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Trinity 2.3.2 and QuestTools 3.1.14

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look at my sig, there is a link to the community monk combat routine where this has been addressed and resolved

we are trying to get together as much as possible for ht emonk to make the combat routine as flawless as possible and hopefully the devs will pick it up and better it for future releases of DB

Thanks, I got it last night. Works much better.
 
I'm new to all this and was wondering if everything was working for the recent patch for A1 bounty (I guess other acts as well)... As I don't want to personally grind for an ancient RoRG.
Also, Is there a simple guide of how to set everything up? I have every class geared, so as long as one of the classes works with the new patch, I'll be happy.
 
Ezupdater keeps replacing these with older versions, can you put the latest versions on svn as well rrrix?
 
Still issues with getting within reach of Rift Guardians when they spawn. Some times the bot will just stand in place if the guardian spawned slightly "out of reach", or behind line of sight.
 
rrix, Thank you for all of your updates after the patch, the new UI is awesome! Great Job!!!

However, my DH gameplay seems to be broken. It is facetanking and is completely ignoring my kite settings. It will stand next to anything and doesn't care. Not sure if I am the only person reporting this.

With the following items/passives being so important to my build's efficiency this is a huge issue:

  • Pride's Helm to reserve resources requires kiting to not get hit (30% resource reduction when not hit for >5 seconds)
  • Zeis Stone of Vengeance (6.2% extra damage for every 10 yards between you and the enemy, max of 31% at 50 yards)
  • Steady Aim (20% damage increase if no enemies are within 10 yards)\

There is a massive difference when using the blank COMBAT profile and R-RIFT.xml: The primary difference is how kiting is handled.

BLANK combat routine I spend 95% of my time kiting around the screen and avoiding damage while trinity is performing combat functions.
  • I clear level 40+ GRifts (often with no deaths) using this method with no UNITY ring.

R-RIFT profile I will die several times per GRift starting around level 35.
  • Anything past level 38 leads to my deaths per hour spiking over 15-20 even with a UNITY ring.
  • Maximum GRift that can be cleared in the time limit is 37.

The profile isn't the problem IMO, it's the kite settings and handling



I do have a suggestion for you, rrix. Trials can be vastly improved with a positioning change for Demonhunters.

Moving to the bottom right of the map funnels enemies, and you get to stand near a health pool. Placing Polar Station Sentries at the mouth of the funnel, I greatly increase my DPS and surviveability. There is a youtube video with more information on this: https://www.youtube.com/watch?v=mEptgp-iw9s

Rift Trial levels based on profile:
Blank Combat routine: 42
R-RIFT: 30-36 (occasionally 37) due to deaths, positioning and facetanking.

Coupling position and better kiting yields massively better results.
 
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thanks for the inputs TwoCigars. Kiting has long been a problem, particularly with Arcane and AoE heavy situations like higher GRifts. I still don't have any good solution for Arcane avoidance simply due to the lack of any available API or data on the arcane beam rotation.

Do you see your bot just not kiting at all when it should? Or is it kiting to the wrong location? They are different, distinct problems if one or the other.
 
So for some reason my bot has forgotten how to open doors in Ruins of Corvus area rift

View attachment 164570

Noticed this happens, But also in the act 5 westmarch heights looking area maps. where the big gates have to be dropped. It is like the bot is effected by the memory process error which previously only effected skipping over the occasional dust/breath/crystal or gem or what not. Now it will actively bug out and fail to open the doors, you can open them yourself if ur watching the bot play. But it won't work on its own, you just have to hope that the bot killed the RG before the bug occured, as soon as i remakes a new rift(usually soon as it goes to a new level even) itll auto fix itself and open stuff properly again. But yes ruins of corvus and the westmarch heights gates/doors have a huge chance to just stand around, or shoot thru the door while its not open.

edit - as far the DH face tanking goes, I set my bot to kite range of 10 yards, and it will make the bot appropriately vault/move out of danger but only after its vaulted into it. it is only t6 content so its not really a big deal. I have not tried botting grifts since pre patch, pre patch I was doing trials up to 40 keystone before major issues kicked in with ez deaths. Now I assume I could get away with 45s easy if not higher considering the ease of it made. But to agree with trials and positioning for the DH. positioning the DH down below that middle *****, between it and the health well. That allows the monsters to spawn, and esp if using polar sentry it chills them and bottle necks most of the creatures into moving down and around it. For the ones that go left, zeis will maximize more damage from them being at a distance.
 
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I'm running bounties and I have set my trash number count to 1.
When my monk duels one V one, it doesn't use WoL skill... anyone else with this issue?
 
rrix, Thank you for all of your updates after the patch, the new UI is awesome! Great Job!!!

However, my DH gameplay seems to be broken. It is facetanking and is completely ignoring my kite settings. It will stand next to anything and doesn't care. Not sure if I am the only person reporting this.

With the following items/passives being so important to my build's efficiency this is a huge issue:

  • Pride's Helm to reserve resources requires kiting to not get hit (30% resource reduction when not hit for >5 seconds)
  • Zeis Stone of Vengeance (6.2% extra damage for every 10 yards between you and the enemy, max of 31% at 50 yards)
  • Steady Aim (20% damage increase if no enemies are within 10 yards)\

There is a massive difference when using the blank COMBAT profile and R-RIFT.xml: The primary difference is how kiting is handled.

BLANK combat routine I spend 95% of my time kiting around the screen and avoiding damage while trinity is performing combat functions.
  • I clear level 40+ GRifts (often with no deaths) using this method with no UNITY ring.

