rrix, Thank you for all of your updates after the patch, the new UI is awesome! Great Job!!!
However, my DH gameplay seems to be broken. It is facetanking and is completely ignoring my kite settings. It will stand next to anything and doesn't care. Not sure if I am the only person reporting this.
With the following items/passives being so important to my build's efficiency this is a huge issue:
- Pride's Helm to reserve resources requires kiting to not get hit (30% resource reduction when not hit for >5 seconds)
- Zeis Stone of Vengeance (6.2% extra damage for every 10 yards between you and the enemy, max of 31% at 50 yards)
- Steady Aim (20% damage increase if no enemies are within 10 yards)\
There is a massive difference when using the blank COMBAT profile and R-RIFT.xml: The primary difference is how kiting is handled.
BLANK combat routine I spend 95% of my time kiting around the screen and avoiding damage while trinity is performing combat functions.
- I clear level 40+ GRifts (often with no deaths) using this method with no UNITY ring.
R-RIFT profile I will die several times per GRift starting around level 35.
- Anything past level 38 leads to my deaths per hour spiking over 15-20 even with a UNITY ring.
- Maximum GRift that can be cleared in the time limit is 37.
The profile isn't the problem IMO, it's the kite settings and handling
I do have a suggestion for you, rrix. Trials can be vastly improved with a positioning change for Demonhunters.
Moving to the bottom right of the map funnels enemies, and you get to stand near a health pool. Placing Polar Station Sentries at the mouth of the funnel, I greatly increase my DPS and surviveability. There is a youtube video with more information on this:
https://www.youtube.com/watch?v=mEptgp-iw9s
Rift Trial levels based on profile:
Blank Combat routine:
42
R-RIFT:
30-36 (occasionally 37) due to deaths, positioning and facetanking.
Coupling position and better kiting yields massively better results.