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Spamming EP and not using WoL FIX!!

My bot still struggle doing the rotations :(, much delay on using WoL sometimes EP..

I think it might confuse itself, when you are able to use both WoL and EP, and then makes a huge delay?
 
new trin seems to work fine, just needs an enhancement for madstone to use sss on cd
 
I did a fresh install and I don't get it, I'm using the new trinity and my monk sits there casting EP like a retard over and over and over again in a grift.

These changes (idk if they work with new trinity? I assume) were working better for me anyways prior to new trin
 
I did a fresh install and I don't get it, I'm using the new trinity and my monk sits there casting EP like a retard over and over and over again in a grift.

These changes (idk if they work with new trinity? I assume) were working better for me anyways prior to new trin

Still not satisfied personally with the new trinity. I'm tweaking it right now. I also had a version that enabled trash pack size in rift I got rid of it though I'll mess with the weighting and get it working again.
 
True noticed that after watching it for some time, it needs to much time to apply EP.
 
Your weighting.cs will break a lot of other stuff and probably won't do exactly what you want.

All you really need to comment out is just one line:

Code:
                bool shouldIgnoreTrashMobs =
                    (!(isKillBounty || Player.InActiveEvent) &&
                     !CombatBase.IsQuestingMode &&
                     !inQuestArea &&
[COLOR=#ff0000]                     //!DataDictionary.RiftWorldIds.Contains(Player.WorldID) &&[/COLOR]
                     !usingTownPortal &&
                     !profileTagCheck &&
                     movementSpeed > 1 &&
                     Settings.Combat.Misc.TrashPackSize > 1 &&
                     Player.Level >= 15 &&
                     Player.CurrentHealthPct > 0.10 &&
                     DateTime.UtcNow.Subtract(PlayerMover.LastRecordedAnyStuck).TotalMilliseconds > 500);
 
Tried using default Trinitiy 2.4.0 and this modification, both seem to just spam EP and never use WoL

edit: this issue may only exist with EP: Essence Burn. Using Shocking Grasp and it seems to work.
 
Last edited:
I agree with offensive.....

Every rune seems to work ok except essence burn. Whenever I equip that one, it just sits like a retard casting EP on the exact same target over and over
 
So, i havent used Demonbuddy in a while, so i figured a clean install would make things easier.. oh was i wrong..
i downloaded the new versions and have tried everything to get him to use WOL at all, but it whon't..
I have tried replacing code as you have written in this thread, i have also tried to use your Monk files, but it whont work.
tried changing runes etc, doesnt help.

I am out of ideas, i have done a clean install on the whole DemonBuddy Client got the exact settings you posted here, yet it whont use WOL.

EDIT: I tried swapping Exploding palm with cyclone strike, and then it used WOL decently, but sadly that is alot less dmg for me.
so is there something about exploding palm that just makes it exclusively use it?
 
Last edited:
Same as Hydrogenman & offensive, with the essence burn rune it just keeps spamming EP. Kinda sad for my fire build :(

Probably nothing to do with your fix & a trinity issue ...
 
Your weighting.cs will break a lot of other stuff and probably won't do exactly what you want.

All you really need to comment out is just one line:

Code:
                bool shouldIgnoreTrashMobs =
                    (!(isKillBounty || Player.InActiveEvent) &&
                     !CombatBase.IsQuestingMode &&
                     !inQuestArea &&
[COLOR=#ff0000]                     //!DataDictionary.RiftWorldIds.Contains(Player.WorldID) &&[/COLOR]
                     !usingTownPortal &&
                     !profileTagCheck &&
                     movementSpeed > 1 &&
                     Settings.Combat.Misc.TrashPackSize > 1 &&
                     Player.Level >= 15 &&
                     Player.CurrentHealthPct > 0.10 &&
                     DateTime.UtcNow.Subtract(PlayerMover.LastRecordedAnyStuck).TotalMilliseconds > 500);
Really it's that simple? Hmm I thought I tried that xD Thanks for the help :)
 
Great thank you! you should add an option for trash pack size in rifts thanks for the help!! :)
 
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