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Trinity 2.1.4 and QuestTools 2.0.91

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Rrrix, i was saving an unidentified Ramaladni's Gift for testing purposes, dropped it on the ground in a rift, unpaused the bot and it picked it up.

Here's what the log gave:

Code:
"405649","1844495708","","Consumable_Add_Sockets_flippy","Misc","Unknown","Misc","ConsumableAddSockets","Legendary","70","True",

Code:
"403611","","Consumable_Add_Sockets_flippy","Misc","Unknown","Misc","ConsumableAddSockets","Legendary","70","Stash","Quality: Legendary Level: 70 Armor: 22 ArmorTotal: 22 BaseType: Misc ItemType: Unknown",

So yes, looks like you fixed it :)
 
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This logic has not changed, perhaps your memory is tricking you, or you're running a different profile.
I can confirm strange behaviour around destructibles as well.

As I mentioned before for me it's mainly doors in Royal Crypt and barricades at Moonclan Cave.
Bot gets rid of them and then is dancing where they were attacking air from time to time before moving on.
 
I can confirm strange behaviour around destructibles as well.

As I mentioned before for me it's mainly doors in Royal Crypt and barricades at Moonclan Cave.
Bot gets rid of them and then is dancing where they were attacking air from time to time before moving on.

IMO not a hugely critical issue. Have a ton of other priority things, unless you believe you're losing 2billion xp/hr because of it :)
 
well it didnt pick up the fist weapon while it was unid, but after i id'ed it it picked it up and stashed it like any other legendary. as for quality it said 'invalid' i believe while it was unid, i already lost my csv so...
 
At times my DH loves to face tank elites/bosses and doesn't avoid the molten core explosions. I have set it to always kite in combat at 20 radius and shifted the sliders down more for elite affixes, is there anything else I'm missing because I'm getting 6 DPH on T6 when I was getting less than 1 before patch.
 
I understand.
We are just pointing it out, since its really evident when you watch the bot.
Also a lot of players are reporting it.
If you feel its not worth looking at ATM then ill have to respect that.
thanks again.
 
IMO not a hugely critical issue. Have a ton of other priority things, unless you believe you're losing 2billion xp/hr because of it :)
I guess my believe wouldn't matter here :P

Just wanted to point it out, that's all ;) Never encountered it with previous versions so maybe some little bug sneaked/snuck in.
Also, it looks really silly sometimes ;D
 
One more thing.
Can you please fix description to fury dump in barb combat settings?
It says "Sprint" but unchecking this option also disables Battle Rage spam ;)

Also option to cast CotA on game start if you have new IK set would be really handy if that's not too big of a trouble ;)
 
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Still does not work with latest BETA/Trinity/Quest Helper. It just spams gold inactivity timer and and rehook. I turn off trinity and DB runs as it should. I have done fresh installs
 
Keeps spamming this every 3 seconds with a new game join timer

[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into BotBehavior
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
Waiting 12.2 seconds before next game...
 
the zombie dog summon logic with tall man ring equipped is not fixed yet. the bot still re-summoning zombie dog everytime it's off cd even though there's still one.

This is the trouble:

// Zombie Dogs non-sacrifice build
if (!Skills.WitchDoctor.Sacrifice.IsActive && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
}

if you're using tall man's zombie dog count always gonna be one.
strangely there's the correct lines on OOCbuffs section that you can use to replace the above to make it work:

// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) ||
(!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2)))
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
}

hopefully it will be fixed in the next release?
 
Hi,

Trinity is till not picking up Keystones of Trial. Here the part from my "itemsdroped.csv" log:

Code:
"408416","1955086536","Keystone of Trials","TieredLootrunKey_0","Misc","KeystoneFragment","Misc","Unknown","Legendary","1","False",

My misc item level in the config is set to: Common+
The checkbox for "Rift Keys" is checked. (But i guess this only refers to the normal ones)

Anything else u need to look into this?
 
Just make the changes below.
the zombie dog summon logic with tall man ring equipped is not fixed yet. the bot still re-summoning zombie dog everytime it's off cd even though there's still one.

This is the trouble:

// Zombie Dogs non-sacrifice build
if (!Skills.WitchDoctor.Sacrifice.IsActive && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
}
if (!Skills.WitchDoctor.Sacrifice.IsActive && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 0)
 
Failed to load profile: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Can anyone help me ?
 
Can anyone help me ?

Disable the plugin you added that uses "TrinityOOCToggle", Might be KeyHunt if memory serves but i'm not sure, and delete the TrinityOOCToggle file at the root of your Trinity folder since it no longer works anyway.
 
Disable the plugin you added that uses "TrinityOOCToggle", Might be KeyHunt if memory serves but i'm not sure, and delete the TrinityOOCToggle file at the root of your Trinity folder since it no longer works anyway.

Nope it's the thing that use OOC spells :)
 
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