Reduction. Gift of Silaria's are nice due to the 5 Primary stats.
As long as you have LOH on one of the weapons and some points in LOH on Paragon you'll be fine.

Amulet:
In my opinion the amulet on both profiles is perfect, however I don't know how long it would take to get one like that for other people. Alternatives are Eye of Elitch/Immunity Necklaces with the same Affixes, so roll with it and test some out, I'm farming for a perfect Hellfire as we speak!

Belt:
String of Ears is for the higher GR's of course, it can be swapped out for Vigilante Belt or The Witching Hour for lower GR's. If you can get 60% CDR with The Witching Hour equipped then use that, otherwise use the Vigilante Belt.

The rest of the Gear is not viable to change so those are the only items to concern yourself over. That's the skills and gearing sorted.

4) Flying Dragon Build and Gear:

GR51+: Diablo III Character Planner

Notes:

Hellfire: A Hellfire with Dex/CC/CHD would be fine, with any of the 5 passives.

Flying Dragon: 10% Damage is better than 15% Dash Damage. But the difference is marginal so don't worry too much! Thanks MyTee for pointing this out to me.

5) Followers:

Personally I use Templar because the skillset available is very beneficial to us monks!

Gear:
Legendary Relic: Cannot Die
Rings/Amulet: Attack speed and CRD
Weapon: Azurewrath with CDR and a high% to freeze on hit.

Skills:
Heal, Loyalty, Charge, Inspire

6) Trinity Settings:

Download latest version of Trinity.291.1.**

To install:

  • Delete CompiledAssemblies folder in DB Root.
  • Extract .zip to Plugins folder.

Monk%20Trinity%20Settings.png


7)XP Tips and Tricks:

Highest Legendary/Hour: R-RIFT Beta ~GR35
Highest Exp/Hour: R-RIFT Beta ~GR35-45

Both running around 30Lph/10b+Xph at GR35. The rates for legendaries reduce as you get to 45, and Xp stays constant till around then too, obviously with a little leeway either side.

For maximum XP:

In GR's run with a Ruby in helm, I have tested this and it provides a flat 41% boost to xp whilst inside the rift, overall provides roughly a 33% boost if you factor in Rift Completion Xp from Orek.

In T6 run with a Gem of Ease if you have enough Dps to faceroll it (which you should happily) it provides roughly a 10% increase in Xp at rank 50.

beardi said:
TLDR:
For T6 stack +XP per kill if you're really going for maximum xp rates, %bonus xp effects are negligible.
For GR stack +Bonus XP, +XP per kill effects are negligible.


My test runs for GR's with/without gems:

beardi said:
First Rift (GR35) no bonus xp: 2476m-3081m in 3:30 is a 605m gain minus 145m completion Xp
460m for the rift.

Second Rift (GR 35) 41% Bonus xp: 3081m-3886m in 2:49 is a 805m gain minus 145m completion Xp
660m for the rift.

Calculate then the rifts alone and we get 460m vs 660m which is a 43% increase with the Gem (the 2% would be from the different mobs/elites in the GR's)


8)
Conclusion:

Hope this helps out some of you reaching higher GRs and faster speeds! I cleared GR50 at 175 Hours played, and probably could have cleared 51 at that time too, so only takes around a week to get a monk to this stage :).

Personal Highest GR 100% Botted: GR53

Please please do leave any feedback you have, any changes you think would be an improvement, and any information you feel I have left out. I will strive to keep this post updated and fully informative! And have fun of course :cool:.

