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Trinity 2.6.7 & QuestTools 3.3.12

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replace line 829 in Trinity/Combat/Weighting.cs with this :
cacheObject.Weight = (150f - cacheObject.RadiusDistance) / 150f * MaxWeight;
and let me know
 
Yeah upgraded to the combined fork avoidance one, running 2.6.3 and my bot even with the proper vault settings. he will vault once randomly every 2-5+ seconds out of combat despite full disc, same in combat, he vaults randomly or when its needed he doesn't vault. think imgonna go back to the 2.5.1 version I was using prior to testing the new avoidance one. maybe its configured wrong, but it slows my bot way way down when its not keeping vault on perma empty discipline to speed thru t6.
 
"Monk now use Dashing strike properly in 2.6.4" - char doesn't use dashing strike at all, tested on first non-elite mobs in gr43(since char was hitting them for ages without ds, I stopped and continued on 401+2.6.2, where it works and to be honest it is the best version for my monk atm). Maybe new version of db will change something, waiting for it to test more.
 
Alright so here's the thing.. I'm also playing a demon hunter and sure.. it vaults away to avoid stuff, but how come when it starts attacking again it moves towards the enemies its supposed to avoid?
 
Alright so here's the thing.. I'm also playing a demon hunter and sure.. it vaults away to avoid stuff, but how come when it starts attacking again it moves towards the enemies its supposed to avoid?

This is true dh vault sometimes too much and into enemies and randomly

Log says vault for avoid but there is nothing :) and flips randomly around
 
Yeah upgraded to the combined fork avoidance one, running 2.6.3 and my bot even with the proper vault settings. he will vault once randomly every 2-5+ seconds out of combat despite full disc, same in combat, he vaults randomly or when its needed he doesn't vault. think imgonna go back to the 2.5.1 version I was using prior to testing the new avoidance one. maybe its configured wrong, but it slows my bot way way down when its not keeping vault on perma empty discipline to speed thru t6.
"Monk now use Dashing strike properly in 2.6.4" - char doesn't use dashing strike at all, tested on first non-elite mobs in gr43(since char was hitting them for ages without ds, I stopped and continued on 401+2.6.2, where it works and to be honest it is the best version for my monk atm). Maybe new version of db will change something, waiting for it to test more.
If you use thousand storm i've not all gear required so i've make like the sets property said, it spam dashing strike when the buff is active and at primary 85+=
Alright so here's the thing.. I'm also playing a demon hunter and sure.. it vaults away to avoid stuff, but how come when it starts attacking again it moves towards the enemies its supposed to avoid?

Newest Trinity :
Download here
Avoidance & tps are totaly repear now
For vault movement, you can configure everything, default trinity settings just be considered like settings for a 1 play
You need to configure everything if you want it working fine. Take time to see every tab, every settings etc

Dh settings example for t6 run:
edit: i've make settings for avoidance fastly, do not copy, just an exemple to how avoid it vault for avoid everything
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New trinity 2.6.3 works much better for barb's. Thanks so far, keep up the good work

Before I got 400-600k gold and 100Mxp

Now I get 2.6m+ and 550M+xp
 
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I don't know why u quoted my post, looks like u guys talking about dhs. As for monks my char isn't using dashing strike at all(newest trinity 2.6.3 + 401, 402 same result). It uses only spirit generator and hits mobs only with it. I have made clean install again with newest trinity and was watching until it engaged elite pack in gr. All in all my monk used ds only 4 times in a fight and only when elite appeared, on common mobs not a single usage of ds was made.
 
I don't know why u quoted my post, looks like u guys talking about dhs. As for monks my char isn't using dashing strike at all(newest trinity 2.6.3 + 401, 402 same result). It uses only spirit generator and hits mobs only with it. I have made clean install again with newest trinity and was watching until it engaged elite pack in gr. All in all my monk used ds only 4 times in a fight and only when elite appeared, on common mobs not a single usage of ds was made.
currently editing, forgot to answer

replace line 308 in Trinity/Combat/Abilities/MonkCombat.cs by
Code:
CurrentTarget.IsTrashPackOrBossEliteRareUnique &&
and let me know how it work
 
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It seems like the bot continues to try and explore the rifts while it is in combat because my dh is exploring rooms and stuff while fighting stuff which really fucks up its kiting and avoidance, shouldnt the rift exploring task be paused until the combat is finished or something?
And also alot of problems seems to exist because the bot is running several tasks? at the same time, like when it tries to loot something in a molten core at the same time as it tries to avoid it causing it to run in and out of it and then probably dying, shouldnt the avoiding take priority here and like pause the looting task until the avoidance task says its clear?

And several times it will start to move towards something to loot and then the exploring task seems to kick in which also causes the bot to move like an idiot between 2 points until the looting task blacklists that item.

Seems like alot of problems could be solved by letting just 1 task run at a time, but i dont really now how it is programmed so i dont know if this is the case or if its some kind of interferance between trinity and questtools maybe.
 
It seems like the bot continues to try and explore the rifts while it is in combat because my dh is exploring rooms and stuff while fighting stuff which really fucks up its kiting and avoidance, shouldnt the rift exploring task be paused until the combat is finished or something?
And also alot of problems seems to exist because the bot is running several tasks? at the same time, like when it tries to loot something in a molten core at the same time as it tries to avoid it causing it to run in and out of it and then probably dying, shouldnt the avoiding take priority here and like pause the looting task until the avoidance task says its clear?

And several times it will start to move towards something to loot and then the exploring task seems to kick in which also causes the bot to move like an idiot between 2 points until the looting task blacklists that item.

Seems like alot of problems could be solved by letting just 1 task run at a time, but i dont really now how it is programmed so i dont know if this is the case or if its some kind of interferance between trinity and questtools maybe.
Make sure you set your trash pack size to 1 and your kill range to 110+, and for avoidance don't foret to set every min health and to check every "Ignore ... near elite/near aoe" in item tab

Newest trinity and dh settings:
link to post
 
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My DB becomes unresponsive and crashes after clicking "login" with the latest version.
 

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Make sure you set your trash pack size to 1 and your kill range to 110+, and for avoidance don't foret to set every min health and to check every "Ignore ... near elite/near aoe" in item tab

Newest trinity and dh settings:
link to post
This changed the whole game for me!
Actually working like its supposed to now :)
Thanks a lot!
 
What does the trash kill range do exactly? Is it only for ranged classes, or would I still want 110+ for my WW barb? It strikes me that some of these settings would be better off in class tabs, instead of the global one (would make it easier to optimise each class' settings).
 
Thanks BuddyMe. Finally the WD pet build doesn't suicide anymore even if sometimes it still goes through mobs.
 
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currently editing, forgot to answer

replace line 308 in Trinity/Combat/Abilities/MonkCombat.cs by
Code:
CurrentTarget.IsTrashPackOrBossEliteRareUnique &&
and let me know how it work
It didn't worked.
But removing negation in this line(looked very akward for my logic):
(!Sets.ThousandStorms.IsMaxBonusActive || (TimeSincePrimaryUse > 0 && TimeSincePrimaryUse < 5950))
made it using dashing strike. And wohoo he manages spirit much better than in 2.6.2 now. In 2.6.2 it was wasting all spirit and forced cooldown on dashing strike, now it works perfectly, didn't see any cooldown on ds until the end of the rift, much better than human! + perfect bastion of will management, uptime of the buff is outstanding! Thank you.
 
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