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Job's Legendary Rule set

I have done some updates...

How about this one?
[QUALITY] == "Legendary" && [NAME] == "Warzechian Armguards" # ([DEX] < 502 && [STR] < 502 && [INT] < 502) || ([CRIT%] < 6 && [SKILLDMG%] < 19) -> [TRASH]
Is this correct?

Thx!
 
[QUALITY] == "Legendary" && [NAME] == "Raekor's Wraps" # [STR] < 751 || ([CRIT%] < 8 && [CRITDMG%] <45) -> [TRASH]

This one should keep either perfect main stat regular or ancients + a good stat. I could reroll another stat to have bifactor (chc and chd + possibly main stat and vitality or chd if I pick up bifactor gloves).

that would actually trash prefect main stat regular, [STR] < 750, this will keep the prefect rolled main regular verison.

AS is still good for m6, but I can understand raekor's, not too sure about Akkhan. Even if the bot happens to keep gloves with AS it can still be rerolled into critdmg% or another stat. This way also allows for those players that wish to have Trifecta gloves to have them. Plus these rules can also serve the purpose sort of a double check,e.g gloves that happened to roll with say 10% chc, 40% chd, and 6% AS, which I know is rare, but it can happen, will be kept and now you could reroll the AS to something else if you want like. Personally I just like Trifecta, plus the rules are made with keeping my current gear and builds in mind which is also why I don't know about BiS items for every class like monks and crusaders (I don't play ever) so obviously they aren't for everyone right out of the box.
 
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just read through your rules, these items need to be changed:


- xbows, they are BiS for DH
- Vigilante Belt, good for crusaders
- The Crudest Boots, BiS for monks
- Ancient Parthan Defenders, Good for monks and barbs (6%cc || 20% ele dmg)
- Nemesis Bracers, ancient one with 6% cc or 20% skill should be kept. BiS T6
- Chilanik's Chain, BiS T6 for barbs
- Pauldrons of the Skeleton King, BiS for zdps
- Tiklandian Visage, BiS for zdps WD
- Dovu Energy Trap, Moonlight Ward, Overwhelming Desire, with good stats should be kept
- Avarice Band + Goldwrap, BiS T6


for that's it i'll take a closer look later on.
Thanks for the heads up.
Question: Are all of the current crossbows BiS for DH?
Personally I hate crossbows, plus to me Kridershot still seems like it would be BiS for Demon Hunters.
Updated my rules to include all legendaries mentioned by except for crossbows, Nemesis Bracers, Dovu Energy Trap, and Overwhelming Desire.
Also fixed some typos.

Warning: these rules are severely strict. I've included some information on the max values for some stats for those that wish to make the rules either lenient or stricter.
 
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ok, stupid question but I download Job Loot Rles 4 and replace the legendary.dis file with hitmans legendary.dis file?
 
Thanks for the heads up. Question are all of the current crossbows BiS for DH, personally I hate crossbows, plus Kridershot still seems it would be BiS to me.
updated my rules to include all except for xbows, nemesis, DE Trap, and Overwhelming as mentioned by iPanda
and fixed some typos.

Warning: these rules are severely strict. I've included some information for max vaules for stats for those that wish to make the rules lenient or stricter.

You sir are a sexy beast ! ty good sir !
 
that would actually trash prefect main stat regular, [STR] < 750, this will keep the prefect rolled main regular verison.

AS is still good for m6, but I can understand raekor's, not too sure about Akkhan. Even if the bot happens to keep gloves with AS it can still be rerolled into critdmg% or another stat. This way also allows for those players that wish to have Trifecta gloves to have them. Plus these rules can also serve the purpose sort of a double check,e.g gloves that happened to roll with say 10% chc, 40% chd, and 6% AS, which I know is rare, but it can happen, will be kept and now you could reroll the AS to something else if you want like. Personally I just like Trifecta, plus the rules are made with keeping my current gear and builds in mind which is also why I don't know about BiS items for every class like monks and crusaders (I don't play ever) so obviously they aren't for everyone right out of the box.
Ok thanks a lot, just in case I put it down to 750/500...which I quite don't need cause I already have good pieces. The ancient items would be the real upgrade.

