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Spamming EP and not using WoL FIX!!

Hi . I did a clean install and everythins is updated, but i get this :


Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.MonkCombat.GetPower() in c:\Users\Jeff\Desktop\demonbuddy monk 2\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 147
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Jeff\Desktop\demonbuddy monk 2\Plugins\Trinity\Combat\AbilitySelector.cs:line 95
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Jeff\Desktop\demonbuddy monk 2\Plugins\Trinity\Combat\TargetCheck.cs:line 105
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in c:\Users\Jeff\Desktop\demonbuddy monk 2\Plugins\Trinity\Helpers\BotManager.cs:line 83
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

I have this problem too.
 
Sorry to post here but ive been trying for hours to figure this out on my own but anyways.

I've downloaded the CombatRoutine but there is very little to no information on how to switch over and use your combat routine VS trinity. Saw that YAR can allow you to select the CR but YAR crashes DB upon login.

So could someone explain what I do with the file so I can stop watching my monk spam EP till his eyes bleed?
 
Sorry to post here but ive been trying for hours to figure this out on my own but anyways.

I've downloaded the CombatRoutine but there is very little to no information on how to switch over and use your combat routine VS trinity. Saw that YAR can allow you to select the CR but YAR crashes DB upon login.

So could someone explain what I do with the file so I can stop watching my monk spam EP till his eyes bleed?
All you do is replace the monk CS in trinity -> combat -> abilities. Copy mine into that folder and selet copy and replace.
 
All you do is replace the monk CS in trinity -> combat -> abilities. Copy mine into that folder and selet copy and replace.

Thank you for that and got it to switch over but now it keeps spamming this same error.

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.MonkCombat.GetPower() in c:\Users\----Desktop\Dbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 147
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\----\Desktop\Dbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 95
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\---\Desktop\Dbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 105
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in c:\Users\----\Desktop\Dbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 83
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Thank you for that and got it to switch over but now it keeps spamming this same error.

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.MonkCombat.GetPower() in c:\Users\----Desktop\Dbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 147
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\----\Desktop\Dbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 95
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\---\Desktop\Dbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 105
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in c:\Users\----\Desktop\Dbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 83
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

We all got the same error.
 
After I stop using EP, it works fine with only WoL....

it's slow but still better than EP and his fist zz
 
Last edited:
What build can we use that properly works with the monk? clearly EP+WOL doesn't work atm.
 
I'll take a look into these errors it's wierd because I am not experiencing them. However my DB is installed on my F drive.
 
U should add a check for the inna's set. On low level gear that we have at the start of season 2 ur routine always spams sweeping winds and that is a complete waste of spirit.
 
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Trinity.Combat.Abilities.MonkCombat.GetPower() in g:\Downloads\Demonbuddy 1.1.2229.398\Plugins\Trinity\Combat\MonkCombat.cs:Zeile 147.
bei Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in g:\Downloads\Demonbuddy 1.1.2229.398\Plugins\Trinity\Combat\AbilitySelector.cs:Zeile 95.
bei Trinity.Trinity.TargetCheck(Object ret) in g:\Downloads\Demonbuddy 1.1.2229.398\Plugins\Trinity\Combat\TargetCheck.cs:Zeile 105.
bei Zeta.TreeSharp.Decorator.CanRun(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
bei Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in g:\Downloads\Demonbuddy 1.1.2229.398\Plugins\Trinity\Helpers\BotManager.cs:Zeile 83.
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Zeta.Bot.ActionRunCoroutine....()
--- Ende der internen Ausnahmestapelüberwachung ---
bei Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
bei Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
bei Buddy.Coroutines.Coroutine.Resume()
bei Zeta.Bot.ActionRunCoroutine.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()
 
Using exactly the lightning build (no innas, swk yet) got same as steelseries:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Trinity.Combat.Abilities.MonkCombat.GetPower() in ...\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:Zeile 147.
bei Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in ...\Plugins\Trinity\Combat\AbilitySelector.cs:Zeile 95.
bei Trinity.Trinity.TargetCheck(Object ret) in ...\Plugins\Trinity\Combat\TargetCheck.cs:Zeile 105.
bei Zeta.TreeSharp.Decorator.CanRun(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
bei Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in ...\Plugins\Trinity\Helpers\BotManager.cs:Zeile 83.
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Zeta.Bot.ActionRunCoroutine....()
--- Ende der internen Ausnahmestapelüberwachung ---
bei Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
bei Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
bei Buddy.Coroutines.Coroutine.Resume()
bei Zeta.Bot.ActionRunCoroutine.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()
 
Last edited:
I think i found the reason for the error:
Line 3 of error:
UseDestructiblePower

--> disable all open chest, open containers etc. settings under "bot" --> i enabled it for leveling. --> errors are gone.
 
I think i found the reason for the error:
Line 3 of error:
UseDestructiblePower

--> disable all open chest, open containers etc. settings under "bot" --> i enabled it for leveling. --> errors are gone.
Awesome thanks for figuring that out I was losing my mind o.O I got some sweet ink if ya wanna see it ;)
 
Beta was working perfectly... changed my weapon and now it spams WOL again. If it matters I went from a reg dps weapon (nothing monk related) to an Incense Torch.

And by spamming.. I mean it. The pillars are stacked one on top of another at times.


Bwhahaha.... lololololo.... I am retarded. It's still working. I didn't see the resource cost reduction on the weapon.
 
Last edited:
The beta file seems to be working, very good work Braken. Thank you.

I'll be running this for a few hours and report back of anything weird happens.
 
Not working for me, I replaced the .cs file for monk and still casting only EP - no errors

I don't understand why DB devs are not doing anything to fix it and keep us waiting for new Trinity version for each bug.
there are HOTFIXES in the programming world.
 
Is there suppose to be alot of errors in red when u change the monk.cs
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.MonkCombat.GetPower() in c:\DemonBuddys\Demonbuddy 397Ntrinity\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:line 147
 
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