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Unified Trinity - All-in-one version with the best community mods

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I'll investigate WD tall man's finger and if I get it fixed I'll release 0.6.1 :)



I based Holy Shotgun out of that, yes. About the health globes, do you have "Give higher priority to health globes" checked? It doesn't work properly if it's not checked



I think I should detect range for hydra like it does for DH's sentry, right? If that's it then it should be easy enough to do

Thx for all the effort ! ;)
 
They are merged into 2.1


I'll release 0.6.1 soon. Tell me if it works then

2.1.3
Merged with Jubisman's Unified trinity (containing many many new features and combat logic enhancements)

still forking the 2 projects or work together ? :)
 
I think the idea now is that I test combat improvements here and if they work then rrrix merges them into trinity
 
Hi
Can you add a support SWK build monk plz? (spam mantra not just mantra healing for pop clone)
 
Yes, but I'm gonna need more information than that.

What skills/gear does one need for a SWK build?
 
Need bonnus 4 of Sunwoko
And need just spam mantra all time
I try put 1 at mantra when low heal

But he doesn't spam

And Mantra of healing only with this method, when we need all mantra possibility
 
And 0.6.1 is out.

@Arotished, I need you to test Hydra for me. The original code was a complete mess, so I rewrote everything.

Code:
Changelog:
0.6.1:
improved DH sentry routine
fixed WD behavior when tall man's finger is detected
rewrote wiz hydra routine
 
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Add this for Monk Sunwuko set, you want to be spamming the mantra .
It should still have sweeping wind for the 3 stacks spirit regen before use it, in this function.

Used 100 spirit as a test for SpiritSpam.

Code:
 // Use Mantra spam if have Sunwuko set
            if (Sunwuko_Set && CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && (Player.PrimaryResource > Sunwuko_SpiritSpam) &&  
                !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2) && CurrentTarget != null )
            {
                 return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2);
            }


            if (Sunwuko_Set && CombatBase.CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && (Player.PrimaryResource > Sunwuko_SpiritSpam ) &&  
                !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2)  && CurrentTarget != null )
            {
                 return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2);
            }

Needs to be improved the code, maybe something like this:
Code:
If ( FullHP and Spirit > 150 Spam Mantra)
if (NotFullHP ) wait for buff to disappear .

Posted on trinity topic too.
 
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And 0.6.1 is out.

@Arotished, I need you to test Hydra for me. The original code was a complete mess, so I rewrote everything.

Code:
Changelog:
0.6.1:
improved DH sentry routine
fixed WD behavior when tall man's finger is detected
rewrote wiz hydra routine

Jubis something broke holy shotgun for crusader....
When i use 0.6.1 or 2.1.3 from rrrix crusader does only autoattack.

Using 0.6.0 no problems at all. :confused:
 
Well, that's odd. What do you mean by autoattack?
btw: I didn't touch crusader combat from 0.6 to 0.6.1 :confused:

edit: nvm, seems I used some old version of crusader.cs in 0.6.1, though I have absolutely no idea how that could've happened.

Fix is on the way
 
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Well, that's odd. What do you mean by autoattack?
btw: I didn't touch crusader combat from 0.6 to 0.6.1 :confused:

edit: nvm, seems I used some old version of crusader.cs in 0.6.1, though I have absolutely no idea how that could've happened.

Fix is on the way

Shit happens :P
Thx bud
 
Hi jubisman,

good to see you again. New trinity just release. Is your work base on the newest update?
 
You rock jubisman! Just curious if 2.1.3 merge everything up to 0.6.2 or we should override it then?
 
Can't save settings with BBV on CD, auto uncheck when saved (old tweaks dosn't work for some reason). Btw, it's alot better for SMK to count 3 enemies, not SPAM on CD - for army and BBV too.
 
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