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Job's Legendary Rule set

I have added Ancient to loot rules if anyone wants to test if it works its on GIT https://www.assembla.com/code/unifiedtrinity/git/commits

Since the check for ancient includes a check on the item being legendary you don't have to specify quality.

Code:
[ANCIENT] == 1 -> [STASH]

is it possible to make the [ANCIENT] tag to be a quality check as the [QUALITY] == "Legendary"
maybe like [QUALITY] == [ANCIENT] or [QUALITY] == "Ancient'
 
The reason for your rules don't work is because the [MAXSTAT] seems to not be working properly at the moment. so just change them to this instead:
Code:
// By doing it this way not only cleans up for loot rules to visually look better, each rule acts as a [KEEP] and [TRASH] as it will trash anything if it's less but keep it if it's equal to or greater than the value
// Embodiment of the Marauder
[QUALITY] == "Legendary" && [NAME] == "Marauder's Carapace" # [DEX] < 550 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Encasement" # [DEX] < 550 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Gloves" # [DEX] < 700 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Spines" # [DEX] < 550 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Treads" # [DEX] < 550 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Marauder's Visage" # [DEX] < 700 -> [TRASH]

[QUALITY] == "Legendary" && [NAME] == "Natalya's Slayer" # [DEX] < 825 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Balefire Caster" # [DEX] < 825 -> [TRASH] // 825-1000 max stat roll on ancient

[QUALITY] == "Legendary" && [NAME] == "Thunderfury, Blessed Blade of the Windseeker" # [DEX] < 825 && [INT] < 825 && [STR] < 825 -> [TRASH] // 825-1000 max stat roll on ancient weapon, will keep it has one of the main stats at the desired amount

[QUALITY] == "Legendary" && [NAME] == "Uskang" # [DEX] < 825 -> [TRASH] // 825-1000 max stat roll on ancient weapon
[QUALITY] == "Legendary" && [NAME] == "Windforce" # [DEX] < 825 -> [TRASH] // 825-1000 max stat roll on ancient weapon
[QUALITY] == "Legendary" && [NAME] == "Etrayu" # [DEX] < 825 -> [TRASH] // 825-1000 max stat roll on ancient weapon

I've got the bot to stop picking up trail keys. I put this at the top of the pickup.dis file:
Code:
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials" -> [IGNORE]

That is odd, the maxstat is working for me. Ran it all day and basically got only ancient items with the exception of some rings/ammys. I tested it multiple times including using ancient/non ancient items values. I double checked my loot history to see if anything was deleted that was ancient that shouldve been kept and it was all good no issues. I will test it some more, but I took my ancient mara legs slapped it into my inventory with the maxstat value above and it put them in same when I made it 5 pts lower it wanted to trash it.

as for the trial stone did you delete the top part of pickup.dis that has

[QUALITY] == "Legendary"

and replace it with

[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials" -> [IGNORE]

to work? Because I added your quality keystone one in and it picked it up still(reloaded and saved ruleset prior to killing RG) Just checking, Not sure what the quality legendary was there for, maybe ramlandi's gifts previously since they were legendary and nameless? Please let me know if you have both of them there, or just the keystone one? Until then I am gonna leave it how it is picking up keystones, dont wan't to break anything.
 
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Thanks, I will just use yours. One more question, Why do some of them have PICKUP and IGNORE tags on them, and others have nothing? I thought nothing needed the ignore/pickup.

you have

[NAME] == "Reusable Parts" -> [PICKUP]
[NAME] == "Arcane Dust" -> [PICKUP]
[NAME] == "Veiled Crystal" -> [PICKUP]

so shouldn't [NAME] == "Ramaladni's Gift"
be [NAME] == "Ramaladni's Gift" -> [PICKUP]
or am I missing something and it doesn't matter?

edit - durp durp im dumb, I didn't look clearly at the 20 lines of text showing another ramlandi's line at the top
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift" -> [PICKUP]

Guess that explains it =P thanks

triple edit - wait if they are now called Consumable when unid, does the name need to be changed? or is the bot/trinity itself already picking up gifts regardless of lootrules? I just feel like I am missing something entirely.
 
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Thanks, I will just use yours. One more question, Why do some of them have PICKUP and IGNORE tags on them, and others have nothing? I thought nothing needed the ignore/pickup.

you have

[NAME] == "Reusable Parts" -> [PICKUP]
[NAME] == "Arcane Dust" -> [PICKUP]
[NAME] == "Veiled Crystal" -> [PICKUP]

so shouldn't [NAME] == "Ramaladni's Gift"
be [NAME] == "Ramaladni's Gift" -> [PICKUP]
or am I missing something and it doesn't matter?

edit - durp durp im dumb, I didn't look clearly at the 20 lines of text showing another ramlandi's line at the top
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift" -> [PICKUP]

Guess that explains it =P thanks

triple edit - wait if they are now called Consumable when unid, does the name need to be changed? or is the bot/trinity itself already picking up gifts regardless of lootrules? I just feel like I am missing something entirely.

well the:
[QUALITY] == "Legendary" -> [PICKUP]
makes the bot pickup all items that are considered legendary such as gifts, trail keystones, gems, and so on
don;t really need to have the [pickup], i just included that for double checking of sorts.
 