Also, regarding this one:
[QUALITY] == "Legendary" && [NAME] == "Warzechian Armguards" # ([DEX] < 502 && [STR] < 502 && [INT] < 502) || ([CRIT%] < 6 && [SKILLDMG%] < 19) -> [TRASH]
Would it actually keep say some ancient Warzechian Armguards with 6% crit chance and/or say 19% cold damage?

I have also put [ANCIENT] == 1 -> [KEEP] to see how many ancients it would pick up in a couple of days of botting, will switch off this rule later. ~~
 
Updated my rules to include all legendaries mentioned by except for crossbows, Nemesis Bracers, Dovu Energy Trap, and Overwhelming Desire.
Also fixed some typos.

Warning: these rules are severely strict. I've included some information on the max values for some stats for those that wish to make the rules either lenient or stricter.


i try your last rules he was hart :)
now i try the new rule set for 24 hours , i`ll report later.
Much thanks for your work.
 
Thanks for the heads up.
Question: Are all of the current crossbows BiS for DH?
Personally I hate crossbows, plus to me Kridershot still seems like it would be BiS for Demon Hunters.
Updated my rules to include all legendaries mentioned by except for crossbows, Nemesis Bracers, Dovu Energy Trap, and Overwhelming Desire.
Also fixed some typos.

Warning: these rules are severely strict. I've included some information on the max values for some stats for those that wish to make the rules either lenient or stricter.

For T6 is all about personal preference, it does not really matter.

When it comes to pushing the leaderboards, xbows are BiS for DH, with fire cluster build. Any of those xbows can go really high damage, so any of them are BiS. If i had to choose and go severe strict i'd say Buriza would be # 1

i'll look into your rules again and see what else can i improve.

Regarding all the syntaxes, does it work?

have you tested it?
 
I tried your loot settings over night (10 hours) on all my four bots but when I checked today they had no legendary's in stash...
 
I tried your loot settings over night (10 hours) on all my four bots but when I checked today they had no legendary's in stash...

Same here i testet since 8 hours no items in stash , maybe the loot rules to hard :)
 
Same here i testet since 8 hours no items in stash , maybe the loot rules to hard :)
or something is wrong with the syntaxes, reason why i asked.


@hitman

i had these rules set for example:

// Armor of Akkhan
[QUALITY] == "Legendary" && [NAME] == "Breastplate of Akkhan" # ([STR] < 450 && [VIT] < 450 && [SOCKETS] < 3) || ([STR] < 450 && [VIT] < 450 && [SKILLDMG%] < 14) || ([STR] < 450 && [SKILLDMG%] < 14 && [SOCKETS] < 3) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Cuisses of Akkhan" # ([STR] < 450 && [VIT] < 450 && [SOCKETS] < 2) || ([STR] < 450 && [VIT] < 450 && [ALLRES] < 90) || ([STR] < 450 && [ALLRES] < 90 && [SOCKETS] < 2) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gauntlets of Akkhan" # ([STR] < 600 && [CRIT%] < 9 && [CRITDMG%] < 40) || ([STR] < 600 && [CRIT%] < 9 && [CDRED%] < 7) || ([STR] < 600 && [CDRED%] < 7 && [CRITDMG%] < 40) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Helm of Akkhan" # ([STR] < 600 && [CRIT%] < 6 && [SOCKETS] < 1) || ([STR] < 600 && [CRIT%] < 6 && [SKILLDMG%] < 14) || ([STR] < 600 && [SKILLDMG%] < 14 & [SOCKETS] < 1) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # ([STR] < 450 && [VIT] < 450 && [CDRED%] < 7) || ([STR] < 450 && [VIT] < 450 && [SKILLDMG%] < 14) || ([STR] < 450 && [SKILLDMG%] < 14 && [CDRED%] < 7) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Sabatons of Akkhan" # [STR] < 480 && [VIT] < 480 -> [TRASH]


i tested on a item that would fit those criteria and they got trashed.

so that's why i asked if you tested your rules, seems something is wrong with the loot rule system
 

or something is wrong with the syntaxes, reason why i asked.


