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[Plugin] GearSwap Reloaded

hi all, congratz for this really good plugin!

i got a bug with dual daneta swap with quiver+2hand.
the swap don't go in the same place each time and this create a gap.when loot come in the space created.cause the quiver go outside "the protected bag slot space"

any advise is welcome:)

decalage de stuff1.webp decalage de stuff2.webp sacprotegé.webp decalage de stuff3.webp

sorry for my bad language!
 
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In the Barricade condition every destructible are included
 
hi all, congratz for this really good plugin!

i got a bug with dual daneta swap with quiver+2hand.
the swap don't go in the same place each time and this create a gap.when loot come in the space created.cause the quiver go outside "the protected bag slot space"

any advise is welcome:)

View attachment 137646View attachment 137647View attachment 137648View attachment 137649

sorry for my bad language!

You should probably add the right slot before the left one, so the quiver is swapped first and the main hand after.
I'm not sure this will work, I should probably add special support for that set, since it's a special behavior. let's see what happen.

so i add this to barricade + OOC for getting speedboosts OOC?

No just barricades, so when it's near a barricard it'll swap (you should enable breaking things in trinity tho.)
 
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is there a write up somewhere on how to use this? i dont see a readme in the download
 
You should probably add the right slot before the left one, so the quiver is swapped first and the main hand after.
I'm not sure this will work, I should probably add special support for that set, since it's a special behavior. let's see what happen.


i think this will not work because we can equip the quiver first but we can't equip the right danetta first because a 2handed weapon is still in the left slot.:(
So let's see if you can fix this in a futur version:cool:

Thx you for your rapid anwser


ps:tested it and that doesn't work for me:(.i disable looting and run only for xp/gold for now. thank you
 
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Apologies if this is a retarded question, but DB crashes when I attempt to config (reloaded and original gearswap) anyone else encountered this issue?
 
i think this will not work because we can equip the quiver first but we can't equip the right danetta first because a 2handed weapon is still in the left slot.:(
So let's see if you can fix this in a futur version:cool:

Thx you for your rapid anwser


ps:tested it and that doesn't work for me:(.i disable looting and run only for xp/gold for now. thank you

I'm testing a custom behavior for special sets, will probably release it soon as BETA.

Apologies if this is a retarded question, but DB crashes when I attempt to config (reloaded and original gearswap) anyone else encountered this issue?

Don't install both, just Reloaded (it's way more performant) if the config window still crash, link a DB log i'll take a look.
 
Don't install both, just Reloaded (it's way more performant) if the config window still crash, link a DB log i'll take a look.

Removed original, updated from 1.0.3 (which still crashed) using SVN. Fixed.

Thanks man! :)
 
Some ideas for your brain worker :
# 1 CheckBox - Enable / Disable all avoidance when zergEnable
# 2 Condition - Enabling && betweens terms (MASTER challenge nb 1)
# 3 Shukrani - Disable if !OCC 30f Range
# 4 Specific IceClimb - Just Before equip FrozenPulse, unequipped after
# 5 (again) TownPortal ;)
# 6 Condition - Set Items (Zuni wd ...) equip other items to keep the set if it is possible,
based on that priority and the priority of the conditions associated with any of the items set.
Needs to have the condition in more items that need the same set (MASTER challenge nb 2)

That's it?
Nop, I keep the other for later :D
 
tony can you add townportal shoulders for gearswap? i think many people need it if they use keyfarm profile and want fast townrun without killing mobs before

The routine has already been implemented, I just need to find a way to detect usewaypoint POIs so I can trigger it. I'll find it ;)

Some ideas for your brain worker :
# 1 CheckBox - Enable / Disable all avoidance when zergEnable
# 2 Condition - Enabling && betweens terms (MASTER challenge nb 1)
# 3 Shukrani - Disable if !OCC 30f Range
# 4 Specific IceClimb - Just Before equip FrozenPulse, unequipped after
# 5 (again) TownPortal ;)
# 6 Condition - Set Items (Zuni wd ...) equip other items to keep the set if it is possible,
based on that priority and the priority of the conditions associated with any of the items set.
Needs to have the condition in more items that need the same set (MASTER challenge nb 2)

That's it?
Nop, I keep the other for later :D

#1 : I may add logic for that later if people need it, for now it's not a "need"
#2 : Well, NO. There's no point on adding that functionality, even tho I could code it, this is not a need either.
#3 : I don't understand what you mean haha.
#4 : If I want to add this condition ("FrozenPulse") I'll need the particle SNO to check for it.
#5 : In progress (needs fix/adjustements)
#6 : I don't get it. You want gearswap to equip any other items without having to add it to the managed list?
 
