harvest655
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How to limit the minimum number of dashing-strike reserved


rxxxxxxxxxx, i've fallen and I can't reach my beer. Help dammit!!!!
rxxxxxxxxxx, i've fallen and I can't reach my beer. Help dammit!!!!
rrrix gonna give it to ya
rrrix gonna give it to ya
I guess you missed my post along everythingAny chance you could post you MonkCombat.cs and maybe few tips how is your bot set up for GR? I keep tweaking my gear, but my bot dies 20+ times in GR rift due to just dumb behavor, like dashing through whole map and not actually finishing off any mob.
With new trinity I run into problem that if Rift Guardian don't spawn on my head, bot seems to seach whole map and next levels (due to dashing too far away). Only happened twice so far.
16:29:14.003 INFO Logger [Trinity][Targetting] Calculating TargetPosition for Preparation as Self. CurrentTarget=Corpulent_A
16:29:14.003 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=0 timeSinceUse=63565284554003.1 range=0
16:29:14.003 DEBUG TrinityDebug [Trinity][Behavior] Object in Range: noRangeRequired=True Target In Range=True stuckOnTarget=False npcInRange=False
16:29:14.003 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Corpulent_A Power=DemonHunter_Preparation Speed=0.45 SNO=3847 Elite=True Weight=50000 Type=Unit C-Dist=3.6 R-Dist=0.0 RangeReq'd=0.0 DistfromTrgt=0 tHP=90 MyHP=83 MyMana=166 InLoS=True Duration=0
16:29:14.004 INFO Logger [Trinity][Behavior] Used Power Preparation (129212) Range=0 (Other Buff) Delay=100/15000 TargetDist=3521.9 CurrentTarget=Corpulent_A
16:29:14.004 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitBefore=65.0017 CPowerShouldWaitAfter=9900 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=0.9983 timeSinceUse=0 range=0
16:29:14.199 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=9704.9487 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=196.0496 timeSinceUse=195.0513 range=0
16:29:14.248 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=9655.9237 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=245.0746 timeSinceUse=244.0763 range=0
16:29:14.349 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=9554.9108 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=346.0875 timeSinceUse=345.0892 range=0
~~~~~~~~~~~~~~ Same logs for 10 secs ~~~~~~~~~~~~~~~~~~
16:29:23.644 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=259.4979 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=9641.5004 timeSinceUse=9640.5021 range=0
16:29:23.745 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=158.4717 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=9742.5266 timeSinceUse=9741.5283 range=0
16:29:23.813 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=91.4537 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=9809.5446 timeSinceUse=9808.5463 range=0
16:29:23.948 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=2 packRadius=35 MovementSpeed=0.0 Elites=3 AoEs=0 disableIgnoreTag=False (MoveToObjectiveTag) closeRangePriority=False townRun=False questingArea=False level=70 isQuestingMode=False healthGlobeEmerg=False hiPriHG=False hiPriShrine=False
16:29:23.948 DEBUG TrinityDebug [Trinity][Weight] Weight=20993 name=QuillDemon_FastAttack_A sno=364563 type=Unit R-Dist=5 IsElite=False RAGuid=-470613947 Adding ShouldIgnore=False nearbyCount=1 radiusDistance=5 hotspot=False elitesInRange=False hitPointsPc=0.7 summoner=False quest=False minimap=False bounty=False IsTrash CloseRange10f
16:29:23.948 DEBUG TrinityDebug [Trinity][Weight] Weight=50000 name=Corpulent_A sno=3847 type=Unit R-Dist=4 IsElite=True RAGuid=-481230791 Adding shouldIgnore=False hitPointsPct=82 IsBossOrEliteRareUnique XtraPriority CloseRange10f MaxWeight
is there any git/svn link for questools?
Can you post your trinity combat settings? I can have a look
I think rrrix fixed that last problem in QuestTools or the newest R-Rift. I'll see if I can find the time to upload my changes as I'm at work atm. Have not yet merged with 2.8.3 but it's working good with 2.8.1.
