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Trinity 2.1.5 and QuestTools 2.1.18

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it was used like hatred generation, its just smthing broked after 2.0.1 i guess
 
Its there a setting for elemental arrow for those who do not have a kridershot? How i do edit the file so that my character would not cast EA?
 
In a greater rift it tries to resurrect on corpse and just lies there spamming "ressurect on corpse"
And sometimes tries to deposit legendaries during a greater rift when he goes to town for repair and gets infinitely stuck trying to deposit while the greater rift is active. While its active you cant deposit to stash.
 
This is my modified DemonHunter.cs for sentry users for those too lazy to do the changes themselves.

It should work for Kridershot as well, might shoot some CAs if it's really high on hatred first.
 

Attachments

Shotgun Crusader is punching single mobs instead of using Heaven's Fury. I deleted the v2.1.6 folder from the plugins folder and then copied v2.1.4 into it. v2.1.4 handles single mobs correctly. Something change with the CrusaderCombat.cs in v2.1.6?

Demonbuddy: 1.1 r2069 Build 374
Trinity: v2.1.6
QuestTools: 2.1.21

Tested this and it still is not working correctly with v2.1.7.
 
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View attachment 7876 2014-09-09 17.07.txt
for some reason when i tried to edit the crusader combat abilities it screwed everything up with trinity up somehow. is there anyway we could just get a checkbox to spam laws while in combat :O
was trying to edit the phalanx stampede and laws of valor so it would spam them both in combat.both the lines i had changed had worked previously in the last version of trinity
 
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View attachment 141724
for some reason when i tried to edit the crusader combat abilities it screwed everything up with trinity up somehow. is there anyway we could just get a checkbox to spam laws while in combat :O
was trying to edit the phalanx stampede and laws of valor so it would spam them both in combat.both the lines i had changed had worked previously in the last version of trinity
You got an coding error. Think you forgot a } or ;
 
Has anyone else noticed a change in the avoidance? Mine still stands in everything.

Just want to see the settings from someone who has it working better.

Curently running the latest DB, QT and Trinity with rrix's Beta Rifts. Using default settings.

Thank you.
 
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Currently sometimes gets stuck when exploring a grift using the rrrift profile (not sure about normal rifts). It just walks back and forth.
Also at the end sometimes it doesnt upgrade key.
 
-Trinity is now updated to 2.1.7 via EZUpdater.
-QuestTools is now updated to 2.1.22 via EZUpdater.
 
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-Trinity is now updated to 2.1.7 via EZUpdater.
-QuestTools is now updated to 2.1.22 via EZUpdater.

These versions will increment quickly on SVN. I'm too busy making changes, fixing things, and adding stuff to post zips :)


2.1.8
Removed trinity clicking salvage all buttons. Demonbuddy does this now.
Disabled Trinity doing the Death Behavior
2.1.7
Trinity will now allow TownRuns for repair, but not Stashing/Selling/Salvaging during Greater Rifts
Added ParticipatingInTieredLootRun to PlayerInfoCache
Fixed invalid cast exception in ItemRules
Added option to disable fleeing while ghost
Added options to keep/stash for Rift Keys / Trial Rift / Greater Rift Keys
Greater Rift Bosses should now be moved to based on Minimap POI
Trinity will (actually) no longer attempt to townrun while in a greater rift
Added a short sleep before clicking OnDeath buttons
Set Defaults for new Pylon options
2.1.6
Trinity will no longer attempt to TownRun while in a Greater Rift
Trinity now handles OnDeath behavior
Bot should no longer continue to interact with gizmo/switches/interactables that have already been operated
close range a3dun / bastion keep style bridge switches are now weighted with maximum priority (when accessible / in LoS)
Fixed DH Vault in Oasis (bTooMuchZChange)
New Legendary.cs
Forgot to push new variable
User can now choose which pylons to collect
Updated Barb fury dump logic for new Raekor's build
 