Is there a way to save the settings for each Charakter?

Btw. Great work!

Nope, but I was thinking about it... I'll need to rework the config form for that, should be done later. I need to fix few things.

[St. Archew's Gage] aka 5 Enemies dont work me..standing 10+ enemies arround me but bot/gearswap dont equip the item^^

I'll give a look to the condition, not sure but I think it has his own behavior/check so I'll double check ;)
 
thank you very much :)

and can you add a feature for items against unique mobs like rift guardian? or is the HP threshold option for this kind of mobs?

HP Threshold and Elite works on those (I may be wrong for Elite tho) just set threshold to 1, so it'll keep gear equipped until boss dies.
 
anyone have better avoidance for molten? the original trinity one is shitty...because bot run a bit away from the molten and then he runs again to it...and if the moment is wrong he get hit
Oh Yes this is the reason for My deaths!!! Dont know Why he runs into it again he need only find a save place like the avoidance for ice balls. I will look into it sunday
 
It should work with any build (BETA or RELEASE) since it's only inventory interactions and surrounding objects/units checks.

If not, provide the error thrown and i'll give it a look ;)

2014-08-05 16:24:42,167 [1] INFO MainWindow (null) - Demonbuddy v1.1.1923.363 started
2014-08-05 16:24:43,782 [5] INFO MainWindow (null) - Logging in...
2014-08-05 16:24:44,353 [5] INFO MainWindow (null) - T: 5247114545265748410 H: 301088592
2014-08-05 16:24:44,604 [1] INFO MainWindow (null) - Attached to Diablo III with pid: 2584
2014-08-05 16:24:44,608 [1] INFO MainWindow (null) - Flashing window
2014-08-05 16:24:44,907 [1] DEBUG MainWindow (null) -
2014-08-05 16:24:44,908 [1] DEBUG MainWindow (null) - OS Architecture: AMD64
2014-08-05 16:24:44,911 [1] DEBUG MainWindow (null) - OS Language: English (United States)
2014-08-05 16:24:44,910 [1] DEBUG MainWindow (null) - OS: Windows 8 64-bit
2014-08-05 16:24:45,010 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2014-08-05 16:24:48,810 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\HandleTarget.cs(219,36) : error CS0117: 'Trinity.Combat.Abilities.CombatBase' does not contain a definition for 'CombatMovement'
2014-08-05 16:24:48,811 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\Abilities\WitchDoctorCombat.cs(661,28) : error CS0117: 'Trinity.Combat.CombatMovement' does not contain a definition for 'Queue'
2014-08-05 16:24:48,810 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\HandleTarget.cs(221,43) : error CS0117: 'Trinity.Combat.Abilities.CombatBase' does not contain a definition for 'CombatMovement'
2014-08-05 16:24:48,811 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\Abilities\CombatBase.cs(304,33) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'Monk_TickSweepingWindSpam'
2014-08-05 16:24:48,881 [1] INFO Logger (null) - [Armory] v1.2.12 Initialized
2014-08-05 16:24:48,883 [1] INFO Plugin (null) - [GearSwap] 2.2 Initialized
2014-08-05 16:24:49,256 [1] INFO Logging (null) - [GearSwapReloaded] 1.0.3.2 Initialized
2014-08-05 16:24:49,265 [1] INFO X+Logger (null) - Registering Gamble behavior for BotBehavior Hook
2014-08-05 16:24:49,267 [1] INFO X+Logger (null) - Registering Gamble behavior for VendorRun Hook
2014-08-05 16:24:49,270 [1] INFO X+Logger (null) - Registering Townrun behavior for BotBehavior Hook
2014-08-05 16:24:49,267 [1] INFO X+Logger (null) - Gamble Initialized!
2014-08-05 16:24:49,270 [1] INFO X+Logger (null) - Townrun Initialized!
2014-08-05 16:24:49,662 [1] INFO Logger (null) - [Armory] v1.2.12 Enabled
2014-08-05 16:24:49,671 [1] INFO Plugin (null) - [GearSwap] Plugin Enabled
2014-08-05 16:24:49,675 [1] INFO Plugin (null) - [GearSwap] Priority List successfully loaded!
2014-08-05 16:24:50,046 [1] INFO Plugin (null) - [GearSwap] Settings Loaded
2014-08-05 16:24:50,048 [1] INFO Logger (null) - [Plugin] v2.0.74 Enabled
2014-08-05 16:24:50,056 [1] DEBUG MainWindow (null) - There are 5 plugins
2014-08-05 16:24:51,096 [1] INFO BotMain (null) - Current bot set to Order Bot
2014-08-05 16:24:51,098 [1] INFO ProfileManager (null) - Loaded profile Rift Bot
2014-08-05 16:24:54,655 [1] INFO ProfileManager (null) - Loaded profile Rift Bot A4 Zerg Bounties Only
2014-08-05 16:24:58,106 [1] INFO Logging (null) - [GearSwapReloaded] Plugin Enabled
2014-08-05 16:24:58,136 [1] INFO Logging (null) - [GearSwapReloaded] Managed Gear saved successfully
2014-08-05 16:24:58,142 [1] INFO Logging (null) - [GearSwapReloaded] Managed Gear loaded successfully
2014-08-05 16:24:59,991 [1] INFO Logger (null) - [Armory] v1.2.12 Disabled
2014-08-05 16:25:00,925 [1] INFO X+Logger (null) - Gamble Enabled!
2014-08-05 16:25:00,926 [1] INFO X+Logger (null) - Townrun Enabled!
2014-08-05 16:27:25,449 [1] INFO Logging (null) - [GearSwapReloaded] Managed Gear saved successfully
