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[Plugin] Trinity Fork (Kite/Avoidance)

Spams battlerae like every 2 seconds while its spinning. This delays ww and causes it to die when taking big hits as its casting battlerage over and over.

It casts a lot of Rend, but I haven't seen anything like this. Something that is still present though is that the bot doesn't cast CotA when entering a rift or reviving. It needs to be cast immediately for the Fury generation. It's a massive issue at higher GR's, where it's really difficult to come back after a death (no CotA, no WotB, no Fury).
 
Anyone else having trouble with looting? I've watched it a few times now leave a few legs on the ground after killing a RG.
It seems like upgrading gems/keystones interrupts looting, then it just TPs to town and leaves the legs/sets on the ground.
 
Anyone else having trouble with looting? I've watched it a few times now leave a few legs on the ground after killing a RG.
It seems like upgrading gems/keystones interrupts looting, then it just TPs to town and leaves the legs/sets on the ground.

Yes, I've seen this as well. It will either pick up everything, or leave everything (even blood shards and mats!). It seems to be refreshing Rend as if my Wastes set isn't complete (casts in much quicker intervals than 15 seconds).

Edit: Another random thought about Rend, is it possible to prevent it from being being cast when WW is being channeled at low HP? Obviously if WW isn't being channeled you aren't in any more danger by Rending. That would solve a lot of the current survivability issues.
 
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On another note, anyone running 6WW/4IK? How are you doing at High GR's? How are you avoiding 0% durability from constant deaths?

I had to go 6WW, 2IK, so that I could wear the indestructible shoulders for high GR's. Otherwise, I would just lose all durability and leave the GR (over level 40) without killing RG and upgrading gems.
 
im looking for a working Wizard build that can do 40+ rifts if you have such a build could you plz post some info like build and gear and any modded cs file u might use
Thanks
 
On another note, anyone running 6WW/4IK? How are you doing at High GR's? How are you avoiding 0% durability from constant deaths?

I had to go 6WW, 2IK, so that I could wear the indestructible shoulders for high GR's. Otherwise, I would just lose all durability and leave the GR (over level 40) without killing RG and upgrading gems.

Losing WotB uptime won't help you if your aim is to avoid death. The build is very delicate, and the way the bot plays it means it gets roughed up a lot...so I just take more defensive talents than I'd normally run. If you aren't already, run Battle Rage: Swords to Ploughshares and War Cry: Impunity, and either/both Superstition and Nerves of Steel.
 
Fork 1.03 from Assembla - Monk - Dashing Strike
Bot seems to virtually stop using dashing strike when there are 5 or so mobs around it (elite pack and a few white mobs) - with full spirit and full dashes - just keeps spamming the Spirit generator (crippling wave). Eventually it dashes away, but not at a mob or elite - it is just evading death on lower health.
 
Losing WotB uptime won't help you if your aim is to avoid death. The build is very delicate, and the way the bot plays it means it gets roughed up a lot...so I just take more defensive talents than I'd normally run. If you aren't already, run Battle Rage: Swords to Ploughshares and War Cry: Impunity, and either/both Superstition and Nerves of Steel.

I was wearing spaulders of Zakara, so that I could die multiple times on a high GR and still finish it to upgrade my gems (after timer ran out). Otherwise, it would be a continuous loop of death until everything was broken, then the bot would leave the game.

But I just switched to WOTB Striding Giant with Unity, and I seem to be able to stay alive to at least finish the GR even after the timer runs out.

Nerves of steel is just plain awesome, but I feel like I'd rather use ignore pain or overpower killingspree/crushing advance over war cry though. And not sure why, but everytime I run superstition, it just doesn't feel like it does anything for me (using relentless atm). I'll give superstition another shot, but right now at least I'm not dying too much with this new build :)

Are you using WOTB on cooldown or on elites? I can't seem to get 100% uptime on it.. :(
 
Fork 1.03 from Assembla - Monk - Dashing Strike
Bot seems to virtually stop using dashing strike when there are 5 or so mobs around it (elite pack and a few white mobs) - with full spirit and full dashes - just keeps spamming the Spirit generator (crippling wave). Eventually it dashes away, but not at a mob or elite - it is just evading death on lower health.
Yes. I have said it before - 1.0.2+ broke monk dashing strikes.
 
War Cry is a pretty decent defensive bonus at 20% armor and resistance, which is why I generally run it. What rune are you using for WW? When I play manually I don't run any defensive passives (except sometimes Nerves if I want to be more consistent), mostly because Ploughshares and Blood funnel are usually enough to keep me alive on a good rift.
 
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Also Bot is having a ton of issues clearing "Corrupted Growths" in Act 4, Gardens of Hope. Is this a Trinity issue with handling it as an obstacle? Running as a DH!

Makes it nearly impossible to AFK bounties. Act 4 is the only true AFK atm too!
 
To wizz maintainer

Yesterday reddit wizz section got an amazing post.
It's all about comparison of different rotation sequences with stunning results. With right proc management is possible to maximize meteors damage output up to 150%!
Is it possible to implement this logic into the wizards rotation?
Thanks!

When i first saw this and went trough it and tested it my wizard did so much dmg.
Correct me if i am wrong but the wizard range build should use similar if not the same kite mode as the DH do, it's all about maximizing the range for the zei's stone and avoiding mobs on the way. By implenting this routines and cast sequence wizard should be in a great spot.
Also i am playing on EU and if needed i can ask a frined wiz to run a character trough t6 for some quick gear upgrades if that is needed to start developing wizard .cs
 
Yes. I have said it before - 1.0.2+ broke monk dashing strikes.
Fork 1.03 from Assembla - Monk - Dashing Strike
Bot seems to virtually stop using dashing strike when there are 5 or so mobs around it (elite pack and a few white mobs) - with full spirit and full dashes - just keeps spamming the Spirit generator (crippling wave). Eventually it dashes away, but not at a mob or elite - it is just evading death on lower health.

Same problem here :(
 
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This is very awesome! Works like a charm for my DH (she kites like a boss, much better than myself playing)
The only problem I have is that my DH will spam using smoke screen whenever any mob is close to her (like near melee range), this is such a waste on discipline and damage loss with UH set. Could you tweak this or maybe add an option for us to choose at what % of HP to use smoke screen.

Thank you for your awesome work!
 
Got it for dashing strike :) fix in .4, i upload soon
 
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