If you're like me, you can stalk rrrix's work right here -- > https://www.assembla.com/profile/rrrix1
Link for Questtools -- https://www.assembla.com/code/questtools/git/nodes
Everytime Preparation is casted (DemonHunter), Bot stands still do nothing for almost 10 secs.
Code:16:29:14.003 INFO Logger [Trinity][Targetting] Calculating TargetPosition for Preparation as Self. CurrentTarget=Corpulent_A 16:29:14.003 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=0 timeSinceUse=63565284554003.1 range=0 16:29:14.003 DEBUG TrinityDebug [Trinity][Behavior] Object in Range: noRangeRequired=True Target In Range=True stuckOnTarget=False npcInRange=False 16:29:14.003 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Corpulent_A Power=DemonHunter_Preparation Speed=0.45 SNO=3847 Elite=True Weight=50000 Type=Unit C-Dist=3.6 R-Dist=0.0 RangeReq'd=0.0 DistfromTrgt=0 tHP=90 MyHP=83 MyMana=166 InLoS=True Duration=0 16:29:14.004 INFO Logger [Trinity][Behavior] Used Power Preparation (129212) Range=0 (Other Buff) Delay=100/15000 TargetDist=3521.9 CurrentTarget=Corpulent_A 16:29:14.004 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitBefore=65.0017 CPowerShouldWaitAfter=9900 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=0.9983 timeSinceUse=0 range=0 16:29:14.199 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=9704.9487 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=196.0496 timeSinceUse=195.0513 range=0 16:29:14.248 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=9655.9237 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=245.0746 timeSinceUse=244.0763 range=0 16:29:14.349 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=9554.9108 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=346.0875 timeSinceUse=345.0892 range=0 ~~~~~~~~~~~~~~ Same logs for 10 secs ~~~~~~~~~~~~~~~~~~ 16:29:23.644 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=259.4979 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=9641.5004 timeSinceUse=9640.5021 range=0 16:29:23.745 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=158.4717 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=9742.5266 timeSinceUse=9741.5283 range=0 16:29:23.813 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree IsWaitingAfterPower ForceTargetUpdate CPowerShouldWaitAfter=91.4537 power=DemonHunter_Preparation pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=150 timeSinceAssigned=9809.5446 timeSinceUse=9808.5463 range=0 16:29:23.948 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=2 packRadius=35 MovementSpeed=0.0 Elites=3 AoEs=0 disableIgnoreTag=False (MoveToObjectiveTag) closeRangePriority=False townRun=False questingArea=False level=70 isQuestingMode=False healthGlobeEmerg=False hiPriHG=False hiPriShrine=False 16:29:23.948 DEBUG TrinityDebug [Trinity][Weight] Weight=20993 name=QuillDemon_FastAttack_A sno=364563 type=Unit R-Dist=5 IsElite=False RAGuid=-470613947 Adding ShouldIgnore=False nearbyCount=1 radiusDistance=5 hotspot=False elitesInRange=False hitPointsPc=0.7 summoner=False quest=False minimap=False bounty=False IsTrash CloseRange10f 16:29:23.948 DEBUG TrinityDebug [Trinity][Weight] Weight=50000 name=Corpulent_A sno=3847 type=Unit R-Dist=4 IsElite=True RAGuid=-481230791 Adding shouldIgnore=False hitPointsPct=82 IsBossOrEliteRareUnique XtraPriority CloseRange10f MaxWeight
If you're like me, you can stalk rrrix's work right here -- > https://www.assembla.com/profile/rrrix1
Link for Questtools -- https://www.assembla.com/code/questtools/git/nodes
I have a question.
In what file is the logic to revive after death and to leave the game when the gear is red?
I want to try to implenent a way for the bot to press revive at last waypoint when the durability is too low, not to leave the game and fuck up my otherwise perfectly good grift 45+
Super interested in what changes you make to fix this. I would rather it revive at checkpoint as well and TP to repair and rerun the rift. I miss out on a lot of gem upgrades if i someone get a decent 46-48 grift and destroy the timer!
I second this. Especially for gem upgrades, when you are pushing higher grifts than you can handle just to get some more levels on your gems this is bound to happen.