What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] FarmMonkey: Continuous Multi Farm Harvest & Planting Plugin

I couldnt make it work for my villa can anybody help me about that?
EDIT: Worked for my Gazebo.
 
@fragnot Decently, working on a few things like GM monitoring.

@ozgun311 it's buggy on anything over 24x24 and right now the only thing i've had some success on the mansion, as long as i'm only planting or harvesting if i combine it freaks out and tries to start over. As for your villa it would require a whole new planthing method and while that is on my list it's at the bottom because of the world aloud.

Status Update
Working on GM monitoring ( seriously want a GM to show up so i can get my response... first time i want a GM to show up and it doesn't happen. )

Mail support still in testing

Working on building a gui similar to TradeRunner

Plant Timers is going to be annoying.
 
Last edited:
Defectuous, great work and great plugin you have here. I was wondering how to put the Door0, Door1, and Seed onto the gps path. Are they supposed to be linked to anything or can they just be added as points? Sorry if this is a stupid question.
 
When you make your gps file you either name the point after wards or just use the gps plugin and add it manually. But yes I would advise linking them.
 
Thanks for quick response! Maybe I should elaborate, I set them all as points and my character doesn't recognize walls or other obstacles in the way from the safe zone to the farms and ends up running continuously into my house's wall. Will linking fix this?
 
I found out the problem...silly mistake on my part. In Plugin Editor, I had to change the location of the file.db3 to where it was on my computer (i.e. default is FarmMonkey/Path/file.db3 and my plugin wasn't called FarmMonkey so I changed the path to XXX/Path/file.db3 for the respective instance I had running). Thanks again for your help Defectuous and excellent plugin!
 
Hello everyone
Is it possible to add in the script checks for the presence in the garden of plants, and that he didn't put the new ones have some left.
Very often not equal to planting a Scarecrow.
 
It doesnt harvest on my gazebo, plants but doesnt harvest i use scarecrow to harvest any idea why?
 
I was having troubles with Doors and figured out the problem. My door.phaseID is different than the one in the source (lines 150 and 157 for the current one).

I found my house's door.phaseID with this simple code

Code:
  var door = getNearestDoodad("Door");    
            Log(string.Format("Name: {0} - ID: {1}", door.name, door.phaseId));

So I changed the open door ID and closed door ID (they're different) to the values for my door and it worked! Characters successfully open and close doors.

But I'm having some other problems as well.

1) Characters walk to Seed Merchant then don't buy seeds (possible error in buying code)
[SOLVED] 2) Characters walk to farms, log says Planting Rice Seed(s) on Farm ID: xxxxx, but no rice is planted
3) Occasionally (and I'm trying to figure out when), characters still think door is open when its closed (I have a feeling this is a gps routing problem)

Working on the second problem, will update if I find a fix for my farms

Sorry for long post, I really like this plugin and can't wait to see it work flawlessly. Have a good one everyone



UPDATE: So apparently my farm ID's changed with the patch....lol. Well that solves that problem. I was wondering why it mysteriously stopped farming
 
Last edited:
Hello everyone
Is it possible to add in the script checks for the presence in the garden of plants, and that he didn't put the new ones have some left.
Very often not equal to planting a Scarecrow.

Forgive me as I am making sure I understand your request.

You would like a check that checks the farms for plants other than what you have set to plant and harvest. Is this correct ?

If so how would you like it to handle that event ?



##############

It doesnt harvest on my gazebo, plants but doesnt harvest i use scarecrow to harvest any idea why?

I am unsure as to why this is happening could you copy from the log and post it here.
Is harvesting set to false ?

I am about to harvest my gazebo's atm, i'll let you know what i see on my end.

EDIT: I had no issues on multiple toons with multiple farm types ( 8x 16x 24x )

##############

UPDATE: So apparently my farm ID's changed with the patch....lol. Well that solves that problem. I was wondering why it mysteriously stopped farming

1) Characters walk to Seed Merchant then don't buy seeds (possible error in buying code)

Yeah that's a bother, but can be dealt with with checks to verify the farm id's are nearby.

As for your buy issue, i'm not seeing any issues on my end, but will give it another look.
 
Last edited:
##############



I am unsure as to why this is happening could you copy from the log and post it here.
Is harvesting set to false ?

I am about to harvest my gazebo's atm, i'll let you know what i see on my end.

EDIT: I had no issues on multiple toons with multiple farm types ( 8x 16x 24x )

##############
[07:06:18] FarmMonkey: Plugin Started
[07:06:18] Time to Farm
[07:06:18] GPS DISABLED Farm
[07:06:18] Current Labor:-
[07:06:18] Harvesting Mature Rice Plant(s) on FarmID: -
[07:06:18] _enablemail Set to False
[07:06:18] _enablebuyseed Set to False
[07:06:18] _enableplant Set to False
[07:06:18] GPS DISABLED Safe
[07:06:18] ################################
[07:06:18] # Farm Markey Inventory Update #
[07:06:18] ################################
[07:06:18]
[07:06:18] Rice Seed Count: -
[07:06:18] Mature Rice Plant Count: 0
[07:06:18]
[07:06:18] ################################
[07:06:18] Farm Monkey Resting for - seconds

it is like this it says harvesting mature rice plant(s) but it doesnt.
Btw i changed the numbers with "-"
 
[07:06:18] FarmMonkey: Plugin Started
[07:06:18] Time to Farm
[07:06:18] GPS DISABLED Farm
[07:06:18] Current Labor:-
[07:06:18] Harvesting Mature Rice Plant(s) on FarmID: -
[07:06:18] _enablemail Set to False
[07:06:18] _enablebuyseed Set to False
[07:06:18] _enableplant Set to False
[07:06:18] GPS DISABLED Safe
[07:06:18] ################################
[07:06:18] # Farm Markey Inventory Update #
[07:06:18] ################################
[07:06:18]
[07:06:18] Rice Seed Count: -
[07:06:18] Mature Rice Plant Count: 0
[07:06:18]
[07:06:18] ################################
[07:06:18] Farm Monkey Resting for - seconds

it is like this it says harvesting mature rice plant(s) but it doesnt.
Btw i changed the numbers with "-"

Can I ask what type of zone your farming in ?
The reason I ask this is if your farming in a temperate climate then it's not Mature it's just Rice or Rice Plant.
 
I have a 7 scarecrows that are at different distances from each other in the same location as me correctly to make GPS path "Farm" that he had run over them all, and not only to those who are near?? thx
 
Oh it's the language barrier. I also don't quite understand what you said, so I'll try to restate.
What I want to do.
The plugin did not plant new seeds or anything at all, is still on the farm there are already some plants.
 
Я хотел узнать, как мне записать путь, что бы проходил по всем моим 7ми пугалам, которые находятся не впритык друг к другу. Или же он это не умеет делать и предназначен для другого?
 
It is not clear what happened in the last updates. The plugin somehow ceases its work after seeding areas, and only works when include "_oldtimer - true". Now spend even more for a long period of observation, but I would like clarification on some notes developer, which were at first, but for some reason stopped.

Looking through the logs I saw an interesting feature, harvesting by the numbers of its maturing.
 
Back
Top