Keptoknight
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- Jan 15, 2010
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For some reason my wiz isnt using my Archon skill on Ghom, any tips suggestions?
Good luck trying to find that answer lol
For some reason my wiz isnt using my Archon skill on Ghom, any tips suggestions?
At this point,my WD kills t6 ghom under 8 seconds,68 gph.
Holy crap, that's impressive. I'm only at 15 second kills on T2 with my WD. Of course I'm only Paragon 111 and still wearing some rares. My base damage is 563,477.
Hey guys,
amazing profile!.
Can someone link me a build to kill Ghom under 10/15sec with a Crusader? I'm full Akkhan with all weapons, killing him with shotgun spec right now, but it takes like 30sec..
Thank you.![]()
Thanks for posting this. Trying it out now, and on average it's 2 seconds faster than the physical build.Go full fire(Bracers,Amulet,SoJ,Cindercoat,Magefist all+%fire dmg),Roll the shoulders,Chest and Off Hand +%Gargantuan damage,get the Tall man's Finger,Get Mask of Jeram(Legendary,not set)
Passives : Midnight Feast,Pierce the Veil,Zombie Handler and Fierce Royalty (6 Zombie Dogs +20% Damage).
Skills : Zombie Dogs(Burning Dogs),Gargantuan(Wrathful Protector),Vodoo(Slam Dance),Spirit Walk(Jaunt)
Right Click/Left Click : Fire Bats (If you don't have enough mana regen use Vampire Bats,if you do,use Hungry Bats)/Fetish Army(Tiki Torchers).
And with this he's insta dead.
i might move to WD or DH now.. anybody got a good t2-t3 DH build for ghom?
nice, down to 8-10 sec kill with t6 barbarian now, depends on my follower crit dmg (furnace crit for 400m+)
i might move to WD or DH now.. anybody got a good t2-t3 DH build for ghom?
for me its not
try to update your trinity
How do i increase the torment difficulty on the "ghom face to face" profile? i noticed it auto loads up in normal difficulty?
Could someone share a WD build for T5-T6
Loaded profile [Three Musketeers v1.0] Ghom Face-toFace
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile [Three Musketeers v1.0] Ghom Face-toFace
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[MaxDeathsTag] Max deaths set by profile. Will restart the game after 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:35
Using Waypoint. Number:3
Leaving game, reason: The END
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 6.7 seconds before next game...
QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000007FC, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.AdvanceConversation()
at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [Three Musketeers v1.0] Ghom Face-toFace
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Shaune\Desktop\Demonbuddy 1.1.1898.362\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )