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Rift Bot - Yet Another Rifting Profile!

Rift-Bot profiles seem to make a new game, and leave the game stating that the game is complete, and just keeps repeating this.
Makes new game, leaves, and remakes.
Does this for all profiles for just rifts. On the rift + bounties profile, it does the bounties, and makes a new game. Does not do any rifts anymore.
Demonbuddy was just updated and the rift bot svn was just updated too. So not sure if it is stemming from DB or the profiles.
spams this after stashing keystones... will not retrieve them from stash.

Try doing a clean install and follow the instructions from the link in my signature. The profile is working perfectly fine.

Same problem with salvaging legendaries here.

I think legendary salvage is broken in the latest version of DB. It will be fixed in the next build.

DB problem or problem with the profiles?

[Rift Bot] Reset Counter
[Rift Bot] Leave and remake
Leaving game, reason:
Profile completed
Number of games completed: 2
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Stopping the bot.
Session lasted for: 00:00:32.9751456
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine


Ok, found the source. It is neither a DB problem or a profile problem.
It is a Microsoft Visual C++ problem.

Uninstalled all the Visuals, and uninstalled DB. Then reinstalled just DB, and it is working again.

Glad you figured it out. The prerequisites in my post is not there just for show. They're important.

Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.HandleStartStopBot()

<- what can i do to fix this ?

How about a bit more information?

I've only gotten this if Diablo is in fullscreen mode and not windowed mode or playing another game in fullscreen while the bot is running.
 
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GreyMagic error may be with DB/Trinity.
I experience this with The Trial Rift profile as well.
 
RiftBot Compilation v1.5 Revision 451 is out!

  • Updated with Trinity 2.1.18
  • Updated with Quest Tools 2.1.22
  • Slight box value tweaks to The Cesspools map.

Big shoutout to rrrix, Nesox and toNyx for getting these awesome plugins out to the masses! You guys are awesome.
 
[<GetItemFromStashRoutine>d__a] Unable to find item in stash with ActorSNO 0 << anyone?
 
I've only gotten this if Diablo is in fullscreen mode and not windowed mode or playing another game in fullscreen while the bot is running.

And i've only gotten this with 2 sessions of Diablo running in windowed (maximized or not) on 2 separate monitor (or on the same) on 2 separate graphic cards (or both on the same, with or without sli)

Problem is, in my case, it's the only way i can even remotely get SimpleFollow to work, if i ever run it on 2 separate computers, i get the open/close social panel bug after no more than an hour...


anyone got a really good working demonhunter.cs for rifts with sentry build?

I've attached mine to this post, feel free to try it.
 

Attachments

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And i've only gotten this with 2 sessions of Diablo running in windowed (maximized or not) on 2 separate monitor (or on the same) on 2 separate graphic cards (or both on the same, with or without sli)

Problem is, in my case, it's the only way i can even remotely get SimpleFollow to work, if i ever run it on 2 separate computers, i get the open/close social panel bug after no more than an hour...






I've attached mine to this post, feel free to try it.

are you using kridershot?
or other question, which build you are using for t6 rifting?
 
are you using kridershot?
or other question, which build you are using for t6 rifting?


For T6 i use Kridershot, for GRifts 35+ i use either Etrayu frost build or Calamity 4.15 BP

As for build, classic M6 really.
 
you bot grifts? or you wrote it just for general?^^

BP7 just funny :)
 
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have the prob that bot dies in "Blood Spring" on the act 5 rift maps...the red puddles <.< he stands in it and cast
 
System.Exception: ReadProcessMemory veya WriteProcessMemory isteğinin sadece bir parçası tamamlandı, at addr: 0000005C, Size: 4
konum: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
konum: GreyMagic.MemoryBase.Read[T](IntPtr addr)
konum: Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
konum: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
konum: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
konum: Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
konum: Zeta.Game.Internals.Actors.ACDItem.get_Name()
konum: Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
konum: Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: ReadProcessMemory veya WriteProcessMemory isteğinin sadece bir parçası tamamlandı, at addr: 0000005C, Size: 4
konum: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
konum: GreyMagic.MemoryBase.Read[T](IntPtr addr)
konum: Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
konum: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
konum: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
konum: Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
konum: Zeta.Game.Internals.Actors.ACDItem.get_Name()
konum: Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
konum: Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

I'm getting that error when i drop some legendary (specially rings) from rift guardian

And sometimes it not goes to townrun
 
Do I miss something with GearSwap? I've enabled "Shrine", as I did with the previous version but it doesn't work (Nemesis bracers are there)
Do I have to enable/config something else?
 
Just want to say thanks for the great profile, works flawlessly and the instructions are pretty much idiot proof.
Just wanted to share some stats from an almost 100 hr run, only on T4 with my IK/Earth barb.

Just under 5 legendaries per hour, can't complain at all... especially for T4

===== Misc Statistics =====
Total tracking time: 97h 4m 33s
Total deaths: 2 [0.02 per hour]
Total games (approx): 107 [1.10 per hour]
Total XP gained: 98591.46 million [1015.36 million per hour]
Total Gold gained: 162417.23 Thousand [1672.68 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 12980 [133.71 per hour]

Items dropped by quality:
- White: 357 [3.68 per hour] {2.75 %}
- Magic: 2789 [28.73 per hour] {21.49 %}
- Rare: 9357 [96.39 per hour] {72.09 %}
- Legendary: 477 [4.91 per hour] {3.67 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1964 [20.23 per hour]

Items picked up by quality:
- Magic: 432 [4.45 per hour] {22.00 %}
- Rare: 1061 [10.93 per hour] {54.02 %}
- Legendary: 471 [4.85 per hour] {23.98 %}
 
I'll see whether to add GRift support to it.

Maybe a separate profile for doing trial+grift as the Trinity settings may be different,e.g. gold timer.
 
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