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Key Bot - Infernal Keys farmer

i have choose kill monsters, but apparently it continue to run in zerg mode, it wont attack any mobs, am I missing something?

thanks

Newest trinities might have such issues. Also better to restart db always to make sure changes in settings are applied.
 
just downloaded db, unzip a fresh questtools, armory, and trinity.
 
I have tried with fresh unzip build 516, 517 with trinity 2.6.3 and 2.6.5 questtools 3.3.12 but it still can't kill mobs. And when it found act warden, it just stand there without attacking.
Any body has this issue?

thanks!
 
Any other profile works for you? Find out what's up with your trinity first.
 
I have tried with fresh unzip build 516, 517 with trinity 2.6.3 and 2.6.5 questtools 3.3.12 but it still can't kill mobs. And when it found act warden, it just stand there without attacking.
Any body has this issue?

thanks!


same here
 
I tried the profile (KeyBot.xml) in page 3 and the buid-in one, but with the same result.
Is there any other key profile I should try?
 
updated workaround to work with stable trinity

Thanks dbmaz. It is working great! Two things thought:
1) do you know why the key number difference thing isn't working? The bot is still trying to farm through A1-A4 regardless of the fact that I have like 30 Act 1 key, 20 act 2 key and 8 act 3 keys. I have set the max interval to 1 but still not doing anything.
2) how do we turn off "interact quest object"? If there are objects related to bounty quests, the bot will stop running, stand there try to interact with quest object. This is slowing the farming down, sometimes killing the character.

Thanks!
 
1. ActAvailableToRunTag.cs is where all the formulas are regarding key difference. Works for me, i am using 2-3 keys difference. And i had 10+ keys difference on start, so formulas work fine i think.
2. In 2.5.2 trinity it takes just few seconds to stuck there. So i didn't bother trying to blacklist such things.
 
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hey thanks dbmaz for the help, running really good except the bot stucks at the corrupt growth's in act4 and doesn't attack them, any idea to fix it ? running as dh
 
"zerg" or "kill-all" mode? trinity version? trash mob size? primary, spender skills?
 
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