These versions will increment quickly on SVN. I'm too busy making changes, fixing things, and adding stuff to post zips :)


2.1.8
Removed trinity clicking salvage all buttons. Demonbuddy does this now.
Disabled Trinity doing the Death Behavior
2.1.7
Trinity will now allow TownRuns for repair, but not Stashing/Selling/Salvaging during Greater Rifts
Added ParticipatingInTieredLootRun to PlayerInfoCache
Fixed invalid cast exception in ItemRules
Added option to disable fleeing while ghost
Added options to keep/stash for Rift Keys / Trial Rift / Greater Rift Keys
Greater Rift Bosses should now be moved to based on Minimap POI
Trinity will (actually) no longer attempt to townrun while in a greater rift
Added a short sleep before clicking OnDeath buttons
Set Defaults for new Pylon options
2.1.6
Trinity will no longer attempt to TownRun while in a Greater Rift
Trinity now handles OnDeath behavior
Bot should no longer continue to interact with gizmo/switches/interactables that have already been operated
close range a3dun / bastion keep style bridge switches are now weighted with maximum priority (when accessible / in LoS)
Fixed DH Vault in Oasis (bTooMuchZChange)
New Legendary.cs
Forgot to push new variable
User can now choose which pylons to collect
Updated Barb fury dump logic for new Raekor's build
Will the bot sell/salvage AFTER the greater rift is complete?

Edit: definitely doesn't sell/salvage after the greater rift is complete. Just spams the log, with the items it's trying to sell/salvage, and causing massive CPU usage
 
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Will the bot sell/salvage AFTER the greater rift is complete?

Edit: definitely doesn't sell/salvage after the greater rift is complete. Just spams the log, with the items it's trying to sell/salvage, and causing massive CPU usage

R-Rift will run a townrun before starting the Greater Rift.

Trinity will run a townrun after the greater rift, if it needs to.

It will not attempt to stash/sell/salvage during a greater rift.

Repair will work during a greater rift.

Best not to pickup magics + rares when running greater rifts, or risk your backpack getting full and missing legendaries + sets + gems and such.
 
R-Rift will run a townrun before starting the Greater Rift.

Trinity will run a townrun after the greater rift, if it needs to.

It will not attempt to stash/sell/salvage during a greater rift.

Repair will work during a greater rift.

Best not to pickup magics + rares when running greater rifts, or risk your backpack getting full and missing legendaries + sets + gems and such.
So if I understand correctly, during both town runs, it won't sell/stash/salvage? Is that correct?

If so, is it only town running just to repair, and that's it?

Just curious
 
Running into a Stashing/Salvaging issue with Custom rules (Gimmz Extreme).
Previously all blues and yellow would salvage.
Now blues and Yellows are now stashing instead of salvaging. If I switch to Trinity rules they salvage properly again.
Updated from Trinity 2.1.6 to 2.1.7 and the new QuestTools 2.1.22

View attachment 3920 2014-09-09 21.45.zip
 
So if I understand correctly, during both town runs, it won't sell/stash/salvage? Is that correct?

If so, is it only town running just to repair, and that's it?

Just curious


Yes, it just repairs (or else it would go back to that sell salvage loop it was doing in earlier versions)
 
So if I understand correctly, during both town runs, it won't sell/stash/salvage? Is that correct?

If so, is it only town running just to repair, and that's it?

Just curious

You can't salvage/stash/sell while participating in a Greater Rift. Not sure what you mean by "both". When the greater rift is complete, Trinity will stash/sell/salvage.
 
View attachment 1656 2014-09-09 18.511.txt
You can't salvage/stash/sell while participating in a Greater Rift. Not sure what you mean by "both". When the greater rift is complete, Trinity will stash/sell/salvage.
Well, it's giving me the endless salvage/sell loop that he was talking about in the above comment. I'll try and find a log for ya




Edit: Log attached.
 
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