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Unified Trinity - All-in-one version with the best community mods

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Does the 2.0.1 version still have dot support for jade harvester? I noticed the bars are gone from the new version
 
When I use the attachment from post 191 it does not have any of the extra options, like use Big Bad Voodoo off of cooldown, or spam Horrify, or any of the other tick boxes. Are these things just implemented auto detect now as well then?

To get the most out of hexing pants I'd assume I should ditch fetish sychophants for another passive and put a different skill on my primary?

I think I have it set up right in my Job's rules. Hope I don't miss one, but glad to hear that it will be implemented at some point.

Really like what I see from the Unified Trinity so far. Much appreciated!
 
Using the trinity in post #191, I cannot see an option for tall man's finger or hexing pants for WD. what is wrong?
 
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Oops, it does have BBV off of cooldown, but not the horrify spam, which is a permanent 35% armor buff with CD reduction.

I also don't see the options for Jade Doctor in there. Do those only appear if you have that gear equipped? Or are some of them already implemented? I'm guessing there are other options for other classes missing as well. It just seems like there are fewer options in there in the 2.0.1 linked in post #191
 
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Tall Man's Finger and Hexing Pants are detected automatically.

About Jade Harvester: there's an old revision of it in there. The newest rev may or may not be coming in future Trinity releases
 
One other thing I noticed, and it was this way in the regular trinity as well. On Shotgun Crusaders, even with Heaven's Fury AoE Count set to 1 it will still standard attack when there is only 1 trash monster left from the mob. Really slows down rifts when there is one gargantuan and you just use basic 100% damage attack for a full minute or whatever. Any way to fix this so it will just use Heaven's Fury even when there is only 1 monster left?
 
I can look into it. What's the skill set/necessary gear for Shotgun Crusader?
 
I can look into it. What's the skill set/necessary gear for Shotgun Crusader?

skill set i use for shotgun

law of valor - unstopable force
shield glare - divine verdict
akarats champion - prophet
provoke - charged up
heavens fury - fire of the heavens
6 piece akhan or 5 with rorg
fate of the fell 2h flail

I used the version u posted in 191 on my witchdoctor and now i could see use BBV on cooldown in trinity etc, but it still spams zombie dogs with tall mans finger equipped.

had to change the following to get it working :
Code:
 // Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount [COLOR="#FF0000"]<= 2)[/COLOR]
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;

Changed it to this :

// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount[COLOR="#FF0000"] < 1)[/COLOR]
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;
 
skill set i use for shotgun

I used the version u posted in 191 on my witchdoctor and now i could see use BBV on cooldown in trinity etc, but it still spams zombie dogs with tall mans finger equipped.

had to change the following to get it working :
Code:
 // Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount [COLOR="#FF0000"]<= 2)[/COLOR]
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;

Changed it to this :

// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount[COLOR="#FF0000"] < 1)[/COLOR]
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;
Uh, that's not the code that's supposed to be there. I don't know how that happened in your case, but the actual code (the one that's in unified) is
Code:
// Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
                ((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) ||
                (!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2)))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

And I'll see what I can do about Shotgun Crusader later today
 
Uh, that's not the code that's supposed to be there. I don't know how that happened in your case, but the actual code (the one that's in unified) is
Code:
// Zombie Dogs non-sacrifice build
                if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
                ((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) ||
                (!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2)))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

And I'll see what I can do about Shotgun Crusader later today

Im telling you, i can see the code in the //buff section with the thetallmansfinger code in it, but it doesnt work for me.

It still resummons the dog on cooldown, witch is not optimal since grave injustice gives you ridiculous CDR, and it spams the dog like every 5 sec =dps loss

I changed the the lines at the start of the script in the //summon pets section to get it working properly.


Gonna test the holy shotgun right now!

edit: Yes shotgun is working fine in the unified 0.6, only its not picking up health globes with reapers wraps, slider is at 50%

I was using this before https://www.thebuddyforum.com/demonbuddy-forum/175707-holy-shotgun-crusader-help.html

Did u based it off that ?
 
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It seems both codes are active in WitchDoctorCombat.cs

// Summon Pets -----------------------------------------------------------------------

// Zombie Dogs non-sacrifice build
if (!Skills.WitchDoctor.Sacrifice.IsActive && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
}
Line 88

// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) ||
(!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2)))
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
}

Line 633
 
Can anyone check if their zombie dog is being recasted even with tallman's finger equiped?
 
Can anyone check if their zombie dog is being recasted even with tallman's finger equiped?

Yeah, but changing that until Jubisman fixes the double dipping is easy. Open Witchdoctorcombat.cs and in line 89 ,

Trinity.PlayerOwnedZombieDogCount <= 2

change it to

Trinity.PlayerOwnedZombieDogCount == 0

This easy fix has done it for me, at least.
 
I tried out a hydra Build for my Wiz and Im having problem with that the Wiz is not using it proberly. He does use it but when he goes into another combat zone, he dont equip a new hydra right away even if the old hydra is far out of range. he does equip one but it seem to be alittle random. Can this be a Unified Trinity problem?
 
I'll investigate WD tall man's finger and if I get it fixed I'll release 0.6.1 :)

edit: Yes shotgun is working fine in the unified 0.6, only its not picking up health globes with reapers wraps, slider is at 50%

I was using this before https://www.thebuddyforum.com/demonbuddy-forum/175707-holy-shotgun-crusader-help.html

Did u based it off that ?

I based Holy Shotgun out of that, yes. About the health globes, do you have "Give higher priority to health globes" checked? It doesn't work properly if it's not checked

I tried out a hydra Build for my Wiz and Im having problem with that the Wiz is not using it proberly. He does use it but when he goes into another combat zone, he dont equip a new hydra right away even if the old hydra is far out of range. he does equip one but it seem to be alittle random. Can this be a Unified Trinity problem?

I think I should detect range for hydra like it does for DH's sentry, right? If that's it then it should be easy enough to do
 
the jade harvest options and spam horrify is gone in this version? wish could have them............
 
Any chance to get the sentry up on top priority when we have full Marauder set?
 
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