Done.Posted by vietdragontekx:
with the 22 version, it seem to not break object with haunt or physical attack at all. attached is the picture of where it got stuck at and didn't do anything.
Posted by Xanden:
Open witchdoctorcombat.cs search for at the end of the file
Code:
if (Hotbar.Contains(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource > 50)
return new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid);
And change SNOPower.Witchdoctor_SpiritBarrage
To SNOPower.Witchdoctor_Haunt
hi,
can you implement this pls? then i dont have change it always manually.
thx
Here's the deal: I removed both slide bars. Sentry's because it was unnecessary (Trinity will use automatic detection instead), Cluster Arrow and Multishot because they would only work when Marauder DH is detected and that would be confusing to non-M6 players.Just want you mention there. My DH dont spam sentries anymore if there are x (number you determin in settings) within the a certain range. And its cool to have a slider for CA/MS along with the Impale only being used on elites...
For the later, I used the hatred values that junkie1977 was using in his example screenshot.
I also didn't touch impale because I'd already added a bit of code in a previous version that avoids spamming when M6 is detected
Feedback is appreciated
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