What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

A4 Bounties Profile Post-2.2

I've noticed my bot is having issues killing Morlu Invaders (the ones who turn to ash and revive if you don't deal a killing blow).

Using Trinity 2.7
 
Having trouble killing the Hell Bearers in this one bounty.

same, its just passing next to them as they are not there if the bot kill all the mobs that they spawn without killing them.

I've noticed my bot is having issues killing Morlu Invaders (the ones who turn to ash and revive if you don't deal a killing blow).

Using Trinity 2.7

Same thing, the bot attacks them, they turn to ash (aka froze up at 5% of their HP) and the bot stands there until they are back to full HP, attacks them again till they are down to 5% and again waits for them to get back to full... and that goes on until gold timer runs off and bot quits the game.
 
same, its just passing next to them as they are not there if the bot kill all the mobs that they spawn without killing them.



Same thing, the bot attacks them, they turn to ash (aka froze up at 5% of their HP) and the bot stands there until they are back to full HP, attacks them again till they are down to 5% and again waits for them to get back to full... and that goes on until gold timer runs off and bot quits the game.

Bug in Trinity. It's ignoring "burrowed" monsters.
 
For those with problems porting to Gardens of Hope T2 and staying there with no bounty.

i think they waypoint is supposed to be 43 aka gardens of hope t3

This is how the original code looked like i've only replaced 2 things though.



Worked for me so far.


EDIT: removed faulty code,
 
Last edited:
For those with problems porting to Gardens of Hope T2 and staying there with no bounty.

i think they waypoint is supposed to be 43 aka gardens of hope t3

This is how the original code looked like i've only replaced 2 things though.

The 2 marked in read should (i think, atleast for the kill aspect of anguish questID "357127") be

<While condition="CurrentWorldId != 409511">
<UseWaypoint waypointNumber="43" questId="1"/>

Code:
	<!-- Kill boss in Garden of Hope 2-->
	<If condition="HasQuest(357127) or HasQuest(409761) or HasQuest(409763) or HasQuest(409765) or HasQuest(409767) ">
		<While condition="CurrentWorldId != [COLOR="#FF0000"]409510[/COLOR]">
			<UseWaypoint waypointNumber="[COLOR="#FF0000"]42[/COLOR]" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="2" waitTime="1000" />		
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<ExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="BountyComplete" boxSize="50" boxTolerance="0.05" pathPrecision="30" />
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>

I guess this would be what it should look like.

Code:
	<!-- Kill boss in Garden of Hope [COLOR="#008000"]3[/COLOR]-->
	<If condition="HasQuest(357127) or HasQuest(409761) or HasQuest(409763) or HasQuest(409765) or HasQuest(409767) ">
		<While condition="CurrentWorldId != [COLOR="#008000"]409511[/COLOR]">
			<UseWaypoint waypointNumber="[COLOR="#008000"]43[/COLOR]" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="2" waitTime="1000" />		
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<ExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="BountyComplete" boxSize="50" boxTolerance="0.05" pathPrecision="30" />
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>

Worked for me so far.

Just changed the 2 lines of code around, will see how it goes.
 
Ran your changed code for it, and it instantly skipped over the first bounty, kill Erra. Soon as I replaced the original profile and reloaded it, in the same game, it went to waypoint 42 properly and did the Erra bounty. Not sure if its just a conflict because theres what 2 bounties on the same map, kill kao oahn or save the angels or something?
 
Ran your changed code for it, and it instantly skipped over the first bounty, kill Erra. Soon as I replaced the original profile and reloaded it, in the same game, it went to waypoint 42 properly and did the Erra bounty. Not sure if its just a conflict because theres what 2 bounties on the same map, kill kao oahn or save the angels or something?

Hey syn, And others that might have attempted my previous post.

then it's apparantly only when we encounter the bounty to kill, aspect of anguish. -- > HasQuest(357127) thats the bounty id i presume

I did not encounter any of the other "kill" quest during the time i ran it.

