I can look into it. What's the skill set/necessary gear for Shotgun Crusader?
// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount [COLOR="#FF0000"]<= 2)[/COLOR]
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;
Changed it to this :
// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount[COLOR="#FF0000"] < 1)[/COLOR]
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;
Uh, that's not the code that's supposed to be there. I don't know how that happened in your case, but the actual code (the one that's in unified) isskill set i use for shotgun
I used the version u posted in 191 on my witchdoctor and now i could see use BBV on cooldown in trinity etc, but it still spams zombie dogs with tall mans finger equipped.
had to change the following to get it working :Code:// Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount [COLOR="#FF0000"]<= 2)[/COLOR] { return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ; Changed it to this : // Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount[COLOR="#FF0000"] < 1)[/COLOR] { return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog) ;
// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) &&
((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) ||
(!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2)))
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
}
Uh, that's not the code that's supposed to be there. I don't know how that happened in your case, but the actual code (the one that's in unified) is
Code:// Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && ((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) || (!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2))) { return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog); }
And I'll see what I can do about Shotgun Crusader later today
Can anyone check if their zombie dog is being recasted even with tallman's finger equiped?
edit: Yes shotgun is working fine in the unified 0.6, only its not picking up health globes with reapers wraps, slider is at 50%
I was using this before https://www.thebuddyforum.com/demonbuddy-forum/175707-holy-shotgun-crusader-help.html
Did u based it off that ?
I tried out a hydra Build for my Wiz and Im having problem with that the Wiz is not using it proberly. He does use it but when he goes into another combat zone, he dont equip a new hydra right away even if the old hydra is far out of range. he does equip one but it seem to be alittle random. Can this be a Unified Trinity problem?
do you know if your charges are merged in the new trinity?OK, let's see if Holy Shotgun works now