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Rimaldinis?

I use a french client, and for me the modified pickup file won't work.

Here is why:


Just witnessed ramaladni's gift drop, and bot skipped it.
Interestingly, the item is dropping unidentified, and has no name in french client (even with alt key, or hovering with mouse)
It's only when i identified it that it showed "Ramaladni's gift" ("Don de Ramaladni" in french)


Here is a copy/paste from ItemsDropped.csv:

405649,"1844495708","","Consumable_Add_Sockets_flippy","Misc","Unknown","Unknown","Unknown","Invalid","70","False",

As you can see, the third attribute is empty, and picking up this item by name filtering won't work (at list on my client)



QUESTION:

For those who witnessed a drop on ENGLISH client: did it have a name on the ground before picking it up or identifying it ?


Hope this helps
 
Wow, this thread really blew up! I made the following change to my trinity pickup.dis:// +---------------------------------------------------------------------------+
// | _____ _______ _______ _______ _______ _____ _______ ______ ___ ___
// | | |_| ___| __| ___| | | \| _ | __ \ | |
// | | | ___| | | ___| | -- | | <\ /
// | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|
// +---------------------------------------------------------------------------+
[QUALITY] == "Legendary" && [LEVEL] > 57
[QUALITY] == "Legendary" && [LEVEL] > 50 && [TYPE] == "Jewelry"
//ignore rule
[QUALITY] == "Legendary" && [LEVEL] <= 56 -> [IGNORE]
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"

Can anyone with knowledge of code tell me if this is a valid entry or not? I made the change in both soft and hard. Thanks!

Thats right.

just want to confirm that i changed the correct file
i went to plugins/trinity/itemrules/rules/soft/pickup.dis
and erased everything and put in
[QUALITY] == "Legendary"
//[QUALITY] == "Magic" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon" || [BASETYPE] == "Jewelry" || [BASETYPE] = "Misc")
//[QUALITY] == "Superior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Normal" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
//[QUALITY] == "Inferior" && [LEVEL] > 61 && ([BASETYPE] == "Armor" || [BASETYPE] == "Weapon")
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials"
//[QUALITY] == "Rare"

//[NAME] == "Reusable Parts"
//[NAME] == "Arcane Dust"
//[NAME] == "Veiled Crystal"
//[NAME] == "Death's Breath"
[NAME] == "Rift Keystone Fragment"
[NAME] == "Forgotten soul"
can any one confirm this is correct and in the right place

Right too.

Changelog says that Ramadali Gift will drop everywhere in the world on T1 o higher.

I have been running 150++ normal rift (T4 to T6) since last night with these settings but I dont see any Ramadali Gift in my stash. He picks up Greater Rift Keys, Forgotten souls and Keystone Fragments.

Untitled_45.jpg


Either its ultra rare like the Wand of Woh and SMK or my bots are not picking it up.

I dont got any of it too i will babysit my bot now and when it gets ignored i will tell you guys.

I use a french client, and for me the modified pickup file won't work.

Here is why:


Just witnessed ramaladni's gift drop, and bot skipped it.
Interestingly, the item is dropping unidentified, and has no name in french client (even with alt key, or hovering with mouse)
It's only when i identified it that it showed "Ramaladni's gift" ("Don de Ramaladni" in french)


Here is a copy/paste from ItemsDropped.csv:

405649,"1844495708","","Consumable_Add_Sockets_flippy","Misc","Unknown","Unknown","Unknown","Invalid","70","False",

As you can see, the third attribute is empty, and picking up this item by name filtering won't work (at list on my client)



QUESTION:

For those who witnessed a drop on ENGLISH client: did it have a name on the ground before picking it up or identifying it ?


Hope this helps

I dont know if that works but it should work atleast from what i know:
Code:
[QUALITY] == "Legendary" && [NAME] == "Don de Ramaladni"
 
Last edited:
[QUALITY] == "Legendary" && [NAME] == "Don de Ramaladni"

That won't work.

I think you misread my post.

The problem is not to find the name of the item.

The problem is that it doesn't have one when it drops (at least on french client)

It only has an item type, and even the legendary quality is not recognised by demonbuddy before you identify it...
 
That won't work.

I think you misread my post.

The problem is not to find the name of the item.

The problem is that it doesn't have one when it drops (at least on french client)

It only has an item type, and even the legendary quality is not recognised by demonbuddy before you identify it...


Your right the name is just "Gem" OMG

To all of you guys use this:

Code:
[NAME] == "Gem"
 
Last edited:
It might work for the english client !

But you should remove the [QUALITY] tag, for i think it's not properly read until identified (itemsdropped.csv says "UNKNOWN" before ID, and "LEGENDARY" after ID)

[NAME] == "Gem" might do it ^^
 
Wish it could be put into trinity standard... Itemrules suck, you going to miss all new legs etc
 
It might work for the english client !

But you should remove the [QUALITY] tag, for i think it's not properly read until identified (itemsdropped.csv says "UNKNOWN" before ID, and "LEGENDARY" after ID)

[NAME] == "Gem" might do it ^^

I updated it, thanks sir from me and the community aswell i think ;)

Wish it could be put into trinity standard... Itemrules suck, you going to miss all new legs etc

I would upload a newer version of Job's ItemRule with all new items but i dont know if iam allowed to ^^
 
Its a legendary gem, but atm if you try to link it in game you get legendary color '[]' thats it.
 
Its a legendary gem, but atm if you try to link it in game you get legendary color '[]' thats it.

I know that too, i would test it if i had on but i cant find another one and i kinda burnt my first one. Like i said i will babysit my bot and keep looking at diablo.

We need someone who an try it but seems like noone found it. :(
 
I dont think so. I'am also not sure whether it already implemented.

Not in current beta build for sure.

Anyone got some working item rules that can be modified with R Gift?

Nevermind Ive already red previous posts ;).
 
Last edited:
As it seems the "name" tag is not correctly read by demonbuddy i just added this line to my pickup.dis:

[BASETYPE] == "Misc"

It will unfortunately pickup all MISC type items, but it should include Ramaladni's gift (only attribute correctly recognised when it drops)


Ticking "pickup misc items" in trinity won't work because it filters by quality: legendary, rare, magic, common, and Ramaladni's quality before ID is UNKNOWN ;)


I will let it run for a few hours with this line, i'll keep you updated ;)


EDIT: You can add the [NAME] == "Gem" line if you want, it might work for english clients, who knows ^^
 
haha, I will try both [BASETYPE] == "Misc" and [NAME] == "Gem" and keep an eye on it.
 
I use Jobs item rules modified with new items from 2.1. I did put [NAME] == "Gem" tag we will see.

But I got a question. Lets say bot will pick "Gem" up and then identify it. He will still keep it?
 
I use Jobs item rules modified with new items from 2.1. I did put [NAME] == "Gem" tag we will see.

But I got a question. Lets say bot will pick "Gem" up and then identify it. He will still keep it?

If it is salvageable then it probally do nothing since there is no "rule" for it it will ignore it.

I can test it since i havnt found any Gift yet and also my Townrun is broken that means i cant test it.
 
Try putting this in your pickup.dis. I don't have one yet so i can't test this.

[ITEMID] == "1844495708"
 
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