R-RIFT profile I will die several times per GRift starting around level 35.
  • Anything past level 38 leads to my deaths per hour spiking over 15-20 even with a UNITY ring.
  • Maximum GRift that can be cleared in the time limit is 37.

The profile isn't the problem IMO, it's the kite settings and handling



I do have a suggestion for you, rrix. Trials can be vastly improved with a positioning change for Demonhunters.

Moving to the bottom right of the map funnels enemies, and you get to stand near a health pool. Placing Polar Station Sentries at the mouth of the funnel, I greatly increase my DPS and surviveability. There is a youtube video with more information on this: https://www.youtube.com/watch?v=mEptgp-iw9s

Rift Trial levels based on profile:
Blank Combat routine: 42
R-RIFT: 30-36 (occasionally 37) due to deaths, positioning and facetanking.

Coupling position and better kiting yields massively better results.

You can change the trial standing position yourself.

It's in the r-rift profile you can change the standing location when you find the numbers.
 
[Trinity][Performance] Execution of RefreshDiaObject.MainObjectType took 10050.74ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 10168.61ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 10171.48ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 10175.26ms.
[Trinity][Performance] Execution of HandleTarget took 10179.10ms.
위 트리니티 뜨는거는 많이 나오니까 최대한 수정 해주세요

Please modify yireongeo antteuge 100%

Trinity and ask for some points. Quest tools, non-plug-in edit profile'm there right point andoe Please fix things up properly juneunde errors or bugs yeoteumyeon also upload these things move and jump around like you're even follow simple errors

2.1.1 (simply follow) the 2.1.0 version of the SVN data wondered whether that point is error-free version

So just like to use to use, without modification, if expressed as a short work
(The expression for the novice user who posts)

For example, to sweet, that used to hold up the main part of the sentence to be part of a separate fix to modify Can I get back up to just fix it again?

The article thus giving these words raise for beginners who

Note that I'm a newbie, what sentence should not have understood because the dust.........

I try very hard but I can not understand .......................
 
I'm running bounties and I have set my trash number count to 1.
When my monk duels one V one, it doesn't use WoL skill... anyone else with this issue?
do you have minimum wol target set to 1 @trinity combat settings?
 
thanks for the inputs TwoCigars. Kiting has long been a problem, particularly with Arcane and AoE heavy situations like higher GRifts. I still don't have any good solution for Arcane avoidance simply due to the lack of any available API or data on the arcane beam rotation.

Do you see your bot just not kiting at all when it should? Or is it kiting to the wrong location? They are different, distinct problems if one or the other.

Any enemies that teleport or vortex, the bot will not try to move away from them. Trial rifts are a good example of it just standing in the middle of a big hoard after they spawn.

In addition, it tends to run straight at the enemies regardless of where I set my kiting distance. I usually leave it around 20, but I have tried as high as 40, and have even maxed out the health and radii on all of the individual items in the DH tab. It still wants to move right up to enemies with high frequency.

I am not sure if there is something else it is placing in priority of kiting? Usually once it starts DPSing at close range it will not break that cycle unless the "kite to avoid on low HP" kicks in. Unfortunately that doesn't help much in higher GRifts as it's mostly one shot death.

Either way, I have been messing around with different plugins and testing. It seems that KadalaSpree may be a cause of this. Once I turned that specific plugin off, it seems to stay at range when encountering enemies. I am not sure how this interaction is happening, but Kadala also causes the bot to timeout in town after gambling without talking to Orek. Weird. I would supposed that unless anyone else has a bot that's trying to facetank I might have had a more isolated issue, possibly from another plugin.
 
@TS, would you mind adding a combat option for monk like "Always use Exploding Palm before using Wall of Light" ?
 
Am i the only one that combat disabling on grifts is not working properly? Just.. continues combat?
 
@ howmakewood <- thanks, Im such an idiot I was looking for something like that and one you said it was there, I found it.

Thanks
 
Thanks for your effort.
Please make EzUpdater use the last trinity 2.3.2 :-)
 
Any enemies that teleport or vortex, the bot will not try to move away from them. Trial rifts are a good example of it just standing in the middle of a big hoard after they spawn.

In addition, it tends to run straight at the enemies regardless of where I set my kiting distance. I usually leave it around 20, but I have tried as high as 40, and have even maxed out the health and radii on all of the individual items in the DH tab. It still wants to move right up to enemies with high frequency.

I am not sure if there is something else it is placing in priority of kiting? Usually once it starts DPSing at close range it will not break that cycle unless the "kite to avoid on low HP" kicks in. Unfortunately that doesn't help much in higher GRifts as it's mostly one shot death.

Either way, I have been messing around with different plugins and testing. It seems that KadalaSpree may be a cause of this. Once I turned that specific plugin off, it seems to stay at range when encountering enemies. I am not sure how this interaction is happening, but Kadala also causes the bot to timeout in town after gambling without talking to Orek. Weird. I would supposed that unless anyone else has a bot that's trying to facetank I might have had a more isolated issue, possibly from another plugin.

KadalaSpree doesn't affect combat or pathing in any way, so you're dealing with a false positive there. As for the timeout bug, I fixed it for my bot, so I'll attach that here.

Replace zKadalaSpree/Kadala.cs with View attachment Kadala.cs. Note that this attached file is up to date as of KadalaSpree 2.5.4. If you're using 2.5.5+, don't use it.
 
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