Anyways i guess we need to move the bounty HasQuest(357127) from kill boss in garden of hope 2 Around line 62.
below i have already removed it and added it to the garden of hope 3 part.

Code:
	<!-- Kill boss in Garden of Hope 2-->
	<If condition="HasQuest(409761) or HasQuest(409763) or HasQuest(409765) or HasQuest(409767) ">
		<While condition="CurrentWorldId != 409510">
			<UseWaypoint waypointNumber="42" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="2" waitTime="1000" />		
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<ExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="BountyComplete" boxSize="50" boxTolerance="0.05" pathPrecision="30" />
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>

and then just add the "or HasQuest(357127)" to the kill boss i garden of hope t3
@line 280

Code:
	<!-- Kill boss in Garden of Hope 3-->
	<If condition="HasQuest(349254) or HasQuest(349252) or HasQuest(357129) [COLOR="#008000"]or HasQuest(357127)[/COLOR] ">
		<While condition="CurrentWorldId != 409511">
			<UseWaypoint waypointNumber="43" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="2" waitTime="1000" />		
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<ExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="BountyComplete" boxSize="50" boxTolerance="0.05" pathPrecision="30" />
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>

Again im unable to test it now, since im at work, also disregard what i've written if it fucks over the profile.
I am only a noob at this.
 
Last edited:
The quest "save the Angels" dont work, the pj keep searching for ever.
 
bounty for save the angels works, its just that it seems to clear the map fully almost, and find all 5 angels and clear the packs. then once everything is dead, it will start unlocking angel traps and work its way back to the beginning eventually. so it does work, but its not as efficient as it should be is all. I don't know what/how this happens or what causes it, but I know it works and for now I will take that. They really did try to screw botting up hard tho, seasons it can't be helped. but non season I am glad I still have around 3000fragments from farming with a raekors FC chilanik/sprint barb for days leading up to the end of season 2. But I don't play NS atm.

Anyway once a released profile with the update botheric made to stop the loop of reloading a profile when it tries to go to next bounty, on the same map and ends up looping over and over iirc.(can't test it atm, hope it works) it seems to me that the profile is basically done unless fine tuning can be done to made it recognize the save angels earlier, instead of pathing around entire map first.


ps: i would try a min 300s timeout for it just in case, solely for the angels one if you are a UE dh with wolf pet(no ferret to pickup gold at range distance) and you have vault conserved for combat only so you don't lose damage.
 
sometimes it teleport to maps which don't have any bounty and freeze
 
In Hellfire 2 bounty, my toon doesn't clear all the enemies, there were 5 mobs left and he just walked pass them.

But other than that, things are nice :)
 
In Hellfire 2 bounty, my toon doesn't clear all the enemies, there were 5 mobs left and he just walked pass them.

But other than that, things are nice :)
Change your trinity settings to make sure all mobs are killed. Your trinity settings for bounties and rifts will change for efficiency.
 
My bot seems to be having a problem with Morlu Invader's. When they're at low HP they cast some form of immunity and the bot doesn't attack them so the cages can't be broken.
 
My bot seems to be having a problem with Morlu Invader's. When they're at low HP they cast some form of immunity and the bot doesn't attack them so the cages can't be broken.

That's Trinity problem. Use chars with pets.
 
My bot seems to be having a problem with Morlu Invader's. When they're at low HP they cast some form of immunity and the bot doesn't attack them so the cages can't be broken.

It's a trinity issue that has bee brought up a few times but hasn't been fixed on the last couple versions. Makes this profile incredibly slow.
 
Keeps getting looped teleporting to waypoint 43. hestarts to port, then summons a hydra, and loops it
 
That's Trinity problem. Use chars with pets.

pets do not help. at least sometimes, when angel is between mob and char. any other workaround, please?
also sometimes monster (runs?) is too far away from trapped angel. can we set kill radius to be like 400?
 
Last edited:
Back
Top