2014-08-05 16:27:31,043 [1] INFO Logging (null) - [GearSwapReloaded] Priorities saved successfully
2014-08-05 16:27:31,043 [1] INFO Logging (null) - [GearSwapReloaded] Managed Gear saved successfully
2014-08-05 16:27:45,976 [1] DEBUG MainWindow (null) - Start/Stop Button Clicked!
2014-08-05 16:27:45,992 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Bot.ICombat> - RoutineManager.Reload
2014-08-05 16:27:46,992 [1] INFO RoutineManager (null) - Chose Trinity as your combat routine
2014-08-05 16:27:46,992 [1] DEBUG TreeHooks (null) - Replaced hook [RoutineCombat] d02ba233-c988-4c0f-99b0-5c7da05792b9
2014-08-05 16:27:46,992 [1] DEBUG RoutineManager (null) - Routines were reloaded. New routine list:
2014-08-05 16:27:46,992 [1] DEBUG RoutineManager (null) - Trinity v0.0.0.0
2014-08-05 16:27:46,992 [1] DEBUG RoutineManager (null) - Belphegor v1.1.1923.363
2014-08-05 16:27:47,007 [1] DEBUG RoutineManager (null) - Generic v1.1.1923.363
2014-08-05 16:27:47,007 [1] DEBUG BotMain (null) - Forcing profile reload.
2014-08-05 16:27:47,210 [1] INFO ProfileManager (null) - Loaded profile Rift Bot A4 Zerg Bounties Only
2014-08-05 16:27:47,210 [1] DEBUG BotMain (null) - Starting bot: Order Bot
2014-08-05 16:27:47,210 [1] INFO RoutineManager (null) - Chose Trinity as your combat routine
2014-08-05 16:27:47,210 [1] DEBUG TreeHooks (null) - Replaced hook [RoutineCombat] a907b044-2d29-4482-bb95-d0d794af9185
2014-08-05 16:27:47,242 [1] DEBUG TreeHooks (null) - Added new hook [OutOfGame] 52d64291-92f9-411e-9275-f056bda64ade
2014-08-05 16:27:47,242 [1] DEBUG TreeHooks (null) - Added new hook [Death] c18a7693-5545-456d-a9b0-bd1847ed6e44
2014-08-05 16:27:47,242 [1] DEBUG TreeHooks (null) - Added new hook [RoutineBuffs] 9251e47a-23a9-4c4d-bd4d-4cca30dbdfae
2014-08-05 16:27:47,242 [1] DEBUG TreeHooks (null) - Added new hook [Combat] 3a343c0d-1314-416d-9e33-88e268b9680a
2014-08-05 16:27:47,242 [1] DEBUG TreeHooks (null) - Added new hook [RoutineCombat] 95f38788-6094-4b8a-8824-a805290dfad0
2014-08-05 16:27:47,257 [1] DEBUG TreeHooks (null) - Added new hook [IdentifyItems] 0cf9eac0-e04a-444b-8a78-4f27515a3920
2014-08-05 16:27:47,273 [1] DEBUG TreeHooks (null) - Added new hook [StashItems] ac4c1aae-0444-4b66-bafe-0f951ea2e240
2014-08-05 16:27:47,273 [1] DEBUG TreeHooks (null) - Added new hook [SellAndRepair] 2b9a60a1-22db-44c2-ba46-756e7b178cf0
2014-08-05 16:27:47,273 [1] DEBUG TreeHooks (null) - Added new hook [SalvageItems] 3efa9021-51a6-4fa0-8792-d0ea178e5e7c
2014-08-05 16:27:47,273 [1] DEBUG TreeHooks (null) - Added new hook [VendorRun] 2221b241-5959-4891-8a1e-ff14a2644e24
2014-08-05 16:27:47,289 [1] DEBUG TreeHooks (null) - Added new hook [Loot] 0029056b-5895-477b-890b-96903f73a123
2014-08-05 16:27:47,289 [1] DEBUG TreeHooks (null) - Replaced hook [BotBehavior] 9a3405a2-09b5-4c53-acd4-708f3440af47
2014-08-05 16:27:47,289 [1] INFO MainWindow (null) - Bot started. Reloading item rules.
2014-08-05 16:27:47,367 [1] INFO LootRuleItemManager (null) - [Items] Loaded Item Rules: Weight Based Item Rules
2014-08-05 16:27:47,367 [1] INFO X+Logger (null) - Adding Gamble - Zeta.TreeSharp.Decorator behaviors into BotBehavior Hook at Position 0
2014-08-05 16:27:47,367 [1] INFO X+Logger (null) - Injecting Gamble - Zeta.TreeSharp.Decorator behaviors into VendorRun Hook at Position 3
2014-08-05 16:27:47,367 [1] DEBUG BotMain (null) - Spooling up bot thread.
2014-08-05 16:27:47,367 [1] INFO X+Logger (null) - Adding Townrun - Zeta.TreeSharp.Sequence behaviors into BotBehavior Hook at Position 0
2014-08-05 16:27:47,367 [1] DEBUG TreeHooks (null) - Inserted new hook [BotBehavior @0] 5deadd08-00db-4eb3-809b-5b7a4e5096f3
2014-08-05 16:27:47,367 [1] DEBUG TreeHooks (null) - Inserted new hook [BotBehavior @0] ccf19f19-d6f1-4042-89fc-1576a8f520b9
2014-08-05 16:27:47,382 [1] DEBUG BotMain (null) - Bot thread started.
2014-08-05 16:27:49,647 [Main Bot Thread] INFO BrainBehavior (null) - GameChanged. Clearing actors
2014-08-05 16:27:49,662 [Main Bot Thread] DEBUG GameStats (null) - Joined a game!
2014-08-05 16:27:49,662 [Main Bot Thread] INFO ProfileOrderManager (null) - ProfileOrderManager.OnGameJoined, Reloading profile.
2014-08-05 16:27:49,834 [Main Bot Thread] INFO ProfileManager (null) - Loaded profile Rift Bot A4 Zerg Bounties Only
2014-08-05 16:27:49,834 [Main Bot Thread] INFO ProfileOrderManager (null) - Game joined, Resetting profile caches.
2014-08-05 16:27:49,834 [Main Bot Thread] DEBUG ProfileOrderManager (null) - Resetting current behavior.
2014-08-05 16:27:49,834 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-08-05 16:27:49,834 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG ItemRuleMatcher (null) - Item rule has no stats. Attempting name match.
2014-08-05 16:27:49,975 [Main Bot Thread] DEBUG Blacklist (null) - Blacklisting 89610007 for 00:10:00
2014-08-05 16:27:50,022 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] f4c8f7ce-b8de-44df-9a01-1a54f9ada21d