@hitman

i had these rules set for example:




i tested on a item that would fit those criteria and they got trashed.

so that's why i asked if you tested your rules, seems something is wrong with the loot rule system
I've been using these rules for a few days now and they seem to work for me, only keeping ancient items, albeit with high stats only so the syntax is right.
noticed that you're using [SKILLDMG%] which might not be working properly, I haven't really tested this tag specifically, tested it now, doesn't works
Plus your rules are kinda fucked up. I think this what wanted so try these instead:
Code:
// Armor of Akkhan
[QUALITY] == "Legendary" && [NAME] == "Breastplate of Akkhan" # [STR] < 450 || [VIT] < 450 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Cuisses of Akkhan" # [STR] < 450 || [VIT] < 450 || [ALLRES] < 90) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gauntlets of Akkhan" # [STR] < 600 || ([CRIT%] < 9 && [CRITDMG%] < 40 && [CDRED%] < 7) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Helm of Akkhan" # [STR] < 600 || ([CRIT%] < 6 && [SOCKETS] < 1) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # [STR] < 450 || [VIT] < 450 || ([CDRED%] < 7 && [CDRED%] < 7) -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Sabatons of Akkhan" # [STR] < 480 || [VIT] < 480 -> [TRASH]

Same here i testet since 8 hours no items in stash , maybe the loot rules to hard :)
Yea my rules are very strict, will only keep highly rolled ancients everything aside from rare items like Kridershot, Furnace, WoW, etc and Jewelry with good rolls.
 
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You wouldn't happen to have another version that does the same but with slightly lower requirement (keeping non ancients with great rolls) ?
 
You wouldn't happen to have another version that does the same but with slightly lower requirement (keeping non ancients with great rolls) ?
here ya go, my rules before they were upgraded for ancient items so might missing rules for some items for monks and crusaders
 

Attachments

here ya go, my rules before they were upgraded for ancient items so might missing rules for some items for monks and crusaders

Amazing, thanks a lot :)

Edit: Actually i have another question:

For bracers you use this rule:

Code:
 # ([FIREDMG%] < 18 && [COLDDMG%] < 18 && [POISONDMG%] < 18) || [CRIT%] < 5 -> [TRASH]

Isn't it missing lightning and physical ?
 
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Amazing, thanks a lot :)

Edit: Actually i have another question:

For bracers you use this rule:

Code:
 # ([FIREDMG%] < 18 && [COLDDMG%] < 18 && [POISONDMG%] < 18) || [CRIT%] < 5 -> [TRASH]

Isn't it missing lightning and physical ?
Yup as I personally use these 3 elements, you can add ligthning, physical, arcane, and holy if you want
 
Thank you HitmanReborn for your work, I will continue testing with your Hardcore Loot rules :)
 
@hitman

you have uploaded you legendary.dis can you also upload the rest of the files?

thanks
 
@hitman

you have uploaded you legendary.dis can you also upload the rest of the files?

thanks
Rest of the files are the same as the ones in Job's folder, I haven't really modified them at all except the pickup.dis that post about 2-3 pages back.

After some more testing I've realized that the [ANCIENT] tag isn't working at the moment which I've only used for set items as a redundant check. I've removed the tag in this latest revision of the rules.
For those that are using my previous revisions, I highly recommend updating to this new revision.
I'm also uploading my rules, which I've used for months before patch 2.1.2, that are only strict for regular Legendary, but they will also keep the Ancient versions too.

EDIT: 1/26/2015 updated keep all ancient rules and fixed a typo in both verisons
 

Attachments

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