Haha yeah! it is sort of working again

atleast I feel like its back to its old self, so that's definitely good.
Now let me clarify what I was attempting to describe. Say for example that I:
- Set the high aoe unit count to 3
- I then go to the stormwind dummies that have 3 stood in close proximity to one another.
- I start the routine and it immediately tries to double seed into 3 dots and spread! That's fantastic
- Here lies the problem
- Movement, obviously in PvP even if there are 3 people stood close to each other it's not always the right time to stand there and cast seed. Someone might be hitting me, I might have to move out of AoE/Ring of Frost/Move into carts on Silvershard Mines etc etc.
- When the high aoe unit count is met AND I try to move, it doesn't Soul Swap correctly.
- When the high aoe unit count is met + I am moving, it understands that it shouldn't cast seed. Great.
- The problem is that it spams SB:SS on every target. As in after 4 targets I've ran out of Soul Shards because it spammed SB:SS on each. Once reaching 0, it soul swaps like normal. If I gain a Soul shard it'll use it right away.
These problems only occur if the high aoe unit count is met during the entire time. However due to this I haven't been able to test your new Seed logic in Rated BG's as well as I'd like.
I hope that made sense, its weird to explain.