Ill repost my set when I finish the revision

got it.. do post all the .dis file. :) so i can check what can i change on mine




with // = meaning dont pick right?
without // = pickup ? correct?

so why do we still put -> [pickup] @ -> [ignore] tag at the end of the item?
 
Hi Guys!
Can anyone confirm if the latest update of trinity(with loot rules) can distinguish Legendary VS Ancient Legendary?
Meaning, if with loot rules, will trinity keep Ancient and trash/salvage normal legendary of the same item?

TIA!
 
I have added Ancient to loot rules if anyone wants to test if it works its on GIT https://www.assembla.com/code/unifiedtrinity/git/commits

Since the check for ancient includes a check on the item being legendary you don't have to specify quality.

Code:
[ANCIENT] == 1 -> [STASH]

Just to clarify, so if i add this to my loot rules, ANY ancient items will be stashed right away?

Edit: and is this included on the latest DB update?

Thanks!
 
anyone want to critique mine too
Just a quick heads up, you are keeping flying dragons but not torches.
[QUALITY] == "Legendary" && [NAME] == "Incense Torch of the Grand Temple" -> [TRASH]
It is the BIS currently. ~~
 
Just a quick heads up, you are keeping flying dragons but not torches.
[QUALITY] == "Legendary" && [NAME] == "Incense Torch of the Grand Temple" -> [TRASH]
It is the BIS currently. ~~
Thanks for the heads up, as I don't play as a Monk, I'm not too familiar with which items are BiS for them.
Here's severely strict rules for Ancient items that some people might like. While I did use the [ANCIENT] tag for set items and not for other items, but its not really necessary as the increased stats clearly indicated it's an ancient item.

Oh by the way, set gloves will be kept even if it's not Ancient as long as it a really high rolled Trifecta gloves.
 
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Thanks for the heads up, as I don't play as a Monk, I'm not too familiar with which items are BiS for them.
Here's severely strict rules for Ancient items that some people might like. While I did use the [ANCIENT] tag for set items and not for other items, but its not really necessary as the increased stats clearly indicated it's an ancient item.

Oh by the way, set gloves will be kept even if it's not Ancient as long as it a really high rolled Trifecta gloves.

thx for share~ i m just looking for this~
 
Thanks for the heads up, as I don't play as a Monk, I'm not too familiar with which items are BiS for them.
Here's severely strict rules for Ancient items that some people might like. While I did use the [ANCIENT] tag for set items and not for other items, but its not really necessary as the increased stats clearly indicated it's an ancient item.

Oh by the way, set gloves will be kept even if it's not Ancient as long as it a really high rolled Trifecta gloves.

just read through your rules, these items need to be changed:


- xbows, they are BiS for DH
- Vigilante Belt, good for crusaders
- The Crudest Boots, BiS for monks
- Ancient Parthan Defenders, Good for monks and barbs (6%cc || 20% ele dmg)
- Nemesis Bracers, ancient one with 6% cc or 20% skill should be kept. BiS T6
- Chilanik's Chain, BiS T6 for barbs
- Pauldrons of the Skeleton King, BiS for zdps
- Tiklandian Visage, BiS for zdps WD
- Dovu Energy Trap, Moonlight Ward, Overwhelming Desire, with good stats should be kept
- Avarice Band + Goldwrap, BiS T6


for that's it i'll take a closer look later on.
 
Thanks for the heads up, as I don't play as a Monk, I'm not too familiar with which items are BiS for them.
Here's severely strict rules for Ancient items that some people might like. While I did use the [ANCIENT] tag for set items and not for other items, but its not really necessary as the increased stats clearly indicated it's an ancient item.

Oh by the way, set gloves will be kept even if it's not Ancient as long as it a really high rolled Trifecta gloves.
Hi, I am having a look at your rules, but I am not quite sure I agree with your set up for trifactor.
Basically you will keep either 45% chd or 6% AS but whether it be for Raekor, Akkhan or Maraudeur, AS is useless.

I personnaly have this
[QUALITY] == "Legendary" && [NAME] == "Gloves of Worship" # ([DEX] < 752 && [INT] < 752 && [STR] < 752) || ([CRIT%] < 8 && [CRITDMG%] <45) -> [TRASH]

or


[QUALITY] == "Legendary" && [NAME] == "Raekor's Wraps" # [STR] < 751 || ([CRIT%] < 8 && [CRITDMG%] <45) -> [TRASH]

This one should keep either perfect main stat regular or ancients + a good stat. I could reroll another stat to have bifactor (chc and chd + possibly main stat and vitality or chd if I pick up bifactor gloves).
 
Hitmanreborn,
I have used the rules you posted a while back and amended them to keep some more items. I guess it can still be improved and reflects my current gear needs.

Feel free to comment...
 

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