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[A1] New Bounties

Templar Inquisition is still a problem.
If two posts that character have to click on are close to each others and you need to kill both guardians at once, then your character will click on one post and never find another.
I watch my Wizard walking by one like five times till gold inactivity kicked in.
 
Is it possible to merge this in with the other A1 bounties that we auto update from SVN?
 
how do i get this to stop ending after 4 bounties? everytime i reach 4 bounties it says ending profile, reason: done or wahtever and it tries to leave the game without completing the last bounty and collecting the cache.
 
Templar Inquisition doesnt work, just runs around and kills the enemies at the capture location but never frees them
 
how do i get this to stop ending after 4 bounties? everytime i reach 4 bounties it says ending profile, reason: done or wahtever and it tries to leave the game without completing the last bounty and collecting the cache.
Which bounty is it leaving? This profile has them all so this should happen.
 
Seems the SVN link isnt working again?

Unable to connect to a repository at URL
'https://www.assembla.com/code/act1-bounties-community-edition-2-2/subversion/nodes/2/trunk'
'/code/act1-bounties-community-edition-2-2/subversion/nodes/2/trunk' path not
found
 
[QuestTools][<MoveToObjectiveRoutine>d__1] Blacklisting Objective Marker for 60 seconds
[QuestTools][MoveToObjectiveTag] Found Unexplored Scene SceneHash=57655 Name=trDun_Cath_NEW_01 Exits=North,East,West UnexploredExits=West
[QuestTools][SceneSegmentation] Route Point: <720, 840, 0> Distance=166,3281 Direction=SouthEast
[QuestTools][SceneSegmentation] Route Point: <840, 840, 0> Distance=267,33 Direction=SouthEast
[QuestTools][SceneSegmentation] Route Point: <840, 720, 0> Distance=242,6169 Direction=South
[QuestTools][SceneSegmentation] Route Point: <840, 600, 0> Distance=273,9719 Direction=SouthWest

Only happens with BK weapons on Barb. "Found Unexplored Scene" is on yellow color. It spins around corner until xp / gold timer kicks him from game.

No idea if its Trinity issue or profile issue so I will post for both dev's.
 
normal version works falwless for me (fresh char so no items only doing t1-3 atm)

tried also the zerg version in the folder. it is not really zerging and needs to work better. goes around killing everything.

but normal version works good. thanks for the good work!
 
normal version works falwless for me (fresh char so no items only doing t1-3 atm)

tried also the zerg version in the folder. it is not really zerging and needs to work better. goes around killing everything.

but normal version works good. thanks for the good work!


hmm I might just do reg version since I one shot everything anyways
 
compared to what this profile was like a few weeks ago this is a major improvement. i do think that the reason its taking so long to complete is because to me and im no expert ( complete noob ) it loks like the bot is trying to make sense of the map because it realizes that its a random generated spawn. perhaps im totally wrong... on the other hand this profile wasn't able to complete 1 and hour for me a few weeks ago.
 
normal version works falwless for me (fresh char so no items only doing t1-3 atm)

tried also the zerg version in the folder. it is not really zerging and needs to work better. goes around killing everything.

but normal version works good. thanks for the good work!

I included the original zerg code from the previous communities edition - so it is pretty much the same as before - the new bounties require more killing around an area so it is harder to zerg.
 
I included the original zerg code from the previous communities edition - so it is pretty much the same as before - the new bounties require more killing around an area so it is harder to zerg.

so is the zerg profile working correctly, because earlier it was messing up I will post logs tomm when I run it again
 
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