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Trinity 2.1.15 and QuestTools 2.1.36

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has anyone an idea why my barb is not drinking his legendary potion?
he is sometimes going down very slow and potion would save him but he simply wont drink?

You have to "equip" the potion first
 
I still notice some things that can be improved about barbarian combat.

1. Prioritize elites - My barb would oftentimes be fighting an elite then leave and engage non-elite monsters and kill them first. This happens regardless of whether Wrath of the Berserker is active or not. This is especially true when using Leap. My barb would waste leaps on trash monsters while an elite is still within fighting distance.
2. Do not waste Earthquake charge - Earthquake has a long cooldown and the problem is, when my barb detects an elite within fighting distance, he immediately activates Earthquake, even if the elite is still not within effective distance of the Earthquake radius. Oftentimes, wasting an Earthquake charge.
3. If CotA is no longer on cooldown and 1 or 2 of the ancients have already died, reactivate CotA to have 3 ancients active again.
 
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Is skip destructible unless stuck fixed or does it still shoot normal attacks into the floor for no reason? Just wondering so I can opt into using it, if not ill stick with force ignore.
 
From my basic testing of Trinity 2.1.12 vs 2.1.9 (about 2h each) I have to say that the general combat/movement in 2.1.9 is much better for, at least, close-combat characters. I tried both on Pet WD, Sentry DH and now Monk.
And the Monk under 2.1.12 does a ton of stupid decisions. For the others, it either does not happen or, because the main damage dealers do not depend on their movement, it is not that obvious.
Monk would:
- abandon Elite for trash
- abandon Elite and run into a wall
- stop attacking and stand there

This is with the usual suspects, kiting and AOE avoidance, off.

I am more than happy to help debugging this, if you have any idea where to (roughly) start, that is, whether it can be the combat routine, or some other part of the movement code.
 
Running very well for me! Ty for the nice updates. Wizard 454 paragon FB set T5 with ease.... im just doing the regular rifts also to feed my dh with kadala cash
 
for everyone having problems when fighting elites and leaving them to kill trash mob go to trinity options on combat misc and set kill elites bellow % health to 100% ! i was having the same problem until someone just give me the tip to do that and it helps alot now my DB its killing again the elites like normaly would do !
 
Fresh install, dh stopped attacking Rift Guardian in normal Rift and don't collect blood shards, all up to date.
 
Any work around for how M6 demon hunters deal with the corrupted growths on A4 Bounties? Mine seems to get stuck spamming sentries and not attacking it.
 
How can I get Quest Tools to obey the settings I have for upgrading gems? Now matter how I set it up, Quest Tools always upgrades the gem that already has the highest rank.
 
Bot don't open the doors in SK bounty :

[Trinity] Navigator UnstuckAttempt dest=x="920" y="566" z="1" (Name=GoldLarge Dist=47 IsElite=False LoS=False HP=-1,00 Dir=NW) duration=1663 distance=52
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1663.59ms.
[Trinity][Performance] Execution of HandleTarget took 1758.84ms.
Bounty > 347032: Kill Skeleton King

[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="50585"
[Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 0000005C, Size: 4
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.Read[T](IntPtr addr)
à Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
à Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
à Zeta.Game.Internals.Actors.ACDItem.get_Name()
à Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
à Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 0000005C, Size: 4
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.Read[T](IntPtr addr)
à Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
à Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
à Zeta.Game.Internals.Actors.ACDItem.get_Name()
à Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
à Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 0000005C, Size: 4
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.Read[T](IntPtr addr)
à Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
à Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
à Zeta.Game.Internals.Actors.ACDItem.get_Name()
à Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
à Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="50585"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="50585"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="50585"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="50585"
 
QuestTools 2.1.32 and Trinity 2.1.12 working fine for me with a fresh b482 install. Running R-Rifts with no problems overnight.

EDIT: as barb
 
Omg just seeing the bot disconnecting after complete the 5 bountys, but before validating the quest to get the Horadric cache..... :mad:
 
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