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Trinity 2.4.2 and QuestTools 3.3.1

- molten core avoidance dont work mostly
- bot trying to pickup gems in the aoe(,olten core) with option - do not pickup items in AOE ON
- WD wont summon dogs after resurrection at the corpse, he summon them only in OOC
- Gargantuan always summoned at the corner of the screen


right now my bot died by molten core, when trying to pick up health globe layed on the other side behind the AOE
molten core is the real problem, even grotesque explosion hit me twice or more lower than this


and currently molten core cannot be avoided in some circumstanses

i guess i need to stack phys resistance now.... at least to reach torment 3 difficulty rifts
 
Just got this message for whatever reason, or could be I just noticed it.


[Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
[Trinity] >> Amulet_norm_unique_02-162 Kymbo's Gold ActorSNO=197812 BaseType=Jewelry ItemType=Amulet
[Trinity] >> x1_Ring_norm_unique_033-175 Pandemonium Loop ActorSNO=298096 BaseType=Jewelry ItemType=Ring
 
few things with monk im running a lighting build pillar build with perma free sweeping wind with taeguk gem. "which means I can spam SW and keep / build stakcs up. even ooc and perma breath of heaven 10% damage buff "which means I can cast it be4 the buff falls off... any way to get the bot to just spam these ooc? and spam breath of heaven in combat evey 8 seconds?
 
Trial Rifts: Disable Combat At Wave in QuestTools NOT WORK

QuestTools/Helpers/RiftTrial.cs (Ln 119) :
Code:
            if ([B][COLOR="#FF0000"]QuestToolsSettings.Instance.EnableTrialRiftMaxLevel && [/COLOR][/B]currentWave >= maxWave && !IsAborting)
            {
                Logger.Log("Reached Max Wave {0}", currentWave);
                SetIsCombatAllowed(false);
                BotBehaviorQueue.Queue(EndTrialSequence, "Trial Abort Sequence");
                IsAborting = true;
            }
 
QuestTools/Helpers/RiftTrial.cs (Ln 119) :
Code:
            if ([B][COLOR="#FF0000"]QuestToolsSettings.Instance.EnableTrialRiftMaxLevel && [/COLOR][/B]currentWave >= maxWave && !IsAborting)
            {
                Logger.Log("Reached Max Wave {0}", currentWave);
                SetIsCombatAllowed(false);
                BotBehaviorQueue.Queue(EndTrialSequence, "Trial Abort Sequence");
                IsAborting = true;
            }
Still does not work.
 
i mean DB beta
there was a changelog about it i rear when updated it
 
few things with monk im running a lighting build pillar build with perma free sweeping wind with taeguk gem. "which means I can spam SW and keep / build stakcs up. even ooc and perma breath of heaven 10% damage buff "which means I can cast it be4 the buff falls off... any way to get the bot to just spam these ooc? and spam breath of heaven in combat evey 8 seconds?



ive also noticed if I have dashing strike "3charge rune" and "jawbreaker" equipped. "if dashing strike hits a enemy 30-35 yards away the charge is refunded and if 2 sets of mobs are stationary at 30-35+ yards from each other the bot will literally spam it back and forth between them over and over and over for idk ow long I manualy stop it when I see it. anyway to disable this? or set a max number? also what about my other questions?
 
Code:
[QuestTools][QuestTools] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 6102EEE8, Size: 312
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.ReadMarshaled[T](IntPtr addr, Boolean& wasRead)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.SNO.SNORecordWorld.ReadRecord()
   at Zeta.Game.Internals.SNO.SNORecordWorld..ctor(IntPtr ptr, SNOTable table)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
   at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
   at Zeta.Game.ZetaDia.get_WorldInfo()
   at QuestTools.Helpers.RiftTrial.PulseRiftTrial() in <removed>\Plugins\QuestTools\Helpers\RiftTrial.cs:line 103
   at QuestTools.QuestTools.Pulse() in <removed>\Plugins\QuestTools\QuestTools.cs:line 72

Getting this issue, and it repeats until xp timer trips and game resets?
 
Good Afternoon all,

After the update Crusader heavens fury with Fate of the Fell + Eberli Chargo just won't cast no matter what I do. If I edit the crusader.cs to cast heavens fury I get an error (i'll try to recreate error to post) and DB wont load Trinity. I'll keep trying but heavens fury with 100% uptime is sort of mandatory.


