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Trinity 2.4.2 and QuestTools 3.3.1

Anyone else having problems with Gem of Ease and Molten Wildebeest not showing in questtools? I already deleted the xlm settting and all other gems show

Edit: Nevermind i just had to expand the demonbuddy quest tools window :D
 
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I have been botting for years and I don't remember it being this glitchy.. im running a lightning pillar monk build "quin69s" GR50+ build yet the bot cant do anything past Gr38 my gear is pretty dang good too. sheet dps is 1m 20m toughness and 3m recovery unbuffed. 1.5m //35m///4m buffed and gems stacked... 1300+ all resist +25% from passive.

I watch it sometimes and it doesn't matter what I check or uncheck itll run like a retard in circles attempting to avoid aoe til death or itll fight in the AoE until death. sometimes I see it run back and forth over and over wasting 20-30 seconds like its having trouble deciding where to go. this happens a lot and wastes a lot of time.
I also see it attacks mobs in groups of 1 or 10. even though I have it set to fight trash only with 6+ in 30 yard range. other times I notice itll dashing kick into a mob and not attack for 5-10 seconds... in Gr35+ that can mean death

happens a lot around door ways and stuff like that.

Would like an update on this as well.

The bot walks INTO AoE and dies more often than out of them. Something is definitely broken. I've set all radius to max with 100% life and it changes nothing. It's really frustrating and it wastes a lot of time. Is there a fix for this on the way at least?
 
My Monk does not usw primary Skills to genereate Spirit in Combat anymore ... He is just standing there and waiting to die ...
 
still getting this same error message every day after a few hours of botting.
[Trinity] Hero is invalid!
[Trinity] Error in HandleTarget: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
 
did you check attempt to avoid aoe and path around AoE and uncheck fight mobs in aoe?
 
also another question im running my DH with 5 sentry /LFB build and it seems tobe hinky putting sentrys down and most the time I will see it vault into packs of mobs? why would I ever want to vault into a pack of mobs? I have kite set to 13 yards but I still see it do it sometimes and other times I see it wont kite that well and let mobs get into melle range which I never want.


someone who runs HIGH GR 36+ want to tell me their settings and gear set up? I run cindercoat with 6 set mard. but once I get mad chest im using leroics crown for paragon farming

and also what legendary gems you are using I use bane o trapped zei's and taegok but taegok seems to have trouble stacking up and staying stacked.


evasife fire CA lfb vault sentry companion and prep are my skills
 
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idk why avoidance are so bad
and developers on a vacatino now i see

i wear full Blackthorn and on the Arcane elites my toon switch to Cameo
but still - for example fire chains - dead in few seconds, option to avoid it didnt do ANY effect

really to bad for T6 Rifts
i can do only T4-T5 noew and like still with 10 death per hour....

we need community decigion about this, mby bombastic and other devs - we together can fix all this problems? My toon is WD, next time i will swtch to DH, looks like BuddyMe's fork of trinity is the best for DH
 
I would like to know where I have to edit the monk combat.cs to cast WoL far away? like 40-50yards

I run with Tzo Krin's Gaze which makes WoL cast at your enemies + Zei's Stone of Vengeance. So range for me is PROFIT :)
 
new trinity is causing Barb just stand on the ground after using Furious charge. He was saying " The skill is not ready" I have FC, Stomp ground skill, and Call of Ancients. I think he want to use Call of Ancients but it was not ready. However he can just attack with his weapon instead just standing on the ground and die.
 
idk why avoidance are so bad
and developers on a vacatino now i see

i wear full Blackthorn and on the Arcane elites my toon switch to Cameo
but still - for example fire chains - dead in few seconds, option to avoid it didnt do ANY effect

really to bad for T6 Rifts
i can do only T4-T5 noew and like still with 10 death per hour....

we need community decigion about this, mby bombastic and other devs - we together can fix all this problems? My toon is WD, next time i will swtch to DH, looks like BuddyMe's fork of trinity is the best for DH

I have only a DemonHunter well equipped for 2.1.2. I test the fork only with him, but I remade all of avoidance system and it works for any hero.
All the fork works for every hero, I just doesn't have the other heros sufficiently equipped to test.
I listen all returns/reports and I can work with other heroes, so do not hesitate (not in T6/GRift).
Same for the other botters :)
 
Trinity keeps resetting my trash pack size from 1 to 3 - its really friggin annoying.
 
R-Rift.xml, just open it and change this :
3OHg852.png
 
I would like to know where I have to edit the monk combat.cs to cast WoL far away? like 40-50yards

I run with Tzo Krin's Gaze which makes WoL cast at your enemies + Zei's Stone of Vengeance. So range for me is PROFIT :)

Would like to know that too :)

Edit: Okay if I read monkcombat.cs correctly Tzo Krins Gaze is already implemented into the code. So I guess the problem is that the monk runs into meleerange not that he doesn't know that he can cast WoL everywhere?
 
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Would like to know that too :)

Edit: Okay if I read monkcombat.cs correctly Tzo Krins Gaze is already implemented into the code. So I guess the problem is that the monk runs into meleerange not that he doesn't know that he can cast WoL everywhere?

Okay good to know. But yeah he runs kinda up close considering it could stand 40-50 yards away.
 
Would like to know that too :)

Edit: Okay if I read monkcombat.cs correctly Tzo Krins Gaze is already implemented into the code. So I guess the problem is that the monk runs into meleerange not that he doesn't know that he can cast WoL everywhere?
Need to test !
 

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Can any of the devs please add an option to auto stash yellows with reduced level requirement?
 
I change the minimum range power to a variable that increases of 16f to 55f if TzoKrinsGaze is equipped
 
I change the minimum range power to a variable that increases of 16f to 55f if TzoKrinsGaze is equipped

Hmm the spec I run got a lot of movement speed! like 35%-145% maybe its to fast for the bot to react or something. I am testing it now, but it still runs up real close.
 
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