Aikido
Member
- Joined
- Sep 16, 2013
- Messages
- 210
- Reaction score
- 2
... back to botting d3 ... now with 7 accounts ... preparing for the exp.![]()
Get those paragon levels, son!
... back to botting d3 ... now with 7 accounts ... preparing for the exp.![]()
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Diabo" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Diabo" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Bow"
[QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]
Hi I'd like to make my own rules to pick up rares items that have potential to be enchanted. Is there anyway to check for # of attribute on a item. example is this a 4 stat or 6 stat item? Also further is it possible to write to check for # of primary and #of secondary skills on an item?
My goal is to look for items with 3 stats I like and with the potential to enchant the 4th. but if possible I'd like to check if the option for a 4th primary exists on not on the item.
[QUALITY] == "Rare" && [TYPE] == "Chest" # ([MAXSTAT] >= 400 && [VIT] >= 400 && ([ALLRES] >= 86 || [SOCKETS] >=3) || [LIFE%] >= 8 ) --> I can enchant PSNResist if the option exists for OWE Monk
[QUALITY] == "Rare" && [TYPE] == "Chest" # ([MAXSTAT] >= 400 && [VIT] >= 400 && [RESPOISON] > 60 --> I can enchant with Allres/sockets/life% if option exisit.
Thanks for the help!