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Unified Trinity - All-in-one version with the best community mods

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Posted by vietdragontekx:
with the 22 version, it seem to not break object with haunt or physical attack at all. attached is the picture of where it got stuck at and didn't do anything.

Posted by Xanden:
Open witchdoctorcombat.cs search for at the end of the file
Code:

if (Hotbar.Contains(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource > 50)
return new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid);

And change SNOPower.Witchdoctor_SpiritBarrage
To SNOPower.Witchdoctor_Haunt

hi,
can you implement this pls? then i dont have change it always manually.
thx
Done.
Just want you mention there. My DH dont spam sentries anymore if there are x (number you determin in settings) within the a certain range. And its cool to have a slider for CA/MS along with the Impale only being used on elites...
Here's the deal: I removed both slide bars. Sentry's because it was unnecessary (Trinity will use automatic detection instead), Cluster Arrow and Multishot because they would only work when Marauder DH is detected and that would be confusing to non-M6 players.
For the later, I used the hatred values that junkie1977 was using in his example screenshot.

I also didn't touch impale because I'd already added a bit of code in a previous version that avoids spamming when M6 is detected

Feedback is appreciated
 

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Done.

Here's the deal: I removed both slide bars. Sentry's because it was unnecessary (Trinity will use automatic detection instead), Cluster Arrow and Multishot because they would only work when Marauder DH is detected and that would be confusing to non-M6 players.
For the later, I used the hatred values that junkie1977 was using in his example screenshot.

I also didn't touch impale because I'd already added a bit of code in a previous version that avoids spamming when M6 is detected

Feedback is appreciated

I will try it out :)
 
Guys, Trinity 2.0 is coming up soon. So Unified is going on a hiatus for now.

It's likely that Unified will be merged into the new Trinity as well
 
Well, Trinity 2.0 Combat behavior is horrible, but I think we can merge files into 2.0 since almost nothing has changed for those files. Keep up the good work jubisman ;)
 
Well, Trinity 2.0 Combat behavior is horrible, but I think we can merge files into 2.0 since almost nothing has changed for those files. Keep up the good work jubisman ;)
I did send rrrix a merged version, he'll get to pushing it officially eventually, I guess :)
 
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might just be me but but if I delete the old trinity and use this one, DB don't find trinity in plugin tab. If I put the old trinity folder back....then it works again
 
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What? If that's about the folder name, then, yeah, it has to be called "Trinity". "Tinity-2.0" won't work and DB won't detect the plugin. That was my bad, I forgot to rename it:p

edit: fixed the attachment above. If it doesn't compile could someone provide a log?
 
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