not working for me it keeps reseting... why?
sometimes thats happening because of chests. so make sure to set your 'container open range' at ~25. sometimes its the monsters in the room though. blacklisting them would make all quests in the area difficult to finish. overall its a trinity weighting bug. so i cant really fix that.One possible bug
Bounty: Kill Vek Marru
Map: Passage to Corvus
There's one room where you need to click 2 switches to open. Instead, it will stand in front of the locked door until gold inactivity triggers.
trinity combat settings. it should avoid it if avoidance is enabled. but thats not a profile issue.standing in front of mathael (DH) my bot dont avoid anything just sit there and cast sentry he die each time
i never said that. i was just disappointed. but you sure make yourself look stupid.because you and me are stupid according to bubble since we cant figure it out ourself![]()
i dont know? it skips some bounties. did you try to run in longer than 10 seconds before complaining?not working for me it keeps reseting... why?
freezing portal?is there a way to avoid the damn freezing portal?
i guess you are talking about the house at the end.running NO ZERG
but bounty : Hide and Seek tries to zerg it.
Game is freeze when he trying to start new run. What's wrong?
same here. Happens once every 2-3 attempts at starting a new game. Log below:
[QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003CE, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.AdvanceConversation()
at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 746F6F8F, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
===== Misc Statistics =====
Total tracking time: 1h 46m 18s
Total deaths: 1 [0,56 per hour]
Total games (approx): 18 [10,16 per hour]
Total Caches Opened:6
===== Misc Statistics =====
Total tracking time: 4h 17m 5s
Total deaths: 7 [1,63 per hour]
Total games (approx): 41 [9,57 per hour]
Total Caches Opened:14
Total XP gained: -221,35 million [-51,66 million per hour]
Total Gold gained: 64010,75 Thousand [14938,81 Thousand per hour]
im not angry. 2h is just not enough because of potential stuck positions and large quest areas.Lol don't be so angry i just tried to understand what was wrong...
4h17min log isn't enough ? i could provide you 48h log but i think the problem will be the same.
now i get what your concerns are. not every bounty is worth the time and some are even bugged (d3 bug not profile bug). because of that it recreates games until there are 5 bounties worth doing.I wasn't comparing with other bounties, i just worried about caches opened which were very low compared to games per hour. And so i asked how many caches per hours others do to know if i was at the same rate or if my setup wasn't good, that's all !I'm not farming riftkey, just the helltrapper and got 5 today which seems good !