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Trinity 2.4.2 and QuestTools 3.3.1

You need to change the settings. By default, the bot only picks up rare materials.

In trinity settings, click "items" tab --> make sure you are on "pickup" tab-->scroll down until you see "Misc Item Level" and change it to common
Finally, thanks a lot!
 
I've noticed when doing greater rifts, that the bot doesn't pick up all "Progress orbs". This is a huge setback on the timer!
Is this my settings being wrong ( In that case, how to fix )
or what is the case for this?
 
i botting 4acc in 1 pt, 1 is main acc and 3 follower, how can i make follower drop their UNID in town for main acc pick up?
 
i botting 4acc in 1 pt, 1 is main acc and 3 follower, how can i make follower drop their UNID in town for main acc pick up?
In Trinity settings there is a tab called Items. And in that tab there is another called Town Run. Check the [] Drop Legendaries in Town
 
Can we get better greater rift control? Like say I want my bot to not upgrade keystones past level, say, 27 at the end of a rift. Right now the only optinos are to "Upgrade keystone" or "Upgrade gem". I want to do G rifts to 27 then if at any point I am able to uppgrade past 27 it will just upgrade gems instead.
 
What is the fastest Route Mode for high level grifts? Need fast moving and dont need to check every corner etc
 
What is the fastest Route Mode for high level grifts? Need fast moving and dont need to check every corner etc

This feature would be very hard...since the movement of the bot is depended on map exploration. Otherwise, you wouldn't call DB a bot...but AI, though I'd really like to see this feature implemented.
 
I don't know whats changed, but francly DH is behaving like shit. I use the exact same settings i used last season, where i was able to pull grifts level 42. Now it just vaults into mobs, doesnt shoot em, runs back and forth into aoe. And just dies at every corner. I have kite range set to 18, and if mobs get near, it vaults away, then runs back to mobs, gets hit, vaults again, runs back to mobs and gets hit or killed, without shooting a single time. Other times it vaults into deeper and deeper enemy territory , in the middle of about 100 mobs and tryes to kite there, without doing nothing else but running back and forth.

I just hate this.


Just to let you know.

And when QuestTools upgrades gems, it only upgrades 1 equipped gem, the other 2 he doesnt touch.
Bane of the Trapped it upgrades.
Bane of the powerful not
and Zei is also left alone.

You need to install Trinity fork https://www.thebuddyforum.com/demonbuddy-forum/plugins/204127-plugin-trinity-fork-kite-avoidance.html

Follow the instructions, and use the settings posted in attachment.

My DH is crap geared w/ full marauders, no legendary gem equipped, only 480k sheet dps, but I can clear T6, slowly (takes like 15min) but 0 death.
Advice is make a completely new folder of demonbuddy just for your DH because trinity fork requires overwriting settings.
 
since the DB upadte my bot is not salvaging rares from kadala anymore. results in a full inventory. any ideas?
 
Hi there.
Bot does often stuck while opening doors while rifting and doing bounties especially in location of 5 act. As a result bot just stays in front of the door and doing nothinh.
Can i do smth with bot to solve this problem, mb some settings?
Using latest demonbuddy beta & questools/trinity.
Looks like:

[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 73 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 71 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 71 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 70 nodes in 14ms
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.23ms.
[Trinity] UnstuckAttempt in 1502ms original destination dist=14
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.70ms.
[Trinity] UnstuckAttempt in 1503ms original destination dist=14
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1501.80ms.
[Trinity] UnstuckAttempt in 1502ms original destination dist=13
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.90ms.
[Trinity] UnstuckAttempt in 1503ms original destination dist=14
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 73 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 71 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 71 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 70 nodes in 14ms
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
 
Anyone else having problems with bot not using vault ? It sometimes use in combat - i have put as "Anytime"
 
I have been botting for years and I don't remember it being this glitchy.. im running a lightning pillar monk build "quin69s" GR50+ build yet the bot cant do anything past Gr38 my gear is pretty dang good too. sheet dps is 1m 20m toughness and 3m recovery unbuffed. 1.5m //35m///4m buffed and gems stacked... 1300+ all resist +25% from passive.

I watch it sometimes and it doesn't matter what I check or uncheck itll run like a retard in circles attempting to avoid aoe til death or itll fight in the AoE until death. sometimes I see it run back and forth over and over wasting 20-30 seconds like its having trouble deciding where to go. this happens a lot and wastes a lot of time.
I also see it attacks mobs in groups of 1 or 10. even though I have it set to fight trash only with 6+ in 30 yard range. other times I notice itll dashing kick into a mob and not attack for 5-10 seconds... in Gr35+ that can mean death

happens a lot around door ways and stuff like that.
 
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guys output reports dont working for me
any1 else??

i mean those files in TrinityLog folder - FullStats, RunStats etc - they just didnt created

its only me?
 
since the DB upadte my bot is not salvaging rares from kadala anymore. results in a full inventory. any ideas?

Id say re-install, or check your settings cuz its working fine here on both my characters.
 
How do I stop my WD from spamming Fire Bats until she's instantly out of mana? I'd prefer her to be up close and personal with pretty much everything and hold down Fire Bats in melee-ish range? I've got the Fire bats range to 10, but she just runs around and spams darts.

Edit: Can you take yet another look at the goblin AI? Even on kamikaze the bot is hur hur I'm going to stop chasing as soon as it gets halfway off screen and just go back to killing butterflies. Or it ignores them completely and just attacks things around it. Seriously quite retarded.
 
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