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Trinity 2.8.1 and QuestTools 3.4.2

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Anyways I'm high :rolleyes:

I am always looking for feedback though! Good Luck and Happy Dashing to the Monks!

Great :)

Personally I prefer Furnace or FD with string of ears but two pieces of Innas seems like something I would try. Btw. I think I changed a line in TVars.cs:

Code:
Set(new TVar("SpellDelay.Monk_DashingStrike", [COLOR=#ff0000]250[/COLOR], "Spell Use Delay/Interval, milliseconds"));

Not sure how effective it is, but if I remember correctly it was at 1 second... I don't have any problems spending my spirit at least.

The current limitations with my setup right now is the ability to prioritize pylons and health globes with DS. If I check to prioritize those now he will get stuck a lot and die. I just haven't had the time to fix it. And of course the longer "strokes" in the dashing that BuddyMe had was more effective than this. This feels more stable though.
 
Great :)

Personally I prefer Furnace or FD with string of ears but two pieces of Innas seems like something I would try. Btw. I think I changed a line in TVars.cs:

Code:
Set(new TVar("SpellDelay.Monk_DashingStrike", [COLOR=#ff0000]250[/COLOR], "Spell Use Delay/Interval, milliseconds"));

Not sure how effective it is, but if I remember correctly it was at 1 second... I don't have any problems spending my spirit at least.

The current limitations with my setup right now is the ability to prioritize pylons and health globes with DS. If I check to prioritize those now he will get stuck a lot and die. I just haven't had the time to fix it. And of course the longer "strokes" in the dashing that BuddyMe had was more effective than this. This feels more stable though.

MonkCombat.cs, line 172:
I changed to :
Code:
                 if (Sets.ThousandStorms.IsSecondBonusActive && Player.PrimaryResource > [COLOR="#FF0000"]150 [/COLOR]&& Skills.Monk.DashingStrike.Charges > [COLOR="#FF0000"][/COLOR][COLOR="#FF0000"]0[/COLOR])
                {
                    RefreshSweepingWind(true);
                    if (CurrentTarget.IsBossOrEliteRareUnique)
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(50f, true).Position);
                }
Now it cast dashing strike more fluently, very obvious using flying dragon.:)

Both you guys are awesome, doing work for the monks. Now the trick question. What will happen if I make both changes? Haha
 
2.8 works god like with 404 :D

2 Suggestions / Questions:

1) I noticed is that prep is currently set only for Focus Mind and Punishment. With the UE set, most DH run Invigoration for the extra dmg boost. How do I configure the file to use Prep - Invigoration when disc < 40?
2) It currently uses Vengeance anytime when it sees an Elite if i have it on the Trinity settings. How do I configure so that it only uses Vengeance when it sees an Elite AND ONLY if my Hatred is below a certain level? (say < 30%)
 
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I think now the biggest problem is avoiding, when the bot is trying to avoid but stucked by monsters, it just do nothing but die :( Not sure our dear devs can do something.:confused:
 
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[QuestTools][TabUi] System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.UI.TabUi.btnIfTagActorExists_Click(Object sender, RoutedEventArgs e) in c:\Users\IAN\Downloads\DemonbuddyBETA 1.1.2262.517\Plugins\QuestTools\UI\TabUI.cs:line 693

I want to fix my profile.. but If ActorExists button doesnt work... pls.. help..
 
I think now the biggest problem is avoiding, when the bot is trying to avoid but stucked by monsters, it just do nothing but die :( Not sure our dear devs can do something.:confused:

Exactly this! Same as my example with pylons/health globes. Should not be to hard considering we have dash at our disposal. And if spirit is low it should regain it by attacking the nearest monster.

Both you guys are awesome, doing work for the monks. Now the trick question. What will happen if I make both changes? Haha

You seem brave, you can do it :)
 
I think now the biggest problem is avoiding, when the bot is trying to avoid but stucked by monsters, it just do nothing but die :( Not sure our dear devs can do something.:confused:

Thats true, if you dont have an escaping ability and you get cornered by monsters you are dead because it stops attacking.
 
Has anyone found a fix for why the Bot sometimes stands at the Rift Guardian in Greater Rifts without attempting to do any combat, waiting for loot? Very frustrating to get a clear with minutes left, to see it try and idle out. If i don't catch it, it will restart the profile.
 
Thats true, if you dont have an escaping ability and you get cornered by monsters you are dead because it stops attacking.

My current solution is the Near death experience passive. Works wonders actually since all enemies are knocked back. Not ideal but my best solution so far.
 
Just loaded and things running great , even slow time casting however it casts on CD as opposed to during combat. Setting for this?

Thanks
 
Fujiyama and pasnew, I put in both of your fixes. Bot is running much smoother. just cleared a 45 with 7 mins remaining, my best time yet! Now if we can get BuddyMe's distance this thing would be perfect!

Thanks a lot both of you! +10000

*I feel like current build tries to Dash the least distance possible LOL
 
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45? dat gears :)
I leveled my monk yesterday, just cleared 42.


Dashing strike is just so good ATM. If we could get it to fit well with avoidance too, the sky would be the limit. I feel like we are almost there.

Hopefully BuddyMe will be back soon and he can give some input on how to enhance the distance for Dashing!
 
Fujiyama and pasnew, I put in both of your fixes. Bot is running much smoother. just cleared a 45 with 7 mins remaining, my best time yet! Now if we can get BuddyMe's distance this thing would be perfect!

Thanks a lot both of you! +10000

*I feel like current build tries to Dash the least distance possible LOL

Good to hear!

I will try pasnews modification tonight. And if no one can work on these issues I will have a go when I can find time!
 
Good to hear!

I will try pasnews modification tonight. And if no one can work on these issues I will have a go when I can find time!


I just tried 2.8.1, that thing is stellar as well, much better Dashing Targets. I think Rrrrix has been taking notes on the thread. That guy is a BEAST!

Just did a 44 with 9 mins left. So much OP now~
 
Optimised again, now it's even better:
Code:
                if (Sets.ThousandStorms.IsSecondBonusActive && ((Player.PrimaryResource > 150 && Skills.Monk.DashingStrike.Charges > 0) || (Player.PrimaryResource > 75 && Skills.Monk.DashingStrike.Charges > 1)))
                {
                    RefreshSweepingWind(true);
                    if (CurrentTarget.IsBossOrEliteRareUnique)
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(50f, true).Position);
                }
 
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Now it's even better:
Code:
                if (Sets.ThousandStorms.IsSecondBonusActive && ((Player.PrimaryResource > 150 && Skills.Monk.DashingStrike.Charges > 0) || (Player.PrimaryResource > 75 && Skills.Monk.DashingStrike.Charges > 1)))
                {
                    RefreshSweepingWind(true);
                    if (CurrentTarget.IsBossOrEliteRareUnique)
                        return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
                    return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, TargetUtil.GetBestPierceTarget(50f, true).Position);
                }

Is that 2.8.1?
 
I have a couple questions:

-Is it just me or trinity is not using health potion anymore when Hp reaches potion threshold? (almost died earlier, luckily I was there to manually clicked on potion to save myself)

-How can I configure trinity so that it ignores progress globes in AoE? I died too many times due to bot just run blindlessly to collect progress globes in AoE such as Molten Core Explosion.

Thanks.
 
Guys, amazing job! I applied the hints mentioned by @pasnew and @Fujiyama and it is brilliant!
 
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