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Key Bot - Infernal Keys farmer

Great news. Let me know if it works for you with trinity 2.6.7 and what are your character's primary, spender skills, please.
 
oh no its happening again.. I'm trying to run only act 4 keys.. and i checked my bot it stopped with the same error as before:

levelAreaId="409512" worldId=409510
Loaded profile KeyBot
[QuestTools][TownPortalTag] TownPortal started - clearing area, waitTime=1, startHealth=781123
[QuestTools][TownPortalTag] Town Portal timer finished
Stopping the bot.
Session lasted for: 00:13:23.9743847
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[QuestTools][QuestTools] Plugin Pulsed from Invalid State: MeIsValid=True ServiceIsValid=True IsInGame=True IsLoadingWorld=True
Bot Thread Ended. Was this requested?

This :( Please help pro
 
Restart db when you make changes. Blacklisting of acts works fine.
 
alright, will let you know if it happens again, thanks!

Seems like A4 keywarden hardly drop keys on T6 :/

I need my hellfire amulet.. :'(
 
Bot gets confused when the bounty "blood and iron" is active in dahlgur oasis, just circles the captivated iron wolfs and run back and forth between them.
also gets stuck at random places in dahlgur :P

using the DB #403 stable version, with trinity 2.6.5, and the updated key profile :)
 
bot does not recognize keyward kills... i oneshot the wardens ::(
 
Bot gets confused when the bounty "blood and iron" is active in dahlgur oasis, just circles the captivated iron wolfs and run back and forth between them.
also gets stuck at random places in dahlgur :P

using the DB #403 stable version, with trinity 2.6.5, and the updated key profile :)

Downgrade to 2.5.2.
In 2.6.3 it was way slower for me, but unstucker could fix pathing between those bounty objects.

bot does not recognize keyward kills... i oneshot the wardens ::(

Me too, but still works. What's your problem exactly?
 
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Am I doing something wrong I downgraded to 2.63, because 2.65 was giving me problems. Also no matter what I pick safe zerk, fast zerg, kill monsters nothing seems to really work good. Is there something wrong with the crusaders maybe?
 
Am I doing something wrong I downgraded to 2.63, because 2.65 was giving me problems. Also no matter what I pick safe zerk, fast zerg, kill monsters nothing seems to really work good. Is there something wrong with the crusaders maybe?

depends on build. it should be supported in trinity.
rrrix suggests to use 2.5.2.

Bot gets confused when the bounty "blood and iron" is active in dahlgur oasis, just circles the captivated iron wolfs and run back and forth between them.

Uploaded new version with blacklisted Dahlgur Oasis bounty related objects.
If you find more places where bot got problems navigating - let me know.
 
in a4 my bot doesnt kill the big black and red things the block the path just gets stuck using the 2.5 ver of both with the new key file
 
in a4 my bot doesnt kill the big black and red things the block the path just gets stuck using the 2.5 ver of both with the new key file

it will not kill them in zerg mode. use kill-all mode.

P.S.: updated profile with blacklisted act3 bounty objects.
 
dahlgur is fine, stonefort is not now :P
getting stuck between catapult winch and catapult
screenshot: Screenshot by Lightshot

edit: or not, after 1-2 minuts it got unstuck, however the bot seems to fancy those new bounty thingys :P
edit 2: scratch that, its stuck again, same spot :D

edit 3:
it gets stuck at dahlgur oasis often too, at this spot, pretty much everytime
Screenshot by Lightshot
 
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I am running barb with 6set Wastes +2xIK set and Bul-Kathos set how do I get it to summon the 3 CotA when it starts to look for Keywardens. Right now it will first call them when it finds a Keywarden

I use Trinity 2.6.7.

But it seems to get stuck quite often no matter what Trinity I use

Edit:
In act 3 it tries to use Using Waypoint. Number:27 when going to Stonefort. But it cant do it. How do I edit it? (I checked, it is the right waypoint ID.