9)Changelog:

31/05/15: Added 291.1.01 and A1 Bounties.
28/05/15: Improved performance in Fork. Labelled 291.1.00 all future mods will be 291.1.** for ease of access.
27/05/15: Added FD Build and Skills.
27/06/15: Added Flying Dragon logic to both forks for more more more dashes!
26/05/15: Added my DB/Profiles with links. Attached Keyfarm.zip
25/05/15: Removed 2.10 fork due to instability.
24/05/15: Added alternate Fuji 2.8.4 Port thanks to thale.
24/05/15: Added 2.10 port from Artega, with same tweaks as before.
23/05/15: Changed T6 Faceroll to In-Geom + Jawbreaker for speed.
23/05/15: Fixed Jawbreaker logic to do checks for Charges which was missing.
22/05/15: Added GR52 Clear Video due to request.
22/05/15: Modified PlayerMover.cs to fix using all Dash Charges OOC.
21/05/15: Added Trinity.zip for easier installation of Fork.
21/05/15: Added Fujiyama's fork files for Trinity 2.9.1 thanks to Artega :)
21/05/15: Minor tweaks to Inner Sanctuary in MonkCombat.cs
20/05/15: Uploaded modified to improve dashing in MonkCombat.cs
18/05/15: Added follower setup, changed passive on Hellfire from Determination to Relentless Assault thanks to observation by Kozakius. Cheers bro!

10) Trinity Changelog:

291.1.01:

Code:
[LIST]
[*]MonkCombat.cs
[LIST]
[*]Added Epiphany to cast OOC if FD/Insight rune is equipped to keep spirit regeneration at the maximum, I'm not 100% sure about this change, it can effect survival at higher GRs, will test more.
[*]Changed TargetUtil.GetBestPierceTarget to new TargetUtil.GetBossPierceTarget for better handling of RGs with adds.
[/LIST]

[*]PlayerMover.cs
[LIST]
[*]Removed && !CombatBase.IsInCombat from OOC check so that Dash is used both in and out of combat (I had issues with mobs being ignored but still being classed as InCombat)
[*]Increased time between cast of Dash to 2250 to save spirit.
[*]Reduced minimum distance for Dash to 10f from 15f.
[/LIST]

[*]TargetUtil.cs
[LIST]
[*]Added a new static GetBossPierceTarget to handle RGs better.
[/LIST]

[*]UnitWeighting.cs
[LIST]
[*]Reduced unit.IsBoss weight to 10000. Trash spawns are classed as Is.Boss.
[*]Added new weighting for (unit.IsBoss && unit.IsElite) at 30000. RG's are classed as both, and I've yet to see any other mob with the same classification, so these changes fix the weighting issues.
[/LIST]

[*]DataDictionary.cs
[LIST]
[*]Removed avoidance for Man Carver floor Aoe
[*]Removed avoidance for Perendi. Have tested at GR56 and with EP/IS up we can tank it happily (with String of Ears and decent Phys Res).
[/LIST]
[/LIST]
 

Attachments

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Thanks this is very helpful. Right now I'm stuck at GR43. Don't have those Ancient 1H weapons yet. Only about 51% CDR too.
 
what profile & setup would you suggest to maximize LpH/Exp ?
 
what profile & setup would you suggest to maximize LpH/Exp ?

R-RIFT running GR38-45 is highest LPH (around 30) and XPH (over 11b).

Put a 41% XP gem in Helm for a 41% boost in GR's :) Did some testing on another post let me find it..

Will also put this in main post so that others know :)

beardi said:
Just doing a couple Rifts now with/without ruby to check they haven't ninja updated it or anything lol.

First Rift (GR35) no bonus xp: 2476m-3081m in 3:30 is a 605m gain and not including town time is 10.371b Xp/H

Second Rift (GR 35) 41% Bonus xp: 3081m-3886m in 2:49 is a 805m gain and not including town time is 17.188b XP/h

With the rifts on their own irregardless of speed it's roughly a 33% increase.

This makes sense as the 41% buff doesn't effect the XP from completing the rift which is 145m for GR35.

If we re-calculate then the rifts along are 460m vs 660m which is a 43% increase with the Gem (the 2% would be from the different mobs/elites in the GR's)
 
R-RIFT running GR38-45 is highest LPH (around 30) and XPH (over 11b).

Put a 41% XP gem in Helm for a 41% boost in GR's :) Did some testing on another post let me find it..