Compiler Error: f:\Desktop\DBII\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: f:\Desktop\DBII\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(125,30) : error CS0841: Cannot use local variable 'hasAkkhan' before it is declared
Compiler Error: f:\Desktop\DBII\Plugins\Trinity\Helpers\MemoryHelper.cs(51,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: f:\Desktop\DBII\Plugins\Trinity\Helpers\MemoryHelper.cs(61,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: f:\Desktop\DBII\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
[QuestTools][Plugin] v3.3.1 Enabled
Failed to load profile: Path to profile element is not valid; file not found
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'F:\Desktop\DBII\Profiles\rift-bot-demonbuddy\Profiles\data/Bounties.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

This is what I get when i edit the abilities .cs
 
Last edited:
I don't know whats changed, but francly DH is behaving like shit. I use the exact same settings i used last season, where i was able to pull grifts level 42. Now it just vaults into mobs, doesnt shoot em, runs back and forth into aoe. And just dies at every corner. I have kite range set to 18, and if mobs get near, it vaults away, then runs back to mobs, gets hit, vaults again, runs back to mobs and gets hit or killed, without shooting a single time. Other times it vaults into deeper and deeper enemy territory , in the middle of about 100 mobs and tryes to kite there, without doing nothing else but running back and forth.

I just hate this.


Just to let you know.

And when QuestTools upgrades gems, it only upgrades 1 equipped gem, the other 2 he doesnt touch.
Bane of the Trapped it upgrades.
Bane of the powerful not
and Zei is also left alone.
 
Last edited:
I don't know whats changed, but francly DH is behaving like shit. I use the exact same settings i used last season, where i was able to pull grifts level 42. Now it just vaults into mobs, doesnt shoot em, runs back and forth into aoe. And just dies at every corner. I have kite range set to 18, and if mobs get near, it vaults away, then runs back to mobs, gets hit, vaults again, runs back to mobs and gets hit or killed, without shooting a single time. Other times it vaults into deeper and deeper enemy territory , in the middle of about 100 mobs and tryes to kite there, without doing nothing else but running back and forth.

I just hate this.


Just to let you know.

And when QuestTools upgrades gems, it only upgrades 1 equipped gem, the other 2 he doesnt touch.
Bane of the Trapped it upgrades.
Bane of the powerful not
and Zei is also left alone.

Not sure about the first problem. I completed a Lvl38 Grift yesterday and my bot would not ever get close in season1.

I also have no problems with it upgrading all 3 equipped gems when i had that at the top of the list. Did you reset the QuestTools settings before you installed it ?
 
Yes, i resetted everything, did a clean install and so on. Could you share your settings?
Cuase i just cant get the hang of it this time, the toon just behaves like without any mind at all :D
And i got it to upgrade the gems finally, had to get couple of levels by hand and it started to upgrade em.
And max grift is now 28 for me with DB, by hand i can get 32+ easy.
 
Yes, i resetted everything, did a clean install and so on. Could you share your settings?
Cuase i just cant get the hang of it this time, the toon just behaves like without any mind at all :D
And i got it to upgrade the gems finally, had to get couple of levels by hand and it started to upgrade em.
And max grift is now 28 for me with DB, by hand i can get 32+ easy.

I never changed a single setting for the DH combat. So i'm thinking just get better gear or use a new build ?

I'm using the physical cluster build.
 
My Crusader dont wanna use Havens Fury at all, i'll try change aoe count, but its still dosent work.
КреÑтоноÑец - Игра - Diablo III
Fixed
Code:
                // HeavensFury
                bool hasAkkhan = (Sets.ArmorOfAkkhan.IsThirdBonusActive);
                if (CanCastHeavensFury() && [COLOR="#FF0000"]!hasAkkhan[/COLOR])
to
Code:
// HeavensFury
                bool hasAkkhan = (Sets.ArmorOfAkkhan.IsThirdBonusActive);
                if (CanCastHeavensFury() && [COLOR="#FF0000"]hasAkkhan[/COLOR])
 
Can finally someone answer this question? Is there anything wrong in settings or does it simply has to get fixed?

You need to change the settings. By default, the bot only picks up rare materials.

In trinity settings, click "items" tab --> make sure you are on "pickup" tab-->scroll down until you see "Misc Item Level" and change it to common
 
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