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[Profile] Brutal Key Farm

Beta 492
Trinity .22 QT 3.05
everything seems to be working fine i have only run it for a little bit act 1 5 times 5 kills 3 keys picks them up and then goes to town and goes about his business
ill run it for a while and report back but if whats its doing now continues then its working great, plus 2.5 billion xp per hour
 
The beginning of the Act2 seems to be a bit buggy... he always attempt to unstock

>~>~- STARTING ACT2 KEYRUN
[QuestTools][WhenTag] Initializing 'A2 Keywarden' with condition=ActorFound(256022) and CurrentLevelAreaId == 57425
Using Waypoint. Number:23
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="3916" y="4101" z="100" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 3916, Y: 4101, Z: 100, Position: <3916, 4101, 100>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="70885"

and then doing a vault and his fine.

edit: btw I'm using the 1.0.8 and QT 3.0.5/Trinity 2.2.0
 
Last edited:
Beta 492
Trinity .22 QT 3.05
everything seems to be working fine i have only run it for a little bit act 1 5 times 5 kills 3 keys picks them up and then goes to town and goes about his business
ill run it for a while and report back but if whats its doing now continues then its working great, plus 2.5 billion xp per hour

seems to be working as intended
started with
act-1
ac2-2
act3-4
act4-7


after 1.5 hours


[Keys] Counts:
Act 1 => 10
Act 2 => 8
Act 3 => 9
Act 4 => 9
[Keys] Stats:
LF => 6
LQ => 8.3
M => 9
UQ => 9.8
UF => 12
IQR => 1.5

so it is building them evenly and def picking up act 1, will let it run longer and post results later
 
The beginning of the Act2 seems to be a bit buggy... he always attempt to unstock
Yes this is an issue, any pathing off the starting area or near the major scenes that get replaced within the level are causing stucks. Tried with a number of different tags, OffsetMove, SafeMoveTo, MoveToActor and all have issues, but Explore seems fine, might look at switching it despite having spent a whole day on that A2 path :(
 
I updated my DB+Trinity+QT and installed your new 1.0.8 Keyfarm profile posted 1 page earlier, and I just get walls of red text in DB and my toon sits on a portal

View attachment 147017

Thanks for log, next time leave the top of it on so i can tell what versions of DB and plugins you are using. Looks like its failing at Demonbuddy 1.1.2150.383\Plugins\QuestTools\Helpers\ChangeMonitor.cs:line 47. It looks to me like a random DB derp, unable to read memory from D3 client or something.
 
My friends, the profile is not getting any key in the first act, someone more with this problem? Not made ​​any since the first act, these keys appear that I already had, any suggestions? over someone with this problem? thank



Loaded profile Brutal Key Farm o.0 by xzjv 1.0.2
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:35
[QuestTools][WhenTag] Async Initializing 'A1 Key' with condition=ActorExistsAt(364694, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A2 Key' with condition=ActorExistsAt(364695, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A3 Key' with condition=ActorExistsAt(364696, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A4 Key' with condition=ActorExistsAt(364697, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[Keys] Counts:
Act 1 => 8
Act 2 => 25
Act 3 => 31
Act 4 => 53
[Keys] Stats:
LF => -40,6
LQ => 12,3
M => 28
UQ => 47,5
UF => 100,4
IQR => 35,3
[QuestTools][BotBehaviorQueue] A2 Key Success! Running 4 Behaviors
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncLogMessageTag IsDone=False IsDoneCache=False LastStatus=
-~-..-~-..-~-..-~->-> Key Dropped (364695) Moving to Location
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncLogMessageTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success

>~>~- STARTING ACT3 KEYRUN
[QuestTools][WhenTag] Async Initializing 'A1 Keywarden' with condition=ActorExistsAt(256040, Me.Position.X, Me.Position.Y, Me.Position.Z, 400) and ActorIsAlive(256040)
[QuestTools][TownPortalTag] TownPortal started - clearing area, waitTime=2500, startHealth=410698
[TownPortalTag] Town Portal timer finished
 
just a question, i have over 100 keys from act 2-4 but from act 1 i have 10, should it not skip all other acts the until i have about an even number of keys?
 
hey i have a problem the bot serch the keymaster and then go out he kills not witch brutzal key zerg . always. and witch the brtutal key noraml make only act 1 i have on act 1 3 4 over 80 and act 2 12. have testerst with the deamonuddy realeas ande with teh beta and new trinity and quest tools

thx
 
My friends, the profile is not getting any key in the first act, someone more with this problem? Not made ​​any since the first act, these keys appear that I already had, any suggestions? over someone with this problem? thank



