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[Plugin] GearSwap Reloaded

The new 4.3 works perfect with trinity .23 . I still have shrine problem, i am very sure its on my side something, works perfect with 1.0.4 thought. Just wonder does it matter what order i add in managed, like GoW first then nemisis?
 
The new 4.3 works perfect with trinity .23 . I still have shrine problem, i am very sure its on my side something, works perfect with 1.0.4 thought. Just wonder does it matter what order i add in managed, like GoW first then nemisis?

No, the stuff is scanned then added to a list that is sequentially analyzed&equipped, do you have the GearSwap folder in Trinity?
 
i just cant figured out how to change gear configuration. I equip thing and make it for elemantal damage and wanna add another thing and equip it and push dump equip gear but its not on the list. It shows only same gear when bot loading.

P.S: i have all elemantal immune amulets. Just wanna change it when there is elemantal damage mobs for it...
 
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edit: seems like butcher is not added or some conditions brake RG rules.

When I had:
RG,
shrines,
arcane,
well,
elite
conduit support,
ignore elemental conditions when immune,
ignore movement
impaired condition,
ovveride wells weighting

sleected bot was basically waiting 2-3sec betweem each charge...I've started reducing it down to only
Shrine
RG

and it was better but bot still seem slow/thinking too much. I have left only RG condition and it seems fine.
 
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No, the stuff is scanned then added to a list that is sequentially analyzed&equipped, do you have the GearSwap folder in Trinity?


What i did was remove assemblies folder and in settings gearswapreloaded, then I managed gear all over... It worked flawlessly and i have tested it, i think what happened was old setting somehow conflicted. And another thing i always thought trinity folder was modified trinity version. But each time i tried over-right it, my trinity disappeared so i ignored the trinity folder, i guess the old 1.0.4 had it not read from gearswap folder or had a different settings. But at the moment with latest trinity this works heavenly. :P TY for best work!

A+

edit: under what is best for ice climbers? cold?
 
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What i did was remove assemblies folder and in settings gearswapreloaded, then I managed gear all over... It worked flawlessly and i have tested it, i think what happened was old setting somehow conflicted. And another thing i always thought trinity folder was modified trinity version. But each time i tried over-right it, my trinity disappeared so i ignored the trinity folder, i guess the old 1.0.4 had it not read from gearswap folder or had a different settings. But at the moment with latest trinity this works heavenly. :P TY for best work!

A+

edit: under what is best for ice climbers? cold?

I think so
 
idk mby im slow and this implemented already
just reposting
While messing with Resource Cost Reduction (I managed to get my Shield bash cost 4 =D) I noticed that if you equip the Akkhan set, use Akarats champion, then unequip the peices you keep the 50% RCR from the set bonus for the duration of Akarats.

So in short:
1) Equip Akkhan 4 set
2) Use Akarats champion
3) Swap back to whatever gear you were using
4) Enjoy 50% RCR for the duration of your Akarats

This makes Rolands set insane, as you basically dont have to worry about Wrath for the duration of Akarats

This also works with the 50% CDR on Akarats which makes sense, but the fact that you keep the 50% RCR even after unequipping the peices is the part I think is a bug
 
idk mby im slow and this implemented already
just reposting

It "should" already be implemented, you just have to add the stringSNO in your Priorities.xml file, and have the combatBase.cs in Trinity's folder, I know skill usage is a bit weird/buggy but it should work :o
 
Hey ToNyx, I noticed that GSR only puts homing pads on when teleporting to town. In the game homing pads work no matter what area you're teleporting to, is it possible to have GSR work so it puts homing pads on every time you're teleporting from any area outside of town and not just when you're teleporting to town? This would be really helpful when running bounties.
 
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Hey ToNyx, I noticed that GSR only puts homing pads on when teleporting to town. In the game homing pads work no matter what area you're teleporting to, is it possible to have GSR work so it puts homing pads on every time you're teleporting from any area outside of town and not just when you're teleporting to town? This would be really helpful when running bounties.

The only way would be to tell trinity to force GSR to swap. atm it's not really possible :/ we have no access to the "teleport" animation/cast boolean :(
 
I'm trying to make Nemesis work, but I can't. Readed the Wiki and checked "Shrines", dumbed my default gear and saved. Then equipped my Nemesis and added with Shrine checked.

GSR uses Harrington normally, also Countess Julia's cameo, but didnt use Nemesis bracers at all.

hYBimaR.jpg
 
I'm trying to make Nemesis work, but I can't. Readed the Wiki and checked "Shrines", dumbed my default gear and saved. Then equipped my Nemesis and added with Shrine checked.

GSR uses Harrington normally, also Countess Julia's cameo, but didnt use Nemesis bracers at all.

hYBimaR.jpg
Did you change the distance of shrines and can you mabye provide logs?
 
Is Gearswap working in Greater Rift? It is not working for me in G-rift.
Am I the only one? I maybe setup wrong? but there is nothing much to set it up except check box clicking in config.

I have newest DB 487

Yu cant Switch gear in grift
 
do you even read?
What are you talking about? I'm asking why people would automate a game element if they don't know how it works manually first.

Is Gearswap working in Greater Rift? It is not working for me in G-rift.
Am I the only one? I maybe setup wrong? but there is nothing much to set it up except check box clicking in config.

I have newest DB 487
He asked the question lol
 
Did you change the distance of shrines and can you mabye provide logs?


Nope, I didn't change anything on Customization Tab, Shrines distance is at 30. As I said, I have no problems switching to Arcane or Harrington.

[19/10/2014 01:35:27.281] Equipping The Traveler's Pledge - Condition: Default - Reason : Marked as Default Gear
[19/10/2014 01:36:12.405] Equipping Countess Julia's Cameo - Condition: Arcane

But when it comes to Nemesis Bracers, it doesn't show anything on logs. The bot just uses the shrine and GSR doesn't switch to Nemesis. No conflicts inside logs.
 
The only problem i am running into is, if i get the same set peace or leg that i am wearing, it replaces it with crappy one and puts out the good item from my protected side bag into unprotected, then strict salvage rule makes it Forgotten soul! 3 really nice pieces are gone, leroic crown 100% and some amulets immune. Is there a way where we can set high light the side that you never want to equip from? Kind like protected bag. Or this should be requested in trinity section to add this future?
 
The only problem i am running into is, if i get the same set peace or leg that i am wearing, it replaces it with crappy one and puts out the good item from my protected side bag into unprotected, then strict salvage rule makes it Forgotten soul! 3 really nice pieces are gone, leroic crown 100% and some amulets immune. Is there a way where we can set high light the side that you never want to equip from? Kind like protected bag. Or this should be requested in trinity section to add this future?

Are you swapping 2H weapons or something? the only usage for dynamic protection is when there's a special swap occuring, just don't post what's wrong, but how to make it happen. fill the little thing in the 2nd post of this thread. thanks.

And somehow, dynamic protection shouldn't disable your initial settings, since the dynamically protected ones are stored in GSR itself.
 
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