What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 2.6.7 & QuestTools 3.3.12

Status
Not open for further replies.
Dh settings:
do not forget to increase ressource potion if you use reaper warp

img


could you please post some descriptions of what the settings do? Like..I know they have slight descriptions when you hover over them but there's like 10 different settings for vault and they all sound a little confusing to me. :/ thanks.

Oh also my guy just runs towards enemies instead of kiting away.
 
Thanks for the hard work. I just wish the Health Potion would have been fixed. :)


Edit:

I can't get this to show up on my plugins list. I guess I will revert it back :(
you need to wait the next db build tu use the last from assembla
could you please post some descriptions of what the settings do? Like..I know they have slight descriptions when you hover over them but there's like 10 different settings for vault and they all sound a little confusing to me. :/ thanks.

Oh also my guy just runs towards enemies instead of kiting away.
stand on setting to know what it does. Talking about min distance form an object or an avoidance point to use vault
Use this settings :)

Potion fix comming with the next db build, assembla verison are obsolet without this new db build
show this to know how to dl the latest working trinity with the current DB build http://prntscr.com/6sfj43
 
What can i do to increase perfomance? I already enabled TPS modification and set it on 30, but i still have massive drops, it looks like my game has 5 fps.
I have a lot of strings like these.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1050.56ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1054.77ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1055.34ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 1055.67ms.
[Trinity][Performance] Execution of TargetCheck took 1055.95ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1089.66ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1092.23ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1092.66ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 1092.98ms.
[Trinity][Performance] Execution of TargetCheck took 1093.55ms.
 
Last edited:
BuddyMe, thanks for your work however I can't understand why the bot goes through the mobs not caring if they died or not. It's a kamikaze style, is there a way to avoid this behaviour? Earlier the bot was standing at the set kite distance and killing mobs in peace. How come now it runs over them all leaving many mobs behind and going to die? I'm using a WD with pets.

Again, it's like the bot explores the map ignoring if mobs die.
 
Last edited:
you need to wait the next db build tu use the last from assembla

stand on setting to know what it does. Talking about min distance form an object or an avoidance point to use vault
Use this settings :)

Potion fix comming with the next db build, assembla verison are obsolet without this new db build
show this to know how to dl the latest working trinity with the current DB build http://prntscr.com/6sfj43
Is there an ETA on when the new DB release should be released?
 
I have to say... The combat mechanics (as well as avoidance and such) work REALLY well now, compared to older builds; I haven't played since the code-merging with BuddyMe (and since the start of Season 2, overall), but I'm very impressed with what I'm seeing now. Awesome job, and keep up the good work, guys. :)
 
i'm still using trinity 2.5.1 should I be using this?
2.5.1 doesnt seem to use health potion at all, and crusader seems meh.
 
[QuestTools][ActBountiesComplete] Bounties Complete count:4
[QuestTools][ActBountiesComplete] Bounty 432293 (432293) unsupported or invalid.
 
you need to wait the next db build tu use the last from assembla
Potion fix comming with the next db build, assembla verison are obsolet without this new db build
show this to know how to dl the latest working trinity with the current DB build Screenshot by Lightshot
 
Hey guys,

I'm having a problem with the latest trinity version available here with the comment: "Removed debug log red from combat base"
Fresh DB beta .516 with latest QT. This is the error that appears on console:

Code:
DemonbuddyBETA v1.1.2251.516 started
This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
This build may have bugs, and new features which may not be fully tested. Use at your own risk!
Logging in...
T: 5247329787131974321 H: 578196414
Attached to Diablo III with pid: 204
Flashing window
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(26,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Combat\Enemies.cs(156,37) : warning CS0108: 'Trinity.Combat.TargetCluster.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)' hides inherited member 'Trinity.Combat.TargetArea.GetTargetWithoutDebuffs(System.Collections.Generic.IEnumerable<Zeta.Game.Internals.Actors.SNOPower>)'. Use the new keyword if hiding was intended.
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Combat\HandleTarget.cs(773,59) : error CS1061: 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' does not contain a definition for 'BaseHealthPotion' and no extension method 'BaseHealthPotion' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1901,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_C_WhatsNew'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1902,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D_Splitter'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1903,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D_Splitter_02'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1904,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D_Splitter_03'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1905,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_D_WhatsNew'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1906,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_E_WhatsNew'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1907,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_F'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1908,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_F_WhatsNew'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1909,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_H'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1910,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_I'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1911,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_J'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1912,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_J_FX_WhatsNew'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Configuration\DataDictionary.cs(1913,27) : error CS0117: 'Zeta.Game.SNOActor' does not contain a definition for 'treasureGoblin_J_WhatsNew'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Objects\Skill.cs(102,26) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Game.Internals.Actors.SNOPower' is never equal to 'null' of type 'Zeta.Game.Internals.Actors.SNOPower?'
Compiler Error: c:\Games\Diablo III\Tools\Demonbuddy\DemonbuddyBETA\Plugins\Trinity\Objects\Skill.cs(102,62) : warning CS0472: The result of the expression is always 'true' since a value of type 'Trinity.Resource' is never equal to 'null' of type 'Trinity.Resource?'
[Armory] v1.3.0 Initialized
[GearSwapReloaded] 1.0.4.3 Initialized
[Armory] v1.3.0  Enabled
[QuestTools][Plugin] v3.3.11 Enabled
Current bot set to Order Bot
Loaded profile Rift Bot

When I go to plugins tab, I can't find trinity there.
The versions before the comment "Barbarian Bull khatos ww", including it, are working. All the 3 versions after this have problems as cited above.
Is this issue just for me or you guys having that too? Is there any way I can fix it or I have to wait new trinity update.
Thanks in advance.
 
Last edited:
Hi Buddy, I am using your latest assembla code now, seems like the avoidance is working well and bastion of will logic is working but here is the problem, the bot is using wrath generator ALL the time now, it is not using shield bash, which is the primary damage/wrath spender skill at all. any idea? If you can type out the code here i can go in and change it myself thanks for your hard work! Its almost there!
 
I have a question: because my demon hunter not separated from the creatures? is not a barbarian .. :(. Nor uses elemental arrow, but if all other skills. Use the set Marauder. Before the update everything was perfect.

Sorry for my bad English, but translators use: P
 
Last edited:
Never mind i take it back. The avoidance and movement code is really really bad. Can we just have the old Trinity movement code back please? It was working just fine, never had any big issues.
 
avoidance is horrible for wd atm it seems to want to facetank everything,its also not using wrathful protector garg rune
 
Last edited:
Never mind i take it back. The avoidance and movement code is really really bad. Can we just have the old Trinity movement code back please? It was working just fine, never had any big issues.

I agree...with my wd and pet build I can solo gr 44 in 10min while the bot dies going through mobs in lvl 31
 
avoidance is horrible for wd atm it seems to want to facetank everything,its also not using wrathful protector garg rune

edit:doesnt seem to use any garg rune

Exactly. I don't know what the code is trying to do, its just horrible. I am already using the latest code on buddyme's assembla.

Sorry guys, I know you must've spent a lot of time working on the new code, but its just not working and it was fine before. Never change something that isn't broken.
 
Last edited:
Status
Not open for further replies.
Back
Top