Loaded profile Brutal Key Farm o.0 by xzjv 1.0.2
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:35
[QuestTools][WhenTag] Async Initializing 'A1 Key' with condition=ActorExistsAt(364694, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A2 Key' with condition=ActorExistsAt(364695, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A3 Key' with condition=ActorExistsAt(364696, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[QuestTools][WhenTag] Async Initializing 'A4 Key' with condition=ActorExistsAt(364697, Me.Position.X, Me.Position.Y, Me.Position.Z, 400)
[Keys] Counts:
Act 1 => 8
Act 2 => 25
Act 3 => 31
Act 4 => 53
[Keys] Stats:
LF => -40,6
LQ => 12,3
M => 28
UQ => 47,5
UF => 100,4
IQR => 35,3
[QuestTools][BotBehaviorQueue] A2 Key Success! Running 4 Behaviors
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncLogMessageTag IsDone=False IsDoneCache=False LastStatus=
-~-..-~-..-~-..-~->-> Key Dropped (364695) Moving to Location
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Complex.AsyncLogMessageTag IsDone=True IsDoneCache=True LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success
[QuestTools][BotBehaviorQueue] Tag QuestTools.ProfileTags.Movement.MoveToActorTag IsDone=False IsDoneCache=False LastStatus=Success

>~>~- STARTING ACT3 KEYRUN
[QuestTools][WhenTag] Async Initializing 'A1 Keywarden' with condition=ActorExistsAt(256040, Me.Position.X, Me.Position.Y, Me.Position.Z, 400) and ActorIsAlive(256040)
[QuestTools][TownPortalTag] TownPortal started - clearing area, waitTime=2500, startHealth=410698
[TownPortalTag] Town Portal timer finished

You need to load the 1.0.8 profile.. actually you're running the old one 1.0.2
 
brutal key zerg witch al new plugins and db beta search only the keygardian and port in the base and restart. he no kill the keygardian
 
Here are the log with the Zerg Version (not attacking the Warden)


On PasteBin

Trinity : 2.2.0
QuestTools : 3.0.5
Brutal : 1.08
DemonBuddy : 1.1 r2169 (tryed with beta version same issue :D)
 
how do u adjust the profile to where it does all 4 wardens in the same game despite key count
 
You need to load the 1.0.8 profile.. actually you're running the old one 1.0.2

[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v2.1.23 now in action!
Current bot set to Order Bot
Loaded profile Normal BKF Loader
Chose Trinity as your combat routine
Loaded profile Normal BKF Loader
Chose Trinity as your combat routine
[BotEvents] Bot is Starting
[Trinity] Bot Starting
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] Not in game, gold inactivity reset
Waiting 8.7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment6, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Normal BKF Loader
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[QuestTools][ProfileSettingTag] Setting Condition=KeyMode to Normal
Failed to load profile: Element Command is not supported. Please check your XML and try again. (<Command name="SetDifficulty" value="Torment1" />) Line 42
System.Exception: Element Command is not supported. Please check your XML and try again. (<Command name="SetDifficulty" value="Torment1" />) Line 42
em ..(PropertyInfo , XElement , Object )
em Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
em ..(XElement , Type )
em ...(XElement )
em System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
em System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
em System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
em ..(XElement , PropertyInfo )
em ..(PropertyInfo , XElement , Object )
em Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
em Zeta.Bot.Profile.Profile.Load(XElement element, String path)
em Zeta.Bot.Profile.Profile.Load(String path)
em Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Profile completed
Number of games completed: 1
Failed to load profile: Element Command is not supported. Please check your XML and try again. (<Command name="SetDifficulty" value="Torment1" />) Line 42
System.Exception: Element Command is not supported. Please check your XML and try again. (<Command name="SetDifficulty" value="Torment1" />) Line 42
em ..(PropertyInfo , XElement , Object )
em Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
em ..(XElement , Type )
em ...(XElement )
em System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
em System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
em System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
em ..(XElement , PropertyInfo )
em ..(PropertyInfo , XElement , Object )
em Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
em Zeta.Bot.Profile.Profile.Load(XElement element, String path)
em Zeta.Bot.Profile.Profile.Load(String path)
em Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
how do u adjust the profile to where it does all 4 wardens in the same game despite key count

remove these lines

Code:
		<!-- Balance key counts by skipping acts with high key count -->
		<If condition="KeyAboveMedian(364697)">	
			<LogMessage questId="1" step="1" output=" >~>~- SKIPPING ACT4" />
			<UseStop id="A4" />
		</If>		
		<If condition="KeyAboveMedian(364696)"> 
			<LogMessage questId="1" step="1" output=" >~>~- SKIPPING ACT3" />		
			<UseStop id="A3" />
		</If>		
		<If condition="KeyAboveMedian(364695)">
			<LogMessage questId="1" step="1" output=" >~>~- SKIPPING ACT2" />		
			<UseStop id="A2" />
		</If>				
		<If condition="KeyAboveMedian(364694)">
			<LogMessage questId="1" step="1" output=" >~>~- SKIPPING ACT1" />
			<UseStop id="A1" />
		</If>
 
i have been running this for a few hours to day and it is working well, one think i have noticed tho is that if the bot gets knocked out of sight from the keywarden, the bot will sometimes think that the run is completed and tp out from the act as if i had killed the warden, it seems kinda random tho
 
Work like a charm. Thx a lot for this profile.

Farming the lower key, now all at 20-21 and still running.
 
yeah, must say that this profile works excellent, you need to make a donate button :)
 
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