It swaps correctly but the bot just moves around doing nothing.
 
It swaps correctly but the bot just moves around doing nothing.

As I said, it's not related to GS :

2014-08-05 16:24:48,810 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\Handl eTarget.cs(219,36) : error CS0117: 'Trinity.Combat.Abilities.CombatBase' does not contain a definition for 'CombatMovement'
2014-08-05 16:24:48,811 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\Abili ties\WitchDoctorCombat.cs(661,28) : error CS0117: 'Trinity.Combat.CombatMovement' does not contain a definition for 'Queue'
2014-08-05 16:24:48,810 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\Handl eTarget.cs(221,43) : error CS0117: 'Trinity.Combat.Abilities.CombatBase' does not contain a definition for 'CombatMovement'
2014-08-05 16:24:48,811 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\\Desktop\off\Plugins\Trinity\Combat\Abili ties\CombatBase.cs(304,33) : error CS0117: 'Trinity.Trinity' does not contain a definition for 'Monk_TickSweepingWindSpam'

The compiler seems to have encountered an issue loading trinity, have you made any modifications to it? It seems like you have some code not working in the files in red. Try to delete your cached assemblies.
 
A Little update for the users :

- I've reworked the GUI to make it a bit easier to understand, things are placed differently and the overall have a "better-looking"

uOkVeeu.png


I'm now working on fixing TownPortal condition and implementing special set behaviors (danettas and shit)

I'm still looking for the FrozenPulse's particle SNO to make a new condition (ice climbers).

New beta soon...
 
Is it possible to make Movement Impaired account for Armaddon's stun?
 
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