Will also put this in main post so that others know :)

doesn't 41% exp gem only adds 41% to 1600% for T6 which is less then 5% bonus
 
doesn't 41% exp gem only adds 41% to 1600% for T6 which is less then 5% bonus
You are right for T6, but in GRs it is multiplicative. It is a bug that remained within the game as the developpers are fine with some variety.
 
doesn't 41% exp gem only adds 41% to 1600% for T6 which is less then 5% bonus

T6 it goes to 1641% as you say, whilst in GR's it is 2256%. Would be higher if we could stack Cains/Leoric/Hellfire/Borns and keep Raiment set bonus but no we can't :(

HF :)
 
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I will start Monk today after getting all my Gear for 6 Set. Nice reading in your start post
 
What build would you recommend for a starter without Raiment set? Right now im farming with sunwuko/inna with exploding palm/Wave of light build, but it's going pretty slow...
 
What build would you recommend for a starter without Raiment set? Right now im farming with sunwuko/inna with exploding palm/Wave of light build, but it's going pretty slow...

Thats pretty much the build that I used till I got Raiment =/ I agree it is slow but if you farm up enough Rift Keys from bounties (I think I had 200 on my first run) and do normal rifts highest Torment you can do, use the shards to gamble and you'll have Raiment's set in no time.
 
Thats pretty much the build that I used till I got Raiment =/ I agree it is slow but if you farm up enough Rift Keys from bounties (I think I had 200 on my first run) and do normal rifts highest Torment you can do, use the shards to gamble and you'll have Raiment's set in no time.

Thanks im gonna try that out!
 
What build would you recommend for a starter without Raiment set? Right now im farming with sunwuko/inna with exploding palm/Wave of light build, but it's going pretty slow...

Use your other geared characters to farm up Bloodshards then spend that on your monk. Might be the fastest way.
 
T6 it goes to 1641% as you say, whilst in GR's it is 2256%. Would be higher if we could stack Cains/Leoric/Hellfire/Borns and keep Raiment set bonus but no we can't :(

HF :)

It still says 1641% in greater rifts are you sure?
 
It still says 1641% in greater rifts are you sure?

I'm positive, it doesn't show in character screen though, if you want to check the exp from one rift with the gem and one without you'll see the calculations will work out.

It's been well known since the PTR a while back.
 
@beardi
whose trinity you are using 2.8.4 modded by fujiyama or the new 2.9.1 ?
 
@beardi
whose trinity you are using 2.8.4 modded by fujiyama or the new 2.9.1 ?

I was using Fujiyama's but since I can't see that being updated for a while (I can hope though!) I decided to try and optimise things with 2.9.1.
 
I have a question.
Does Determination always win over Relentless Attack?
Relentless is triggered by Merc, Azurewrath and Blinding Flash so on RG fight IMHO it should win over Determination, but I am not sure ;-) (of course I speak about overall dps).

BTW, very good guide, thanks a lot, but still no luck in items and rolls (680 paragon here).
 
I have a question.
Does Determination always win over Relentless Attack?
Relentless is triggered by Merc, Azurewrath and Blinding Flash so on RG fight IMHO it should win over Determination, but I am not sure ;-) (of course I speak about overall dps).

BTW, very good guide, thanks a lot, but still no luck in items and rolls (680 paragon here).

A good observation! I'll change the loadouts on D3planner and add in a section about followers.

I just had the Determination one as that's the Hellfire that I managed to roll well. And given how crap the majority of Hellfires roll any +dps passive or one of the four we usually use is fine.

But yes with the Azure/Flash/Merc Combo then Relentless Attack would be much better vs RG's :)
 
Trying the monk now since an half hour. it is so blazing fast. 8b XP/h on 32. Now I need some gametime for ancient stuff. Thank you for your awesome input. I need the weapons. Had a stupid STR Piqsticker and I craftet an Utar´s Roar. I had perfect rings of my DH.
 
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