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[Plugin] Trinity Fork (Kite/Avoidance)

My Barb is whirlwinding out of combat like he's supposed to, but when he comes face to face with a mob he ignores his spinning ability and goes straight to Bashing its face in.
 
How are people able to do higher G-rifts with this? Im doing 42 atm. and my bot is dying alot :( seem to have some issues with ww (Yes im a barb, going for the standard cookie cutter build, with 5x wastes and 3x IK + RoRG/CoE)
 
How are people able to do higher G-rifts with this? Im doing 42 atm. and my bot is dying alot :( seem to have some issues with ww (Yes im a barb, going for the standard cookie cutter build, with 5x wastes and 3x IK + RoRG/CoE)
Well, mine is doing 45 , and he is dying only on bad rift bosses, like Raziel etc
 
But there is still something strange with golden elites and rift bosses for ww barb. Не is just standing half of time. Not usable at moment.
 
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when I start DB and try to open config of your Trinity, it crashes my DB instantly. I tried both TrinityFork1.0.2 and TrinityFork1.0.3. Its not because I have renamend folders or files (left everything untouched -> Demonbuddy\Plugins\Trinity).

what am I doing wrong? do you need log?
 
@Buddyme,

--
Using commit : 282725b8d8c41b729f0db9fcf32e5be884c3a321
DBbeta Build 517
Questtools 3.3.12
Armory 1.3

using latest after the "removed handletarget task" commit

just got this error. im running a poorly geared monk atm. but i'll throw in the log after a few hours. here is the error though.

Code:
[Trinity] Error in HandleTarget.SetQueuedSpecialMovement: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.SetQueuedSpecialMovement() in e:\Games\tool\DB Reaper of Souls\Buddyme DB - Copy\Plugins\Trinity\Combat\HandleTarget.cs:line 1024
--------------------- 
[Trinity] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Combat.Abilities.MonkCombat.GetPower() in e:\Games\tool\DB Reaper of Souls\Buddyme DB - Copy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 320
   at Trinity.Trinity.AbilitySelector() in e:\Games\tool\DB Reaper of Souls\Buddyme DB - Copy\Plugins\Trinity\Combat\AbilitySelector.cs:line 91
   at Trinity.Trinity.HandleAssignAbilityTask() in e:\Games\tool\DB Reaper of Souls\Buddyme DB - Copy\Plugins\Trinity\Combat\HandleTarget.cs:line 726
   at Trinity.Trinity.<HandleTarget>d__5c.MoveNext() in e:\Games\tool\DB Reaper of Souls\Buddyme DB - Copy\Plugins\Trinity\Combat\HandleTarget.cs:line 82
 
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Dashing Monk here, waiting on .4, Thank you for your hard work BuddyMe.
 
Got it for dashing strike :) fix in .4, i upload soon

Any chance you could take a look in Carnevil build? Whenever there is mana spender with enough mana, bot spams it till he runs out of mana and only then spams Poison Dart. I use spirit barrage as my spender to activate Zuni proc.

Kepp up good work :-)
 
This seems to have very low priority for shrines. Could that be looked at?
 
My Barb is whirlwinding out of combat like he's supposed to, but when he comes face to face with a mob he ignores his spinning ability and goes straight to Bashing its face in.
Well, mine is doing 45 , and he is dying only on bad rift bosses, like Raziel etc
But there is still something strange with golden elites and rift bosses for ww barb. Не is just standing half of time. Not usable at moment.
Certain BOSS

BOT will not attack

I met yesterday

Infernal Maiden do not attack

Same, noticed on Infernal Maiden and Perendi, just stands in front of boss, not WWing or attacking, sometimes running circles around the boss not doing anything. Works fine on elites and mobs for me
 
Did anyone notice troubles with looting in 1.0+? For me sometimes it randomly ignores part of drop, sometimes whole drop, even bloodshards
 
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Sorry my poor english.

My WW Barb
Sometimes maintain Taeguk failure(the bot stop using the whirlwind).
I'm sure there's still plenty of fury.

Update:
When the bot want to pick something(Such as gold/equipment/Health Globe and etc) that he would stop using whirlwind resulting in failure to maintain the Tageuk.
 
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testing 1.0.4 for a bit here, still think 1.0 is best for Dashing. Idk why, but lots of little things are changed it seems. Pausing and such.

My mediocre geared seasonal monk just did a Grift 43 with very little trouble using 1.0. 1.0.4 couldn't do a grift 40 in time.
 
Also noticed for 1.0 DS monk:
when sitting in aoe, that don't hit hard due to high Life on Hit (poison cloud, molten trail, ghom gaz, man carver's or agnidox fire circles, rime ice circles, etc), monk sticks to target with primary attack (Fists of Thunder in my case) and beat it to death without any DS
 
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testing 1.0.4 dh dont use vault , shoots sometimes backwards , sometime very close to mob
 
1.0.4 is a beta, totaly untested/unfixed, i don't think that everyone will go searched on Assembla :p
 
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