Some times when it finds the Keywarden, it just runs close to it and then just walk next to it, but it NEVER starts attacking
Code:
KeyBot.MoveToWardenTag] ReachedDestination! Distance=24,3
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=23 x=2264/2258 y=623/645 z=0/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=23,1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
Loaded profile KeyBot
[KeyBot.MoveToWardenTag] Initialized status=WardenDead act=1 distance=23 x=2258/2263 y=623/645 z=0/0 pathPrecision=25
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=23,4
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=28 x=2256/2263 y=618/645 z=12/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=28,3
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
[QuestTools][<MainCoroutine>d__1] Profile loading loop detected, counted 7 reloads
Profile completed
Number of games completed: 6
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\jackus\Desktop\Diablo 3\Profiles\Key\KeyBot.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="19952" worldId=71150
Loaded profile KeyBot
[KeyBot.MoveToWardenTag] Initialized status=WardenDead act=1 distance=38 x=2253/2262 y=603/640 z=0/0 pathPrecision=25
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=24,5
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=16 x=2255/2259 y=615/630 z=0/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=13,3
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
[QuestTools][<MainCoroutine>d__1] Profile loading loop detected, counted 8 reloads
Profile completed
Number of games completed: 6
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\jackus\Desktop\Diablo 3\Profiles\Key\KeyBot.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="19952" worldId=71150
Loaded profile KeyBot
[KeyBot.MoveToWardenTag] Initialized status=WardenDead act=1 distance=11 x=2255/2254 y=617/606 z=0/0 pathPrecision=25
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=11,4
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=14 x=2255/2252 y=617/604 z=0/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=14,6
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
[QuestTools][<MainCoroutine>d__1] Profile loading loop detected, counted 9 reloads
Profile completed
Number of games completed: 6
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\jackus\Desktop\Diablo 3\Profiles\Key\KeyBot.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="19952" worldId=71150
Loaded profile KeyBot
[KeyBot.MoveToWardenTag] Initialized status=WardenDead act=1 distance=35 x=2255/2242 y=617/585 z=0/0 pathPrecision=25
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=22,7
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=17 x=2229/2240 y=606/593 z=0/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=16,4
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
[QuestTools][<MainCoroutine>d__1] Profile loading loop detected, counted 10 reloads
Profile completed
Number of games completed: 6
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\jackus\Desktop\Diablo 3\Profiles\Key\KeyBot.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="19952" worldId=71150
Loaded profile KeyBot
[KeyBot.MoveToWardenTag] Initialized status=WardenDead act=1 distance=16 x=2226/2242 y=603/603 z=0/0 pathPrecision=25
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=16,0
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=16 x=2226/2242 y=603/603 z=0/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=16,0
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
[QuestTools][<MainCoroutine>d__1] Profile loading loop detected, counted 11 reloads
Profile completed
Number of games completed: 6
[QuestTools][<MainCoroutine>d__1] Reloading profile C:\Users\jackus\Desktop\Diablo 3\Profiles\Key\KeyBot.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="19952" worldId=71150
Loaded profile KeyBot
[KeyBot.MoveToWardenTag] Initialized status=WardenDead act=1 distance=17 x=2225/2242 y=606/603 z=5/0 pathPrecision=25
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=17,3
[KeyBot.MoveToWardenTag] Initialized status=WardenFound act=1 distance=20 x=2223/2242 y=609/603 z=4/0 pathPrecision=60
[KeyBot.MoveToWardenTag] ReachedDestination! Distance=19,8
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[KeyBot] Looking for next step
[QuestTools][<MainCoroutine>d__1] Profile loading loop detected, counted 12 reloads
Stopping the bot.
 
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dahlgur is fine, stonefort is not now :P
getting stuck between catapult winch and catapult
screenshot: Screenshot by Lightshot

edit: or not, after 1-2 minuts it got unstuck, however the bot seems to fancy those new bounty thingys :P
edit 2: scratch that, its stuck again, same spot :D

edit 3:
it gets stuck at dahlgur oasis often too, at this spot, pretty much everytime
Screenshot by Lightshot

Trinity 2.5.2?

1. I use Trinity 2.6.7.
2. In act 3 it tries to use Using Waypoint. Number:27
3. C:\Users\jackus\Desktop\Diablo 3\Profiles\Key\KeyBot.xml

1. That trinity is abandoned. 2.5.2 supports only 2.1 builds. Try 2.7.x.
2. Updated KeyBot can be found here
3. Check installation instructions.
 
Last edited:
1. That trinity is abandoned. 2.5.2 supports only 2.1 builds. Try 2.7.x.
2. Updated KeyBot can be found here
3. Check installation instructions.

Thanks for your help. I updated Trinity to 2.7.0 <- Is there any way I can get it to move using Whirlwind? Then I move 30% faster + it keeps Taeguk gem up. 2.6.x did that. Also how to make Trinity use CotA when ever it can + war cry and Battle rage? (Then I take 50% less dmg)
When it find the key warden it waits 3-6 secs before it starts to attack.

After it has killed an Keywarden it uses teleport. Is there a way to make it clear so it does not get attacked while teleporting?
 
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It should clear area if teleport is interrupted.
Could check your log regarding 3-6 sec delay. Enable all "trinity support required logs" in trinity.
 
21:20:20.869 INFO Logger [Trinity] ENABLED: Trinity v2.6.5 now in action!

You are sure you have updated it?

21:21:11.669 INFO Logger [Trinity] WARNING: Low Kill Radius detected, currently set to: 15 (you can change this through Demonbuddy bot settings)

Edit your settings also.

21:21:30.284 DEBUG Logging [InTown process] Combat set to false, Combat behavior=3

Zerg mode doesn't work for act4, so better to disable it or blacklist Act 4.

21:22:55.312 ERROR Logging [KeyBot.Area] Infernal Key acquired !
21:22:55.512 DEBUG Logging [KB.RunRequirements.eanDebugTownPortal()] Instant TownPortal start
21:22:55.716 DEBUG Logging [KB.RunRequirements.eanDebugTownPortal()] Go back in town 2,29s After warden death
21:23:04.422 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f68d970d-f404-441a-8983-33c14ee1224d
21:23:04.422 DEBUG Logging [WardenFound process] Refresh cache took 9018ms // 2/02 / 8/01 / 9/8611 / 10/02 / 11/01 / 12/01
21:23:04.423 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418

21:24:15.551 DEBUG Logging [KB.RunRequirements.eanDebugTownPortal()] Wait for loot is finished
21:24:15.755 DEBUG Logging [KB.RunRequirements.eanDebugTownPortal()] Go back in town 6,45s After warden death
21:24:24.465 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 335783d3-4d0e-4671-86b8-69b87b26f26d
21:24:24.466 DEBUG Logging [WardenFound process] Refresh cache took 9017ms // 8/01 / 9/8610 / 12/01
21:24:24.467 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A2 (100) SnoId=312418

Don't see teleport issues there.
 
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You are sure you have updated it?
I had to use that version, coz it uses WW to move

Edit your settings also.

What RADIUS do I have to increase? Is it Trigger range for Trash combat?

Edit: I updated it again, coz 2.6.5 bugs out when trying to use WP in act 3. But now it gets stuck when there is a lot of monsters blocking it.
 
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